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A Way To Nerf Kdk-3

Balance BattleMechs Gameplay

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#61 Mystere

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Posted 01 November 2016 - 07:42 PM

View Postjjm1, on 01 November 2016 - 05:37 PM, said:

I'd actually prefer one more useless assault mech than one uber dominant one that makes them all pretty useless.


Hmm. Here's a nice thought experiment. Which is worse, people who complain about the KDK-3 leave, or people who bought it do the same?

#62 Gen82

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Posted 01 November 2016 - 07:50 PM

Well I bought it. But I don't run it often.

#63 Snowbluff

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Posted 01 November 2016 - 09:10 PM

Jesus, more dakka bear whining? Has twisting become a long lost art?

Remove the quirks. Let the UAC and PD come, then maybe whine about my twist arc, without which a Kodiak is not a Kodiak. Tsk tsk tsk.

Edited by Snowbluff, 02 November 2016 - 04:50 AM.


#64 MOBAjobg

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Posted 02 November 2016 - 01:17 AM

It seems that I've been more successful piloting a SMN-M(L) with a W/L ratio of 3.43, K/D ratio of 2.07 and MS of 284 (S5) as compared to the KDK-3 with W/L ratio of 1.16, K/D ratio of 1.73 and MS of 312 (S4).

So, it's not true or false to specify that I'm doing "far above average, which is entirely because of the KDK-3" as quoted by Zergling.

I think I've gotten better or git good as they love to advise but there is still plenty of room for improvement.
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#65 ice trey

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Posted 02 November 2016 - 01:21 AM

Put the Autocannon mounts at the waist like with the Atlas.

Done.

#66 Calh Paw

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Posted 02 November 2016 - 01:29 AM

View PostMystere, on 01 November 2016 - 07:42 PM, said:


Hmm. Here's a nice thought experiment. Which is worse, people who complain about the KDK-3 leave, or people who bought it do the same?


The reality is that the KDK-3 is OP and, as I said before, it will get nerfed, no matter what. After all, PGI needs to sell you the next OP mech.

Now, if PGI sees people like you put up ultimatums like this, they will prefer to nerf this mech by indirect means, such as global weapon nerfs, just so you don't feel like they targeted this mech in particular, hoping to not upset you so you don't "leave".

I would much rather have them implement a highly targeted nerf that deals with the OP builds of this one variant than hurt other, non-offending mechs, variants and builds.

And by the way, many people who "complain" about the KDK-3 have also bought it.

#67 TELEFORCE

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Posted 02 November 2016 - 01:49 AM

View PostCalh Paw, on 01 November 2016 - 09:02 AM, said:

Lock 5 of the 12 equipment slots in each side torso.

The two best Kodiak 3 builds are:
1. 2 uac10, 2 uac5
2. 2 gauss, 2 erppc

By reducing the number of available slots in each side torso by 5, the uac build is forced to either run a standard engine, use smaller ballistics such as 2uac5+2uac2, or use a combination of ballistic and energy weapons.

The gauss+ppc build would similarly require a standard engine.


I feel that the most important reason this wouldn't work to nerf the Kodiak 3 is that it would break the stock build.

#68 Baulven

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Posted 02 November 2016 - 02:53 AM

View PostYeonne Greene, on 01 November 2016 - 06:13 PM, said:


You can have different stats for different variants, you know. Just look at the Battlemaster and the Blackjack: wildly different torso yaw depending on the variant.


I can get behind that then. I just don't want to see another round of beers for decent but not overpowered variants in the same chassis.

#69 Willard Phule

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Posted 02 November 2016 - 03:03 AM

OMG, the Kodiak is totally unfair! I have trouble unzooming, so moving around is really, really difficult. How am I supposed to stand still and fire at a Kodiak with my Medium and not get torn apart? Nerf the Kodiak! It's not fair to new players!

#70 Mystere

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Posted 02 November 2016 - 04:22 AM

View PostCalh Paw, on 02 November 2016 - 01:29 AM, said:

The reality is that the KDK-3 is OP and, as I said before, it will get nerfed, no matter what. After all, PGI needs to sell you the next OP mech.

Now, if PGI sees people like you put up ultimatums like this, they will prefer to nerf this mech by indirect means, such as global weapon nerfs, just so you don't feel like they targeted this mech in particular, hoping to not upset you so you don't "leave".


Ultimatum? What in Hades' name are you even fracking talking about? Do not put you words in my mouth. It was, as I said, a thought experiment.

I suggest reading back all I wrote on this thread.


View PostCalh Paw, on 02 November 2016 - 01:29 AM, said:

I would much rather have them implement a highly targeted nerf that deals with the OP builds of this one variant than hurt other, non-offending mechs, variants and builds.

And by the way, many people who "complain" about the KDK-3 have also bought it.


What is the proportion of players who "own" a KDK and "complain" about it compared to those who do not complain? If I'd care to guess, the former are much less.

#71 Mystere

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Posted 02 November 2016 - 04:29 AM

View PostDavegt27, on 01 November 2016 - 07:01 PM, said:

I have no problem with the KDK-3
if I get killed by one then I screwed up


Unfortunately, players with your attitude and intestinal fortitude are a rarity these days.

#72 Widowmaker1981

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Posted 02 November 2016 - 04:53 AM

View PostBandilly, on 01 November 2016 - 04:49 PM, said:

If UACs worked anything like TT then it wouldn't be the weapon to have right now. Deviation from their origin is what has made them godly in MWO. I wish they were more TT like, give them an SRM like spread pattern and perma jams.


Yes, thats a brilliant idea. I mean, we cant have Clan mechs using their Ballistic ports for anything other than Gauss, now can we?

#73 Calh Paw

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Posted 02 November 2016 - 05:36 AM

View PostMystere, on 02 November 2016 - 04:22 AM, said:

Ultimatum? What in Hades' name are you even fracking talking about? Do not put you words in my mouth. It was, as I said, a thought experiment.


If your post was simply a random "thought experiment" and you didn't mean anything by it then feel free to ignore what I said, but you shouldn't be surprised that I assumed that you actually tried to say something.

#74 Gas Guzzler

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Posted 02 November 2016 - 07:36 AM

View PostWidowmaker1981, on 02 November 2016 - 04:53 AM, said:


Yes, thats a brilliant idea. I mean, we cant have Clan mechs using their Ballistic ports for anything other than Gauss, now can we?


Yeah, I am already worried about the UAC changes coming up. I really like that Clan ballistic hardpoints are used for more than just Gauss and UAC5 boating. It seems that it would have been preferable to lower the Kodiak-3's twist range and remove it's positive quirks rather than nerf the weapons. The KDK-3 will prevail if the UAC10 gets nerfhammered. Just do 4 cUAC5s and an ER PPC instead, maybe drop some engine to get 2 cERPPCs.


#75 General Solo

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Posted 02 November 2016 - 07:39 AM

Why are u guys so dead set on nerfing the kodiak
I hardly pilot it
Sure I once got 8 kills in 3 minutes by accident
I stood in front of a 100 Ton mech and died.
Bla Bla

It suffers the same fate as all assault mechs
If your team don't work with you
Your F*&^*(&%

And besides the Kodiak is the one good clan assault mech.

Warhawh take off the arms meh
Exec over weight Summoner meh
Gargi Meh
Highlander IIC Meh
Dire OK

Edited by OZHomerOZ, 02 November 2016 - 07:47 AM.


#76 GrimRiver

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Posted 02 November 2016 - 07:46 AM

Is there any reason to take another assault over the KDK-3's 100 tons, mobility, high mounted hardpoints and structure buffs?

There's an underlying system where firepower makes up for lack of mobility and mobility makes up for the lack of firepower.

But the KDK-3 doesn't suffer from that, it's a step above all other assaults.

The KDK-3's baseline performance is vastly better right out of the box vs other assaults that need their tweaks and xp to perform just good enough to keep.

It's like when the ACH first came out, it was superior to all other lights until it was nerfed and now it's still better than most lights but not by much.

#77 Y E O N N E

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Posted 02 November 2016 - 07:50 AM

View PostGas Guzzler, on 02 November 2016 - 07:36 AM, said:


Yeah, I am already worried about the UAC changes coming up. I really like that Clan ballistic hardpoints are used for more than just Gauss and UAC5 boating. It seems that it would have been preferable to lower the Kodiak-3's twist range and remove it's positive quirks rather than nerf the weapons. The KDK-3 will prevail if the UAC10 gets nerfhammered. Just do 4 cUAC5s and an ER PPC instead, maybe drop some engine to get 2 cERPPCs.


Four cUAC/5 is already a face-tanking build. Assuming the cERLL gets buffed, just take a pair of those.

#78 General Solo

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Posted 02 November 2016 - 07:50 AM

For Clanners no
For IS you have a bigger selection

#79 Gas Guzzler

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Posted 02 November 2016 - 07:52 AM

View PostOZHomerOZ, on 02 November 2016 - 07:39 AM, said:

Why are u guys so dead set on nerfing the kodiak
I hardly pilot it
Sure I once got 8 kills in 3 minutes by accident
I stood in front of a 100 Ton mech and died.
Bla Bla

It suffers the same fate as all assault mechs
If your team don't work with you
Your F*&^*(&%

And besides the Kodiak is the one good clan assault mech.

Warhawh take off the arms meh
Exec over weight Summoner meh
Gargi Meh
Highlander IIC Meh
Dire OK


Its incredibly easy to spit out 1000+ damage games in a KDK-3, easier than any other Assault, because it has very little compromise. And then on top of that, it has some structure quirks. I would actually be happy to evaluate it after removing the quirks so its a little easier to kill, without even touching the torso twist range.

I would actually like to see the Dire Wolf get some quirks.

View PostYeonne Greene, on 02 November 2016 - 07:50 AM, said:

Four cUAC/5 is already a face-tanking build. Assuming the cERLL gets buffed, just take a pair of those.


Maybe, but I do like the ER PPC-cUAC pairing builds. For the MAD-IIC I plan on running the A with 3 cUAC5s and 2 cER PPCs... a little slow at 70 kph, but sounds pretty solid.

#80 General Solo

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Posted 02 November 2016 - 07:52 AM

Yeah the Kodiak is a step up, the only one for clanners, cause the others are a steps behind at the least
IS have great options in assualts





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