Yeonne Greene, on 02 November 2016 - 07:58 AM, said:
We don't want to cripple it. Reducing torso twist and pitch to BLR-1G levels would be a reasonable starting point.
So...hammering the Kodiak chassis to the nigh-unusable levels of the oft-derided "broken waist" BLR-1G is a 'reasonable starting point'? As in we're going to keep smashing it after that, too? How long did people kvetch about how the
Battlemaster didn't deserve Battlemaster-level inability-to-twist?
At this point, the KDK-3 folks are honestly starting to remind me of a particular Smiting Prayers nerf back in Guild Wars 1, where the devs hit a skill so incredibly hard they outright, nakedly admitted without any attempt at obfuscation "we're making these changes with the intent of removing [Skill] from use in competitive play. We know that's a hard road to take, and it's not going to be popular with the players, but this skill was a mistake, and we really only have one way to correct it."
Is that where we're going here? Ladle out arc reductions, pitch reductions, hardpoint reductions, negative structure quirks, negative agility quirks, negative ballistic quirks, so on and so forth, until the KDK-3 has been removed from MWO without actually giving players cause to bonk Piranha over taking their money for a product that is later un-delivered?
If you want Piranha to yank the KDK-3, then man up and
say you want them to yank the KDK-3. Don't keep up with this ridiculous "we don't want to
cripple it, we just want to tap it down a bit" bullscheissen.
Yes, you
absolutely want to cripple it. It, and every other Kodiak in the game. And every Executioner, Dire Whale, and Highlander IIC in the game too, while we're at it. Don't prevaricate like that. It p!sses me off.
Mcgral18, on 02 November 2016 - 08:00 AM, said:
Which is an insane amount of Power Creep
MWO doesn't need any more of that
KDK-3, exclusively, needs those changes.
Don't fib, McGral. We all know the KDK-3 Pwn Train folks have absolutely no problem whatsoever with Piranha smashing the entire chassis into useless garbage right alongside the "reasonable starting point" megagigagagglenerfs everyone keeps proposing for the KDK-3. And the Executioner, and the Whale, and the Highlander-IIC, and possibly even the Gargoyle.
Definitely the Marauder-IIC in a couple of months, and
absolutely the Supernova a couple of months after that.
Gotta make sure the KDK-3 Problem never happens again, after all. Reducing every Clan fatbro to roughly the same combat effectiveness level as a stock Zeus should just 'bout do it, hm?
Gas Guzzler, on 02 November 2016 - 08:29 AM, said:
Most people here aren't doing that. There is nothing wrong with acknowledging a clear balance outlier.
If anything, the people trying to plead that the KDK-3 is actually balanced resemble this image much more.
I'm not saying the KDK-3 is balanced.
I'm saying that there's not a single damn soul in this entire snakepit that's interested in 'balancing' the KDK-3. They don't want it 'tapped down'. They don't want it 'dialed back a bit'. They don't want it 'brought in line'.
They want it to have its pitch cut in half, its twist arc chopped down to 40 degrees - not 40 degrees to either side,
40 degrees total - they want it hit with double-digits red structure quirks, they want its engine rating cut down to 300, they want its energy hardpoints removed. They want five slots in each side torso to just vanish into the aether.
You all want all of that, at once. You want Piranha to nerf the KDK-3 square out of MWO, just like that old Smiting skill in GW1 that was openly removed-from-play level nerfed up.
That bothers me. It bothers me that every discussion about the KDK-3 basically boils down to "let's remove its quirks, cut its twist arcs in half, remove its ability to pitch altogether, and use that as a start point. We'll continue nerfing from there as the Hive Mind deems appropriate, and also diffuse those changes across the entire Clan assault classification because the
Mauler should always be the indisputable and inarguable best assault 'Mech in the game, yo."
You guys are going to get the entire Kodiak chassis buttplugged -
again. Most of them are already mediocre at best. And frankly, I find the notion of hitting a 'Mech
so hard it's effectively removed from MWO to be a very bad, very ugly precedent we don't need to be setting.
Where would we be if they'd done that for any of the other 'Mechs the forums have exploded about in the past, eh? The Arctic Cheetah? The Cauldron-Born? The Timber Wolf, the Stormcrow? The ol' Highlander or Victor, the CTF-3D, the Shadow Hawk? Oh, wait a sec, that's right...
If you're saying the KDK-3 needs to be 'tapped down', then
tap it down. Key word is
tap, not "DROP A MOUNTAIN ON IT, AND EVERYTHING WITHIN FIVE MILES OF IT IN THE 'MECHLAB". That's what gets me - you folks' constant need to
destroy the machine, every other Kodiak, and also possibly the rest of the Clan assault classification as well for the sake of 'balance'.