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Kodiak Op Pls Buff


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#41 Tatula

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Posted 31 October 2016 - 07:53 AM

Saw a bunch of under performing Kodiaks this last weekend for some reason (mostly on my team unfortunately). Maybe people are jumping on the hype wagon after getting a bunch of free c-bills after the last event.

#42 Gas Guzzler

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Posted 31 October 2016 - 10:39 AM

View PostAloha, on 31 October 2016 - 07:53 AM, said:

Saw a bunch of under performing Kodiaks this last weekend for some reason (mostly on my team unfortunately). Maybe people are jumping on the hype wagon after getting a bunch of free c-bills after the last event.


They also might not be KDK-3s... the rest of the Kodiaks aren't really anything to write home about.

#43 Dee Eight

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Posted 31 October 2016 - 11:13 AM

View PostCarl Vickers, on 30 October 2016 - 05:40 PM, said:


I agree with a lot of what you say Mystere but the above statement is wrong. If PGI gave us the ability to choose high or low hardpoints you wouldnt see to ammo-less machine guns. In this case they are use to absorb the lower points to get them goose waffles up nice and high.

That is not an exploit, it is just preferential mounting and mech lab fu.


Well actually they're also acting as damage sinks in case of critical hits to the side torsos. That empty MG might just take the crit hit instead of your explosive gauss rifle.

#44 Dee Eight

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Posted 31 October 2016 - 01:32 PM

This is typical of where I often see good KDK-3s players and where I typically take mine for scores (in the 700s for damage, not the guy on the other team)... and then when I'm in my KDK-2, 4 or SB I routinely outscore the KDK-3s in the game. The KDK-4 in particular is a bit of a sweet spot. Its like half a Spirit Bear + half a KDK-3 variant. Two ballistics it the RT, 4 arm mounted energy, and 2 arm mounted missile. I'm running mine as 400XL, 2xUAC/10 w/5 tons, 2xASRM6 w/3 tons, 4xSPL, TC1, Endo, FF, and 19DHS.

Posted Image

#45 Scout Derek

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Posted 31 October 2016 - 01:34 PM

Oh do I have a video showing how strong the Kodiak-3 is.

And with a added bonus, someone says in-game on the other side after I kill them to pls nerf. :3

#46 Dee Eight

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Posted 31 October 2016 - 01:41 PM

youtube it

#47 Scout Derek

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Posted 31 October 2016 - 01:44 PM

View PostDee Eight, on 31 October 2016 - 01:41 PM, said:

youtube it

I am uploading it. the down part to having shadow play is that it makes the files extremely big :X

#48 Carl Vickers

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Posted 31 October 2016 - 05:39 PM

View PostDee Eight, on 31 October 2016 - 11:13 AM, said:


Well actually they're also acting as damage sinks in case of critical hits to the side torsos. That empty MG might just take the crit hit instead of your explosive gauss rifle.


That is a byproduct, the smart way of doing what you suggest is by using half tons of Gauss ammo and load em up, since it doesnt explode it crit pads instead. Yet again, mech lab fu.

The main reason it to get those waffles up high.

Edited by Carl Vickers, 31 October 2016 - 05:40 PM.


#49 Gaden Phoenix

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Posted 31 October 2016 - 06:26 PM

I seem so many horrible KDK-3 players. The KDK3 make them viable threats.

BUT those good ones like Cazade, in a KDK3, can destroy the whole team.

And I have seen them do it. I have been in matches that went from 3/9 to 12/10, and it just takes one good KDK3 player.

In other mechs good players can also change the game, but it is most apparent/done/made so in KDK3s.

Edited by Gaden Phoenix, 31 October 2016 - 06:30 PM.


#50 Dee Eight

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Posted 01 November 2016 - 03:16 PM

I had a game today where a direwhale with UAC/20, twin UAC/10 and twin UAC/5 cleaned up with 6 kills and 913 damage. The problem isn't the kodiak, nor ballistics... its that there are apparently too many good players in the game now out of the total player pool. Not enough aimless potatoes so forum warriors need to complain its the mech's fault.

#51 Shiroi Tsuki

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Posted 01 November 2016 - 04:06 PM

View PostDakota1000, on 29 October 2016 - 10:11 PM, said:


I just faced off against a team with 6 Kodiaks and a couple other assaults on Terra Therma.

Spoiler



THAT'S THE STUFF OF NIGHTMARES. I GUESS I WON'T BE SLEEPING TONIGHT THEN

Posted Image

Edited by Shiroi Tsuki, 01 November 2016 - 04:06 PM.


#52 Champion of Khorne Lord of Blood

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Posted 01 November 2016 - 04:34 PM

View PostShiroi Tsuki, on 01 November 2016 - 04:06 PM, said:


THAT'S THE STUFF OF NIGHTMARES. I GUESS I WON'T BE SLEEPING TONIGHT THEN



Don't worry, we got good end. Posted Image

#53 Dee Eight

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Posted 01 November 2016 - 06:22 PM

Yeah cause what's brought to a group drop really determines the fate of the game...

#54 Mcgral18

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Posted 01 November 2016 - 06:23 PM

View PostDee Eight, on 01 November 2016 - 06:22 PM, said:

Yeah cause what's brought to a group drop really determines the fate of the game...


Depends on the tonnage differential VS the skill differential, generally speaking


Too many Kodiaks can be an issue, if they aren't Potatos

#55 PhoenixFire55

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Posted 02 November 2016 - 02:33 AM

View PostGaden Phoenix, on 31 October 2016 - 06:26 PM, said:

And I have seen them do it. I have been in matches that went from 3/9 to 12/10, and it just takes one good KDK3 player.


If thing like this happens it is only due to the stupidity of 9 guys who can't finish off the 3 remaining guys. Even if there is a fully fresh KDK-3 vs 9 badly damaged mechs he can't shoot them all at once. So, what actually happens in such scenario is damaged mechs poking at a KDK one by one like idiots isntead of rushing it together. And poking for PUGs usually means poking from same spot and standing right in front of it. Better yet out of 9 remaining mechs, 4-5 probably just avoided combat alltogether in a full ret!rd-potatoe mode. This has nothing to do with KDKs.

There isn't a single mech in the game that can take out three other mechs at the same time given equal skill of pilots. Even two mechs at once requires a really good mech vs two really bad ones.

PUGs are gonna PUG.

Edited by PhoenixFire55, 02 November 2016 - 02:36 AM.


#56 Mcgral18

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Posted 02 November 2016 - 01:44 PM

View PostPhoenixFire55, on 02 November 2016 - 02:33 AM, said:


If thing like this happens it is only due to the stupidity of 9 guys who can't finish off the 3 remaining guys. Even if there is a fully fresh KDK-3 vs 9 badly damaged mechs he can't shoot them all at once. So, what actually happens in such scenario is damaged mechs poking at a KDK one by one like idiots isntead of rushing it together. And poking for PUGs usually means poking from same spot and standing right in front of it. Better yet out of 9 remaining mechs, 4-5 probably just avoided combat alltogether in a full ret!rd-potatoe mode. This has nothing to do with KDKs.

There isn't a single mech in the game that can take out three other mechs at the same time given equal skill of pilots. Even two mechs at once requires a really good mech vs two really bad ones.

PUGs are gonna PUG.


Potato's gonna Potate

https://youtu.be/4nS6sPGFMK0?t=2m48s

#57 AphexTwin11

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Posted 02 November 2016 - 01:50 PM

View PostGas Guzzler, on 31 October 2016 - 10:39 AM, said:


They also might not be KDK-3s... the rest of the Kodiaks aren't really anything to write home about.


The KDK-1 is by far my favorite, albeit not as brawly as the KDK-3. I'm running 2LPL, 4MPL, and 1 CAC-10 (yes, the regular AC, not the UAC). Nobody seems to share in my enthusiasm for the KDK-1 though Posted Image

Edited by AphexTwin11, 02 November 2016 - 01:51 PM.


#58 Champion of Khorne Lord of Blood

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Posted 02 November 2016 - 02:15 PM

View PostAphexTwin11, on 02 November 2016 - 01:50 PM, said:


The KDK-1 is by far my favorite, albeit not as brawly as the KDK-3. I'm running 2LPL, 4MPL, and 1 CAC-10 (yes, the regular AC, not the UAC). Nobody seems to share in my enthusiasm for the KDK-1 though Posted Image


Well, nobody seems to share your enthusiasm about using a normal clan AC either. Posted Image





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