Tristan Winter, on 03 November 2016 - 06:27 AM, said:
So in a typical Clan vs IS match (QP, not FP) the differences between factions would be too complex to describe? In other words, there is no typical Clan vs IS match, because the options for customizations are so many?
I'm asking because we discussed poptarts in another thread, and it seems to me that Clans have better poptarts right now. But do they have better hillhumpers in general, thanks to the HBK IIC, Kodiak, Night Gyr, Summoner, etc? I don't know.
Could you pick any kind of playstyle with either faction? Could you make a fast brawler team with pinpoint accuracy as easily with Clans as with IS, for example?
You can really pick any playstyle and either faction will have a mech that can do it in some capacity, though IS and Clans are mixed on strong suits in either department and even with the same playstyle the two factions will have some differences. I'll just list off some playstyles and some mechs and some summaries.
Assault Brawler:
IS: Atlas
-Extreme tanking ability, decent cooling, slow speed, high alpha, frontloaded damage, pinpoint AC20, spread SRMs
Clan: Executioner
-High Speed, high damage split between volleys, no frontloaded damage, no autospreading weapons
Clan: KDK-SB
-High Tanking, high speed, high alpha, mostly frontloaded damage, no pinpoint AC.
Heavy Skirmisher:
IS: Warhammer (either running dual AC10+4ml build or dual LPL+ML builds or something of similar range profile)
-High potential durability via structure quirks, XL vulnerability, mostly symmetrical build focused on even damage spread.
Clan: Hellbringer (6 ERML, 6 MPL, or 2LPL+3ERML build)
-Lower potential durability, ECM, no XL vulnerability, asymmetrical build focused on deadsiding.
Medium Poptart:
IS: Vindicator
-Godly quirks, XL vulnerability, low mounts, high jump capability, low heat per shot
IS: BlackJack
-Great quirks, XL vulnerability, high mounts
Clan: Shadow Cat
-Weak quirks, high jump capability, high mounts, high heat per shot
Clan: Hunchback IIC
-No quirks, high mounts, can fit enough heatsinks to better handle heat, but still somewhat hotter than IS mechs
Light corner poker
IS: Locust/Spider
-low firepower, high refire rate, extremely high quirks, extremely high speed, mid range
Clan: Adder/Kitfox
-High firepower, low speed, decent quirks, build options for any range.
There's so many things each mech in the game can do and so many mechs that I could be listing these for a month.