meteorol, on 11 November 2016 - 10:27 PM, said:
It's going to hit the SB "way" harder than the KDK-3, which is utterly stupid, because the KDK-3 was the mech in need of a nerf.
Yes! the SB was made for brawling with the MASC and liberal use of (stock config) SRM class weapons. Why adjust a mech AWAY from LORE and stock builds?
Apart from KDK3, I didn't feel the other variants of the chassis needed any nerfs. The yaw adjustments makes it the same as a DWF. If I wanted that, I'd launch in my DWFs...Once again, PGI doesnt "balance" variants, but nerfs a whole chassis. Luckily this time, they didn't remove ALL the quirks off of ALL the KDKs (thats probably the next round).
I also agree with a lot of the sentiments around UAC nerfs (it is nerf, since someone mentioned we didnt get anything back) especially as it affects you so much when you just bring one big UAC or 2 small ones - these scenarios are not a problem IMO.
And is quad clan UAC10 really that much of a problem with the massive heat
I feel the UAC changes on both side will just push people towards gong back to just laservomit - booring. If the intention was to push people towards LRMs, do we really want everyone in the team attempting to hide behind each other? There is enough of that going on already, as most LRMers don't stay in the MIDDLE of the team, offering their spread of armour and reducing their missile travel time...