PGI cannot even fix those simple but very annoying bugs (or features) i.e. "Unready Bug" and "Friends List bug" whichall of which were inexistent during Phase 2. Almost every patch a new bug appears in CW. It like PGI is intentionally creating these bugs to piss off the remaining people who still plays CW.


There Is No Bucket Fix For 0/0 0/0 0/0
Started by Sunstruck, Oct 25 2016 10:37 PM
45 replies to this topic
#41
Posted 30 October 2016 - 07:52 PM
#42
Posted 31 October 2016 - 02:53 PM
MischiefSC, on 26 October 2016 - 05:12 PM, said:
You lost me right there.
I'm replaying Dying Light right now. The newest updates and The Following are fantastic.
Subnautica and Planet Explorers are both incredible, inexpensive games almost out of Greenlight on Steam. Both have regular and excellent updates and I recommend them strongly. The new Guardians release for Elite: dangerous looks to be a lot of fun though I'm still a bit down on the game for the brutal grind the Engineers update introduced.
Most importantly Bannerlord is coming very soon (showing on Steam but no date yet) and looks to be incredible.
There are tons and tons of great, fun games from developers who want to make a good game and care about what their players want and enjoy and are both willing and able to build real content. Jesus ****, Kerbal Space Program just released another *free* update with more actual new content than all 3 CW phases put together and it's a smaller team than PGI by far.
Why are you still wasting energy hoping PGI will suddenly change and start delivering on the game they promised and start making good development decisions? Go watch the videos about We Happy Few - that's yet another game developer who's both more willing and clearly more able to deliver.
A lot of fun to be had. Why wasting zots here? For the cost of a single mech pack you could buy 1 or 2 games and have a lot more fun.
I'm replaying Dying Light right now. The newest updates and The Following are fantastic.
Subnautica and Planet Explorers are both incredible, inexpensive games almost out of Greenlight on Steam. Both have regular and excellent updates and I recommend them strongly. The new Guardians release for Elite: dangerous looks to be a lot of fun though I'm still a bit down on the game for the brutal grind the Engineers update introduced.
Most importantly Bannerlord is coming very soon (showing on Steam but no date yet) and looks to be incredible.
There are tons and tons of great, fun games from developers who want to make a good game and care about what their players want and enjoy and are both willing and able to build real content. Jesus ****, Kerbal Space Program just released another *free* update with more actual new content than all 3 CW phases put together and it's a smaller team than PGI by far.
Why are you still wasting energy hoping PGI will suddenly change and start delivering on the game they promised and start making good development decisions? Go watch the videos about We Happy Few - that's yet another game developer who's both more willing and clearly more able to deliver.
A lot of fun to be had. Why wasting zots here? For the cost of a single mech pack you could buy 1 or 2 games and have a lot more fun.
Heh for me it's Kerbal Space Program Mischief. LOL More fun at the moment.

#43
Posted 31 October 2016 - 06:58 PM
Jumping Gigolo, on 30 October 2016 - 07:52 PM, said:
PGI cannot even fix those simple but very annoying bugs (or features) i.e. "Unready Bug" and "Friends List bug" whichall of which were inexistent during Phase 2. Almost every patch a new bug appears in CW. It like PGI is intentionally creating these bugs to piss off the remaining people who still plays CW.
In fairness, I've rarely seen a game introduce new features/content without breaking something. Although CW does seem to get more than it's fair share of problems. Makes me wonder if it's even the original developers doing the coding.
#44
Posted 31 October 2016 - 07:23 PM
Easiest way to fill a bucket... Is to make the bucket smaller...
They should implement a 8 versus 8 faction play mode that usues the quick play maps...
forget technology, pilots can bring either mech type.
Teams are divided up by inner sphere versus clan pilots and then filled in with random un-aligned lone wolves.
Planets cannot be captured in this mode.
They should implement a 8 versus 8 faction play mode that usues the quick play maps...
forget technology, pilots can bring either mech type.
Teams are divided up by inner sphere versus clan pilots and then filled in with random un-aligned lone wolves.
Planets cannot be captured in this mode.
#45
Posted 31 October 2016 - 07:56 PM
Doubling CW cbill, GXP rewards ?
Unique rewards, unique mech variants available from CW only?
Stuff to entice people to the mode.
Unique rewards, unique mech variants available from CW only?
Stuff to entice people to the mode.
Edited by Ace Selin, 31 October 2016 - 08:02 PM.
#46
Posted 02 November 2016 - 01:55 AM
Chameleon257, on 31 October 2016 - 02:53 PM, said:
Heh for me it's Kerbal Space Program Mischief. LOL More fun at the moment.

I was back in KSP, love it. Creeping up on 800 hours in it. At the moment though the new 2.2 release for Elite Dangerous has proven surprisingly entertaining.
It's like they release an update... and it's got all this actually fun content in it. Balanced, fun, interesting content. Crazy, I know.
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