DaZur, on 01 November 2016 - 06:06 AM, said:
Some of you folk are drama queens...
Is MWO what was pitched to us 5 years ago? No. Did PGI/IGP squander this IP with their piss-poor management and uncontrolled hubris? Absolutely. Is MWO a shell of what is could have been or at this point might ever be? Without a doubt.
That said, at it's core, MWO is a fun, albeit shallow game. I wish to emphasize "game".
I like way too many of us have invested both time and money into this game. More than it probably deserves. But in the end... I have not had a title that has ever held my interest for a couple years let alone five. So to that end, I personally feel I've more than recouped my investment.
All being said... I still enjoy playing this game 3 to 5 nights a week, investing roughly 15 to 30 hours just "playing".
IMHO, there are a handful of you who need to do a little self-reflecting. You've taken the bitter pill and your seething hate of this game, the developer and anyone who manages to actually derive enjoyment from it is palpable and honestly unhealthy. Ya need to cut losses and stop foaming at the mouth trying to railroad PGI at every turn and move on and get on with your lives...
I fail to understand why you continue to come here, fall to the ground in epileptic seizures with hope that PGI will notice and suddenly make the game we've all been waiting for.
As so many of you like to point out. There's better out there... What the hell are you doing there then? Watching the carrion rot and vultures circle?
Honestly?
I don't see a lot of that kind of "hate for the game" that you refer to anymore. Go back a few years and, yes, it was alive and well and rampant. Nowadays? Not nearly so much. Nowadays it's more of a resigned antipathy.
First, the people still here complaining ("takes a bow") actually LIKE the game. This is the truth because if we actually hated the game, we'd be long, long gone. It's PGI we all have issues with, so we hang around, doing our best to nail jello to a wall and (probably) secretly hope for a miracle.
Even then, no matter how much one likes the core game play, if you've been around long enough you have to acknowledge that it's about as stale as week old popcorn and PGI shows no interest/aptitude to change that.
I can still play a game I essentially like, despite my dislike for the choices PGI has made because I can play "for free" and enjoy the game will not rewarding PGI with my cash. However, it's the lack of content, innovation, the "staleness" that's slowly driving me away from playing very often at all.
In the past week I've played more than I have the past 6 months, mostly because I got caught up in the daily challenges, but even then it didn't rekindle any excitement in me for the game. Moving forward, having daily challenges could increase the amount of players a day, but I'm unsure that it will actually do anything to
increase the player base. It's a "maintenance" mechanic, not a game building one. I know it won't work long-term on someone such as myself.
The one and only thing that gets me playing still is getting together with my buddies when they play twice a week. Strangely enough I still do that regardless of PGIs disinterest in improving small group play, something that would probably help increase new player retention.
Just typing that makes me grind my teeth because it's such an obvious thing to do, yet PGI just doesn't "get it".
Edited by TLBFestus, 01 November 2016 - 09:24 AM.