Mwo Is In A Trap!
#1
Posted 26 October 2016 - 04:36 PM
There must be:
1. new features for the maps (interactivity, optimizing, ways to make heavy players brawl and light scout like in WOT and Graphical improvements that wont choke a i7 Rig).
2. Make mechs lumbering beasts, and not jumping chickens with 100 alfa damage.
3. Make Hardpoint Size restriction!, Make Energy Draw! Make Pilots with skills! Make new Game mods! Make something!
4. The game looks worse then Beta and it is more hardware demanding! You "solved" problems buy cutting them out of the game!
lazy, lazy, lazy...
I see that devs are lengthening the patch notes, but mega patches are becoming hot fixes and nothing is done.
I Am Very Disappointed with the game, and i think that this game has little more time to get fixed or it is history. I did not play it for few mounts, and i see all is now the same.
#2
Posted 26 October 2016 - 04:45 PM
#3
Posted 26 October 2016 - 05:59 PM
2) I guess
3) git gud or GTFO
4) dont care
#4
Posted 26 October 2016 - 06:01 PM
#5
Posted 26 October 2016 - 06:03 PM
Well now I know that I have nothing more to say to you, other than you are wrong!
#6
Posted 26 October 2016 - 06:03 PM
#7
Posted 26 October 2016 - 06:13 PM
#8
Posted 26 October 2016 - 06:14 PM
#9
Posted 26 October 2016 - 07:06 PM
#10
Posted 26 October 2016 - 07:13 PM
#11
Posted 26 October 2016 - 07:41 PM
Ajantise, on 26 October 2016 - 04:36 PM, said:
lazy, lazy, lazy...
This, I agree with. Back in Beta we had better graphics for mechs--and no stupid barnacles for damage indicator--as well as inverse kinematics. And that spiraling LRM flight...hnnnng.
Edited by El Bandito, 26 October 2016 - 07:41 PM.
#12
Posted 26 October 2016 - 08:04 PM
El Bandito, on 26 October 2016 - 07:41 PM, said:
This, I agree with. Back in Beta we had better graphics for mechs--and no stupid barnacles for damage indicator--as well as inverse kinematics. And that spiraling LRM flight...hnnnng.
I agree with you but I see graphics as the least of our worries.
#13
Posted 26 October 2016 - 08:54 PM
Gas Guzzler, on 26 October 2016 - 06:03 PM, said:
Well now I know that I have nothing more to say to you, other than you are wrong!
Hard point restrictions....absolutely! I have a 120 mechs and it is so redundant I dunno why I even bought most of them. Hard point restrictions would help make each one more unique. Also, hardpoint restrictions can work both ways. It can restrict a small weapon going into a slot as easy as it can restrict a large weapon. It would help with all the Clan small laser spam we are seeing.
#14
Posted 26 October 2016 - 09:05 PM
El Bandito, on 26 October 2016 - 07:41 PM, said:
This, I agree with. Back in Beta we had better graphics for mechs--and no stupid barnacles for damage indicator--as well as inverse kinematics. And that spiraling LRM flight...hnnnng.
You know they had to dial it back due to people with potato computers.
#15
Posted 26 October 2016 - 09:08 PM
Carl Vickers, on 26 October 2016 - 09:05 PM, said:
You know they had to dial it back due to people with potato computers.
That, and they have no idea how to optimize a game, so every time they add anything new, it chugs just that tiny bit more. What I wouldn't give for some optimization finally.
#16
Posted 26 October 2016 - 09:09 PM
Edited by Kaptain, 26 October 2016 - 09:16 PM.
#17
Posted 26 October 2016 - 09:12 PM
Kaptain, on 26 October 2016 - 09:09 PM, said:
8 vs 8. God I miss that. I also wish River City's buildings didn't pop in and out as I turn my mech. It's disgusting.
#18
Posted 27 October 2016 - 12:05 AM
he does hit on one point though. the fastest/easiest way is not always the best way. they have proven time and time again that they just dont want to do the work. they are using what little talent they do have, the art department, to keep the game funded with mechpacks so they can all live out their fantasy of being game developers. what they dont seem to understand is that with slightly more effort and the right kind of people that fantasy can become a reality. instead of cut'n'paste shovelware they could make this game worthy of its title. instead of taking it as an insult, pgi should take it as a challenge to do better.
Edited by LordNothing, 27 October 2016 - 12:05 AM.
#19
Posted 27 October 2016 - 12:41 AM
#20
Posted 27 October 2016 - 04:22 AM
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