Battletech Online
#41
Posted 31 October 2016 - 05:47 PM
#42
Posted 31 October 2016 - 06:00 PM
Bud Crue, on 31 October 2016 - 04:30 AM, said:
But no.
Rather than make the game people once gladly supported, for some reason PGI has decided that no one wants the game that the founders threw nearly 6 million dollars at them to make, and instead have convinced themselves that what their customers really want is an esports version of what was once called "a place holder mode" (quick play) of that game.
Whew! All I know is that its a good thing they know best, otherwise I would have thought the game people really wanted was the one they thought they were paying for. Crazy, I know.
You're always so on point Bud. Fack... I wish they'd listen to you.
This game, at its core... is fun! Shooting and stomping is fun!
But it's so shallow and empty. It's so thin on content. Frig... if they'd just flesh it out!
#43
Posted 31 October 2016 - 06:21 PM
o7 and God Bless
#44
Posted 31 October 2016 - 06:49 PM
Essentially, providing a minimal viable product, if that.
#45
Posted 31 October 2016 - 07:43 PM
Tarl Cabot, on 31 October 2016 - 06:49 PM, said:
Essentially, providing a minimal viable product, if that.
It just comes down to pride.
#46
Posted 31 October 2016 - 09:53 PM
Blackice001, on 30 October 2016 - 06:45 PM, said:
Even PGI isn't crazy enough to do that. Once, there was a time I would have gave them more money if they asked for it. Now? Not going to happen. Wallet closed.
#47
Posted 31 October 2016 - 10:27 PM
Edited by LordNothing, 31 October 2016 - 10:28 PM.
#48
Posted 01 November 2016 - 02:37 PM
#49
Posted 01 November 2016 - 04:27 PM
Plus, since its Jordan, the daddy of Battletech, making it, I am pretty sure it will be good. Unless he caters in to the 2016 gamer to much, then it might end up being a little bit overly dumbed down.
PS: I suck at turn based games anyway, but imma prolly still have fun with it.
#50
Posted 01 November 2016 - 05:49 PM
Blackice001, on 30 October 2016 - 06:45 PM, said:
RoFL !!!
At this point no one would be contributing to that fund, lol, just a handful of die hards. Anyone with more than a handful of braincells, or an unending flow of optimism, will pass. Fool us once, shame on you, fool us twice ... well ... rofl.
Of course the other thing that makes me laugh in as much astonishment, is what makes you think they can possible do a better job than they are doing now ? Right NOW is your primetime big show effort. This is what they are capable of. They've had 5 years to bring the game to this stale point. With barely any change or movement in the game for YEARS at a time. A new project will just be another new disaster with them. They will run it into the ground, probably quicker than this one.
I mean they will still refuse to hire NEEDED coders. Needed developers. Needed personnel. Trying to run the game as understaffed and shoe string budget as possible. Pretty much following an identical path as this one. You can't make the big good things happen without people to work on them. I think that, is the bottom line in most of thier folly.
#51
Posted 01 November 2016 - 06:44 PM
LordKnightFandragon, on 01 November 2016 - 04:27 PM, said:
Plus, since its Jordan, the daddy of Battletech, making it, I am pretty sure it will be good. Unless he caters in to the 2016 gamer to much, then it might end up being a little bit overly dumbed down.
You know all Jordan has ever really done with the IP is sell it to other studios....
PGI will never develop another game with its current name, but im sure it has other company names so they can burn this one like they burnt previous names..maybe consider names like rabit hole or jarhead..ohh wait...
Edited by N0MAD, 01 November 2016 - 06:48 PM.
#52
Posted 01 November 2016 - 06:58 PM
N0MAD, on 01 November 2016 - 06:44 PM, said:
PGI will never develop another game with its current name, but im sure it has other company names so they can burn this one like they burnt previous names..maybe consider names like rabit hole or jarhead..ohh wait...
Russ and gang has shown real improvement across their development lifespan.
PGI of today is much better then 5 years ago.
On the other hand, I cannot but feel that PGI learns slow.
But in all likelihood, they will do better with their next game. Thanks to all of our effort and $$$ that contributed to their learning experience in this game.
As too the success of their next game, really depends on factors outside of their control but also on factors of "how much they have actually learned".
For me I will say, I for one can only hope that PGI and Russ has taken the many lessons of MWO and the community and will make a better game in the future. Or continue to innovate with MWO. Although my own past experience does not give me great hope. I just hope they surprise me.
Edited by Gaden Phoenix, 01 November 2016 - 07:02 PM.
#53
Posted 01 November 2016 - 07:18 PM
#54
Posted 01 November 2016 - 07:28 PM
#55
Posted 01 November 2016 - 10:58 PM
War Beast, on 01 November 2016 - 05:49 PM, said:
RoFL !!!
At this point no one would be contributing to that fund, lol, just a handful of die hards. Anyone with more than a handful of braincells, or an unending flow of optimism, will pass. Fool us once, shame on you, fool us twice ... well ... rofl.
Of course the other thing that makes me laugh in as much astonishment, is what makes you think they can possible do a better job than they are doing now ? Right NOW is your primetime big show effort. This is what they are capable of. They've had 5 years to bring the game to this stale point. With barely any change or movement in the game for YEARS at a time. A new project will just be another new disaster with them. They will run it into the ground, probably quicker than this one.
I mean they will still refuse to hire NEEDED coders. Needed developers. Needed personnel. Trying to run the game as understaffed and shoe string budget as possible. Pretty much following an identical path as this one. You can't make the big good things happen without people to work on them. I think that, is the bottom line in most of thier folly.
Your wrong.
The best game studios in the world took 5 years or so to make great games. Some took a lot longer. Way longer.
Your also wrong about "NOW" being "prime time". BUT the big Mech Con this year will be "prime time", with 5 years to have something to show there. So players will know without a doubt the situation. Of course that situation is going to change going into next year one way or another anyway.
I cant guess for sure if there will be any story or atmosphere added or not. If it will still be the same game at new years or not. Have to wait and see at Mech Con.
#56
Posted 01 November 2016 - 11:05 PM
Gaden Phoenix, on 01 November 2016 - 06:58 PM, said:
Russ and gang has shown real improvement across their development lifespan.
PGI of today is much better then 5 years ago.
On the other hand, I cannot but feel that PGI learns slow.
But in all likelihood, they will do better with their next game. Thanks to all of our effort and $$$ that contributed to their learning experience in this game.
As too the success of their next game, really depends on factors outside of their control but also on factors of "how much they have actually learned".
For me I will say, I for one can only hope that PGI and Russ has taken the many lessons of MWO and the community and will make a better game in the future. Or continue to innovate with MWO. Although my own past experience does not give me great hope. I just hope they surprise me.
Your right speed of new additions and upgrades to the game has improved from 5 years ago big time.
But its still the same concept and game play as 5 years ago. Everyone complaining is totally right about that. Its isn't a full game yet. Its a 1/4 game or at best 1/2 a game.
It was said back in closed beta this would be a full triple a game some day. So I have not given up hope yet.
Edited by Johnny Z, 01 November 2016 - 11:08 PM.
#57
Posted 02 November 2016 - 02:00 AM
I think MWO2 is a good idea, and if PGI simply cut their losses and made "the game they promised" it would re-attract many.
My MWO2 idea was about admitting your failures and taking what they have learned and starting over, making the game more like Star Citizen, but in the BT setting.
That is what the setting and the players deserve..
The sad thing is, somebody posted a thread with reply's to the question "what's it like to work at PGI?", and at the beginning the topic was full of praise for the staff and the leadership, but as the years progressed, more and more disgruntled employees answered, and it turns out that even the people working in PGI have become aware that PGI has a great team and some truly bad leadership.
So as it turns out, both the devs and the player base know a simple fact - PGI has bad leadership that does not listen to its customers or its own team, and that's what's killing MWO and PGI.
I think there is still time, I don't have anything personal against Russ, or anybody at PGI, and I am still naive enough to think MWO2 could be made if there was willpower enough.
It's a dream, I know, but hey, I guess I'm a dreamer..
#58
Posted 02 November 2016 - 02:07 AM
Vellron2005, on 02 November 2016 - 02:00 AM, said:
I think MWO2 is a good idea, and if PGI simply cut their losses and made "the game they promised" it would re-attract many.
My MWO2 idea was about admitting your failures and taking what they have learned and starting over, making the game more like Star Citizen, but in the BT setting.
That is what the setting and the players deserve..
The sad thing is, somebody posted a thread with reply's to the question "what's it like to work at PGI?", and at the beginning the topic was full of praise for the staff and the leadership, but as the years progressed, more and more disgruntled employees answered, and it turns out that even the people working in PGI have become aware that PGI has a great team and some truly bad leadership.
So as it turns out, both the devs and the player base know a simple fact - PGI has bad leadership that does not listen to its customers or its own team, and that's what's killing MWO and PGI.
I think there is still time, I don't have anything personal against Russ, or anybody at PGI, and I am still naive enough to think MWO2 could be made if there was willpower enough.
It's a dream, I know, but hey, I guess I'm a dreamer..
That's the thing...PGI isn't the dev group for MWO2
Sean Tracy, who previously worked on MWLL, and is currently working at Cloud Imperium Games, has expressed making a Battletech game with the Star Engine
Let them do it, when it's ready. You can expect a wait, but there will be far less disappointment.
MWO, as a constantly evolving title, will not have a sequel. It will change, for better or for worse
The game is already very different than it was 4 years ago, with the power creep (starting even then, with Double Heatsinks. Do you fear the Slunchback? Most powerful robot of them all?)
#59
Posted 02 November 2016 - 02:42 AM
Blackice001, on 30 October 2016 - 06:45 PM, said:
Unless the "O" stands for "Offline", I won't play it. This game has been enough of a source of frustration and disappointment, and a community of players and developers who don't know or care about Battletech is largely to blame.
Edited by ice trey, 02 November 2016 - 02:44 AM.
#60
Posted 02 November 2016 - 02:47 AM
However...
Blackice001, on 30 October 2016 - 06:45 PM, said:
Blackice001, on 30 October 2016 - 06:45 PM, said:
If a different developer, with a decent track record, took it on, then I'd buy in at the minimum level.
After the Transverse debacle even PGI must have realised how little trust there is for them among the potential funding community.
We tried to warn them they had to do a good job on MWO before anyone would even consider funding an alternative title. But of course, they don't listen to anything, so they had to learn the hard way.
It's a shame our MWO dollars were wasted on the design and promotional videos for the Transverse kickstarter, given that anyone with two neurons to run together knew they'd never get it funded.
Edited by Appogee, 02 November 2016 - 02:50 AM.
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