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Mwo Player Base Development - Figures


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#21 RussianWolf

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Posted 01 November 2016 - 09:02 AM

View PostDavers, on 01 November 2016 - 08:36 AM, said:

LOL How long is a season? I only had 18 games last season. Posted Image

Ha.... got you beat, I was NA for season 4 and will be for 5....and 6.... and.... seeing nothing to come back for......

#22 Flitzomat

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Posted 01 December 2016 - 12:24 AM

Update:
Everything stable. It seems that the October events realy got the existing player base playing.

Posted Image

#23 FallingAce

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Posted 01 December 2016 - 01:02 AM

View PostFlitzomat, on 01 December 2016 - 12:24 AM, said:

Update:
Everything stable. It seems that the October events realy got the existing player base playing.


Player base is stable, but at what cost? PGI is giving away MC like candy on Halloween. No need to spend money when you can grind MC. Just picked up 18 mech bays and didn't spend a dime.

#24 Hunka Junk

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Posted 01 December 2016 - 02:57 AM

Not trying to shoot holes in it, but it doesn't tell us how many of those players are F2P and how much the paying ones spent.

Longevity of this game will be based on the size of the wallet base, not the size of the player base.

#25 Willard Phule

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Posted 01 December 2016 - 04:41 AM

Shame it can't tell the difference between players that actually continue to play as opposed to the ones that play twice and quit.

#26 Flitzomat

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Posted 01 February 2017 - 12:36 AM

For the first time less than 40000 accounts logged in for QP in January:
Posted Image

#27 Jehofi

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Posted 01 February 2017 - 01:14 AM

Thanks for compiling this.

It will be interesting how the skill changes will affect the graph.

#28 WolvesX

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Posted 01 February 2017 - 02:26 AM

And what does the data in JAN suggest? Less players or more faction play?

#29 Flitzomat

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Posted 01 February 2017 - 04:28 AM

View PostWolvesX, on 01 February 2017 - 02:26 AM, said:

And what does the data in JAN suggest? Less players or more faction play?


This I would like to know as well but I was never willing to put up with the hassel to export the data out of the client manually. Besides, I think the FP Leaderboards of the past seasons are not accesible anymore.

But I suggest you go after these questions and post the figures you find in the spreadsheet I posted in the OPPosted Image

Edited by Flitzomat, 01 February 2017 - 04:29 AM.


#30 Y E O N N E

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Posted 01 February 2017 - 05:28 PM

Ugh, using bar graphs to show a trend in a time series...

Let's try this again:

Posted Image

#31 Deathlike

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Posted 01 February 2017 - 07:16 PM

View PostYeonne Greene, on 01 February 2017 - 05:28 PM, said:

Ugh, using bar graphs to show a trend in a time series...

Let's try this again:

Posted Image


It's not that bad using bar charts.

At least we're not using crappy scaling...

Edited by Deathlike, 01 February 2017 - 07:17 PM.


#32 Y E O N N E

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Posted 01 February 2017 - 07:22 PM

View PostDeathlike, on 01 February 2017 - 07:16 PM, said:


It's not that bad using bar charts.

At least we're not using crappy scaling...


You are doing far worse. You are obfuscating the real trend by putting unrelated data points into close proximity with each other. The bar graph gives the initial impression of a dramatic loss in players until you examine it more closely. That's a poor use of graphic representation.

#33 TLBFestus

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Posted 01 February 2017 - 07:32 PM

So help me out here.....I've been put in a corner for bad behavior because I responded testily to an idiot, so I haven't been able to ask.

Why is it leader board stats that you are using to make these measurements? Does this accurately correlate with the player base as a whole? I'm asking because I never look at the leader boards, nor care about them.

#34 Johnny Z

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Posted 01 February 2017 - 08:03 PM

I have not been using Steam lately but I was surprised to see over 1800 players using Steam just the other day. That's a lot higher than usual.

Amount of players is remaining very steady, and that's good considering so many things have been delayed and everything else involved.

Edited by Johnny Z, 01 February 2017 - 08:05 PM.


#35 Deathlike

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Posted 01 February 2017 - 09:16 PM

View PostYeonne Greene, on 01 February 2017 - 07:22 PM, said:


You are doing far worse. You are obfuscating the real trend by putting unrelated data points into close proximity with each other. The bar graph gives the initial impression of a dramatic loss in players until you examine it more closely. That's a poor use of graphic representation.


Well, all I've got is...

LARGE AND DIVERSE PLAYERBASE.

That is all.

:P

#36 Mystere

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Posted 01 February 2017 - 09:26 PM

Maybe this will now force PGI to make a player's presence on the leaderboard optional. Posted Image

#37 WolvesX

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Posted 08 March 2017 - 05:35 AM

GJ with the data!

#38 Almond Brown

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Posted 08 March 2017 - 09:09 AM

View PostMystere, on 01 February 2017 - 09:26 PM, said:

Maybe this will now force PGI to make a player's presence on the leaderboard optional. Posted Image


A Players presence on the Lead Board is totally optional. Just don't play. ;)

#39 LordKnightFandragon

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Posted 08 March 2017 - 10:08 AM

View PostBelkor, on 01 November 2016 - 01:38 AM, said:

If PGI could develop some PVE coop missions, it should help out with the casual player base numbers. Massive games like CS:GO and League of Legends have done good work in catering to their casual player base. In MWO, casual players are getting thrown into tier 1 games where they are grinded to a pulp. As a tier 1 player, I have to say that it really isn't all that fun for anyone involved.


PVE campaigns, hell yes.

#40 Flitzomat

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Posted 05 April 2017 - 02:40 AM

Update time
Posted Image
Posted Image

Edited by Flitzomat, 05 April 2017 - 02:46 AM.






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