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So That Union Class Dropship I Keep Hearing About


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#1 Scout Derek

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Posted 14 April 2015 - 06:58 AM

So people are hyped about this thing in the background of this picture:

Posted Image

Looks harmless, right?

Nope, it isn't.

Good luck trying to take that egg down. Wait till you see it's bigger brother:

Posted Image

Yep.


All those Gauss Rifles and Large Lasers....

BRING IN THE URBANNUKES

Posted Image

#2 Roadbuster

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Posted 14 April 2015 - 07:01 AM

I would be more hyped about that Marauder...

Oh and the standard armament is:
3x PPC
6x AC5
6x LRM20
12x ML
5x LL
http://www.sarna.net/wiki/Union

and for the standard Overlord:
6x PPC
2x AC20
6x AC5
3x LRM20
12x ML
6x LL
http://www.sarna.net/wiki/Overlord


But I agree. I don't want to see the A-3 warship escort version:
11x ERPPC
12x Gauss
12x ER-LL
16x ML
4x A-LRM20
4x LPL
10x MPL
oh, and not to forget the two capital missile launchers...

662pt alpha without capital missiles...nah, don't want to get near this.

Edited by Roadbuster, 14 April 2015 - 07:13 AM.


#3 MeiSooHaityu

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Posted 14 April 2015 - 08:07 AM

View PostRoadbuster, on 14 April 2015 - 07:01 AM, said:

I would be more hyped about that Marauder...

Oh and the standard armament is:
3x PPC
6x AC5
6x LRM20
12x ML
5x LL
http://www.sarna.net/wiki/Union

and for the standard Overlord:
6x PPC
2x AC20
6x AC5
3x LRM20
12x ML
6x LL
http://www.sarna.net/wiki/Overlord


But I agree. I don't want to see the A-3 warship escort version:
11x ERPPC
12x Gauss
12x ER-LL
16x ML
4x A-LRM20
4x LPL
10x MPL
oh, and not to forget the two capital missile launchers...

662pt alpha without capital missiles...nah, don't want to get near this.


The Harmony Gold Mech (Insert WWII axis of evil government here that the filter won't let me display) says.....

Posted Image


NO MARAUDER FOR YOU!

Edited by MeiSooHaityu, 14 April 2015 - 08:08 AM.


#4 Dawnstealer

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Posted 14 April 2015 - 08:09 AM

I'd love to see a Fortress Class Dropship in the game to justify those arty strikes.

#5 Metus regem

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Posted 14 April 2015 - 08:14 AM

I'd settel for the Leopard Dropships in CW, to be Leopards.....

Posted Image


2 x PPC
3 x LRM 20
7 x ML
5 x LL

Not something you really want to fly over you, drop off a full lance, and blast you again, on the way out...

#6 TELEFORCE

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Posted 14 April 2015 - 08:20 AM

Those dorsal-mounted PPCs on the Leopard would have a hard time hitting ground targets :P

#7 Scout Derek

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Posted 14 April 2015 - 08:24 AM

An example of how dangerous two Union Class Dropships can be on this old MW4: Mercenaries mission:



Credit goes to infamous BattleBunny doing this video in 2011.

#8 Metus regem

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Posted 14 April 2015 - 08:24 AM

View PostTELEFORCE, on 14 April 2015 - 08:20 AM, said:

Those dorsal-mounted PPCs on the Leopard would have a hard time hitting ground targets :P



PPC's on the way down (in), lasers and missiles while Time on Target, then missiles and PPC's on the way up (out)....


Hell, there is an upgraded version, that carries Pulse lasers, ERLL / LPL, ERPPC's and A-LRM20's....

Normally a Dropship is the last thing you want to run into, or get anywhere near, here in MWO, it's easy to live through the fire they dump out, not a real deterrent to spawn camping....

Defenders should be coming out of underground hangers, rather than drop ships.

#9 Scout Derek

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Posted 14 April 2015 - 08:29 AM

View PostMetus regem, on 14 April 2015 - 08:24 AM, said:


Defenders should be coming out of underground hangers, rather than drop ships.

^^ This.

#10 Scout Derek

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Posted 14 April 2015 - 08:34 AM

Another MW4: Mercenaries video. This time, one of the hardest missions on Elite;

Cutting through 4-5 lances of enemy mechs, make sure the prince survives, and on top of that, deal with vehicular threats, gauss turrents, and a Overlord. I always hated this mission:



On top of that, this guy sends his lance in to deal with it... <_<

#11 Alistair Winter

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Posted 14 April 2015 - 08:36 AM

I haven't heard anything about it at all. In fact, after PGI let us send money to our units with no chance of the unit paying it back, I haven't heard anything about what we're supposed to spend that money on.

Hopefully, Russ will cover this in the Town Hall meeting on thursday.

#12 0bsidion

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Posted 14 April 2015 - 08:41 AM

I guess I missed something somewhere, how are these different dropships going to factor in exactly? Just different models dropping off our mechs?

#13 Scout Derek

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Posted 14 April 2015 - 08:42 AM

View Post0bsidion, on 14 April 2015 - 08:41 AM, said:

I guess I missed something somewhere, how are these different dropships going to factor in exactly? Just different models dropping off our mechs?


Yep, and landing differently. Plus they can drop off more mechs, say a 12 man at most.

#14 Metus regem

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Posted 14 April 2015 - 08:48 AM

View Post0bsidion, on 14 April 2015 - 08:41 AM, said:

I guess I missed something somewhere, how are these different dropships going to factor in exactly? Just different models dropping off our mechs?



I'm just pointing out, that a very small dropship like a Leopard (the ones that are in game right now for CW) should be terror inducing for the other side to even think about approaching, rather than a minor annoyance that they have been dumb down into.

#15 Scout Derek

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Posted 14 April 2015 - 08:56 AM

View PostMetus regem, on 14 April 2015 - 08:48 AM, said:



I'm just pointing out, that a very small dropship like a Leopard (the ones that are in game right now for CW) should be terror inducing for the other side to even think about approaching, rather than a minor annoyance that they have been dumb down into.


The turrets though....

#16 Metus regem

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Posted 14 April 2015 - 09:06 AM

View PostScout Derek, on 14 April 2015 - 08:56 AM, said:


The turrets though....


Are still static positions, that can be bombarded from long range through indirect fire, and should be dealt with in such a manor, needing a spotter, such as an ECM equiped mech like the Raven 3L for an example. Or you risk getting torn up taking them down through direct fire, where they can engage you too. For example dealing with http://www.sarna.net...Calliope_Turret, you either face them head on, or find their power source / control node and take them out.


If it was up to me, I would redesign CW, to have multiple objectives, needing multiple mech types.... Like the attackers only getting to drop light and medium's in the first wave (coming on from the edge), needing to secure a LZ for the dropships. The next two waves, needing Lights, mediums and heavies to find a way into the base, pop the gates, and secure a beach head into the base for the last wave, taking mediums, heavies and assaults, taking the base.

#17 Scout Derek

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Posted 14 April 2015 - 09:10 AM

View PostMetus regem, on 14 April 2015 - 09:06 AM, said:


Are still static positions, that can be bombarded from long range through indirect fire, and should be dealt with in such a manor, needing a spotter, such as an ECM equiped mech like the Raven 3L for an example. Or you risk getting torn up taking them down through direct fire, where they can engage you too. For example dealing with http://www.sarna.net...Calliope_Turret, you either face them head on, or find their power source / control node and take them out.


If it was up to me, I would redesign CW, to have multiple objectives, needing multiple mech types.... Like the attackers only getting to drop light and medium's in the first wave (coming on from the edge), needing to secure a LZ for the dropships. The next two waves, needing Lights, mediums and heavies to find a way into the base, pop the gates, and secure a beach head into the base for the last wave, taking mediums, heavies and assaults, taking the base.


I'd put the turrets in positions where they are in blind spots for LRMs, and in order to hit them with LRMs, you'd have to be actually IN the base to hitem.

View PostGrisbane, on 14 April 2015 - 09:07 AM, said:



the dropships on MW4 mercs were underpowered.. pretty easily killed to be honest.. don't know how they plan on introducing them unless they are swapping the light gauss rifles out for normal ones.. mostly because light gauss isn't in the game yet


Easy if you played on reguar, hard to kill on Elite. and that's talking about walking up to it and shooting it instead of allowing the meak A.I.s to take care of it, in which most cases they take forever...

#18 Metus regem

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Posted 14 April 2015 - 09:12 AM

View PostScout Derek, on 14 April 2015 - 09:10 AM, said:


I'd put the turrets in positions where they are in blind spots for LRMs, and in order to hit them with LRMs, you'd have to be actually IN the base to hitem.



Easy if you played on reguar, hard to kill on Elite. and that's talking about walking up to it and shooting it instead of allowing the meak A.I.s to take care of it, in which most cases they take forever...



That's a given, relying on only a mech company comprised of up to and including 3,000t of mechs is just silly, even by BT standards for a key position such as these Omega canons that can determine if a planet falls or not...

#19 LordBraxton

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Posted 14 April 2015 - 09:17 AM

View PostMetus regem, on 14 April 2015 - 08:24 AM, said:



Defenders should be coming out of underground hangers, rather than drop ships.

Logic?!?! in CW?!?!? Heresy! I still want to know why we are attacking orbital cannons if we clearly have jumpships in position to launch wave after wave of dropships....

#20 Metus regem

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Posted 14 April 2015 - 09:28 AM

View PostLordBraxton, on 14 April 2015 - 09:17 AM, said:

Logic?!?! in CW?!?!? Heresy! I still want to know why we are attacking orbital cannons if we clearly have jumpships in position to launch wave after wave of dropships....



To let us get the bigger drop ships on the ground... we are using fast small ones (leopards) to get three lances on target at a time...

As it stands, most Jump ships are not really armed... they are also considered protected units under the ares conventions... Kind of like how ambulances are protected under the articles of war here.


This:

http://www.sarna.net..._%28JumpShip%29

Posted Image


Would get stomped, hard, by one of these:

http://www.sarna.net/wiki/Leopard
Posted Image
  • Pocket WarShip Developed by the Word of Blake at Irian Technologies' Clipperton yards, the Pocket WarShip refit features a larger more powerful drive system and fifty-four tons of Ferro-Aluminum armor. The standard weaponry of the upgraded Leopard is retained, but the 'Mech and fighter bays have been replaced by a single Teleoperated Killer Whale Capital Missile Launcher and an eleven-missile magazine, making the venerable design a considerable threat during the Jihad[5]. BV (2.0) = 6,607[5], 7,674[6]






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