Linebacker 3D Model
#41
Posted 08 November 2016 - 12:29 AM
The clanmechs with their tiny, tiny hands is the funniest thing ever.
No wonder they don't like melee combat.
#42
Posted 08 November 2016 - 01:38 AM
Linebacker is only slightly faster..
But let's wait and see.. I'll probably pick up a linebacker when its out for cbills..
#43
Posted 08 November 2016 - 02:10 AM
Vellron2005, on 08 November 2016 - 01:38 AM, said:
Linebacker is only slightly faster..
But let's wait and see.. I'll probably pick up a linebacker when its out for cbills..
It never had a shot at being better than a TW. Question has always been just how bad it will be. Range being "average mech at best" to "pretty terrible". The 3D model seems like it threw it pretty far Info terrible territory.
Edited by meteorol, 08 November 2016 - 02:11 AM.
#44
Posted 08 November 2016 - 02:25 AM
Juodas Varnas, on 08 November 2016 - 12:29 AM, said:
The clanmechs with their tiny, tiny hands is the funniest thing ever.
No wonder they don't like melee combat.
Hatchet Man took out an entire Jade Falcon force on a planet. Inner Sphere melee would balance this game out.
#45
Posted 08 November 2016 - 02:40 AM
#46
Posted 08 November 2016 - 11:34 AM
#47
Posted 08 November 2016 - 12:23 PM
i just hope that the hero has even some uac-quirks,otherwise everyone is just going to run it with 4 ml gauss or 1 lpl 4 ml laserboat
#48
Posted 08 November 2016 - 12:30 PM
Vellron2005, on 08 November 2016 - 01:38 AM, said:
Linebacker is only slightly faster..
But let's wait and see.. I'll probably pick up a linebacker when its out for cbills..
Why would it be? It was deliberately designed to be inefficient and derpy for its weight class. The only two aspects of the LB that were ever better than the TBR were being cheaper to buy with C-Bills and cheaper to use for BattleValue.
In terms of combat performance, however, it was always inferior and always will be, because it's hardlocked into having an engine way too large for a 65-tonner.
#49
Posted 08 November 2016 - 12:33 PM
FupDup, on 08 November 2016 - 12:30 PM, said:
Bolded the important part that made the LB actually more worthwhile in TT, at least for BV matched scenarios/battles.
Edited by Quicksilver Kalasa, 08 November 2016 - 12:33 PM.
#50
Posted 08 November 2016 - 12:36 PM
#51
Posted 08 November 2016 - 12:47 PM
Hopefully it will get some worthwhile quirks?
#52
Posted 08 November 2016 - 12:51 PM
#54
Posted 08 November 2016 - 12:54 PM
Edited by Bandilly, 08 November 2016 - 12:56 PM.
#55
Posted 08 November 2016 - 01:09 PM
Shouldn't the comparisons be to the 65t HBR and EBJ, or branching out to the 60t MDD and 70t SMN?
(and yes, I see a smaller DWF too)
EDIT:
I've got no dog in this fight, but with max armor:
SMN (70t): 33 slots, 20.5 tons free
EBJ (65t): 33 slots, 28.5 tons free
HBR (65t): 46 slots, 23 tons free
MDD (60t): 40 slots, 26 tons free
Edited by Jables McBarty, 08 November 2016 - 01:13 PM.
#56
Posted 08 November 2016 - 01:11 PM
Jables McBarty, on 08 November 2016 - 01:09 PM, said:
Shouldn't the comparisons be to the 65t HBR and EBJ, or branching out to the 60t MDD and 70t SMN?
(and yes, I see a smaller DWF too)
Well, two reasons.
1. In the lore, it was supposedly a modernized replacement for the TBR that could keep up with faster mechs in running battles.
2. Because in MWO, higher tonnage isn't supposed to be instant superiority in all categories. Bigger isn't supposed to be better in this game (but unfortunately it is in many cases).
#57
Posted 08 November 2016 - 01:16 PM
FupDup, on 08 November 2016 - 01:11 PM, said:
Lol, operative word here.
Given that Group Queue and FW/CW are based around dropdeck tonnage, it seems that tonnage is a better way to compare. Just sayin.
#58
Posted 08 November 2016 - 01:19 PM
Jables McBarty, on 08 November 2016 - 01:16 PM, said:
Lol, operative word here.
Given that Group Queue and FW/CW are based around dropdeck tonnage, it seems that tonnage is a better way to compare. Just sayin.
Dropdeck tonnage is PGI's way of trying to bandaid the fact that bigger ends up being better in many cases. It's a symptom of the disease.
It doesn't actually fix things though, and leads to issues like some mechs being shafted (e.g. Gargoyle and Summoner) and leading people to just spam mechs in the 50-75 tons "sweet spot" range.
Edited by FupDup, 08 November 2016 - 01:20 PM.
#59
Posted 08 November 2016 - 01:20 PM
Jables McBarty, on 08 November 2016 - 01:09 PM, said:
Shouldn't the comparisons be to the 65t HBR and EBJ, or branching out to the 60t MDD and 70t SMN?
(and yes, I see a smaller DWF too)
EDIT:
I've got no dog in this fight, but with max armor:
SMN (70t): 33 slots, 20.5 tons free
EBJ (65t): 33 slots, 28.5 tons free
HBR (65t): 46 slots, 23 tons free
MDD (60t): 40 slots, 26 tons free
In the solo queue though, a Timber Wolf and Linebacker will be treated the same in terms of the Matchmaker, as would say a Night Gyr and a Mad Dog, soo there has to be some balance there.
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