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Resolved: Patch Notes Do Not Mention Clan Uac/2 Heat Reduction, Pgi Comment Within. No Heat Reduction For Cuac/2.


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#1 Felicitatem Parco

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Posted 14 November 2016 - 09:50 AM

The patch notes show heat reduction for the AC/2, CAC/2, LBX/2, but not the CUAC/2.

Intentional? I guess I will have to email support about it, since moderation does not like getting patch note reports...


---------

As of Tuesday Russ hasn't responded to tweet, nobody replying to forum posts, and support has not yet had time to answer email. Can someone check the MechLab stats when they can so we can tell what's what?

Thanks.

View PostAlexander Garden, on 15 November 2016 - 11:12 AM, said:

C-UAC/2 Jam Chance originally listed in the notes was indeed a typo; Jam Chance is going from 14% to 17%.
C-UAC/2s are not receiving any change to Heat in this patch.

The Design Note from the AC/LBX section referencing 'the...AC/2 line' is referring to IS and Clan AC/2s specifically. The UACs have their own section and Design Notes.


Update! Yay!
No CUAC/2 heat reduction... awww.

I did not think that CUAC/2 was spot-on for heat, but it will be better in comparison to the hotter UAC/5 rolling out today... but still, they are hot.

Edited by Prosperity Park, 15 November 2016 - 11:23 AM.


#2 RestosIII

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Posted 14 November 2016 - 09:52 AM

I'm pretty sure it was on purpose. They apparently think a slight heat difference between AC/2's and UAC/2's will make up for the fact that it's a placeholder weapon that needs to be dealt with already.

#3 Felicitatem Parco

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Posted 14 November 2016 - 10:00 AM

They said the whole AC/2 line needed adjustment...

#4 Andi Nagasia

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Posted 14 November 2016 - 11:19 AM

What about moderation? And patch note reports? ;)

It may be intentional to give STD ACs something to help them out,
Otherwise no one would take normal ACs over UACs,

#5 Felicitatem Parco

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Posted 14 November 2016 - 11:31 AM

View PostAndi Nagasia, on 14 November 2016 - 11:19 AM, said:

What about moderation? And patch note reports? ;)

It may be intentional to give STD ACs something to help them out,
Otherwise no one would take normal ACs over UACs,

The standard CAC are not supposed to be in the game. They only exist as placeholders for when LBX were to supposed to get ammo switching capability.

So... heat reduction on CUAC/2, plz...?

#6 kesmai

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Posted 14 November 2016 - 12:08 PM

View PostAndi Nagasia, on 14 November 2016 - 11:19 AM, said:

What about moderation? And patch note reports? Posted Image

It may be intentional to give STD ACs something to help them out,
Otherwise no one would take normal ACs over UACs,


WHAT THE F...
Did you forgot what those clan ac´s are?

To get you on the right track again:
They where designed and designated as a placeholder for SOLID SHOT LBX.
Clan ac´s are a abomination and the reminder from 2014 that pgi is capable of nothing, when they hit the slightest problems.

#7 Idealsuspect

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Posted 14 November 2016 - 12:13 PM

View PostProsperity Park, on 14 November 2016 - 11:31 AM, said:

The standard CAC are not supposed to be in the game. They only exist as placeholders for when LBX were to supposed to get ammo switching capability.

So... heat reduction on CUAC/2, plz...?


It seem hunchi 4UAC2 won't be buffed about heat management... deal with it Posted Image

Jamming rng chance increase like all others clan UACs but CUAC2 jamming time is reducted/buffed at 60% rate :o ( when all others CUAC jamming time increase ).

Isn't too bad for CUAC2 i guess, need more ? Maybe but pretty sure that no.

#8 Felicitatem Parco

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Posted 14 November 2016 - 12:56 PM

The increase of jam rate is worse then the decrease in jam duration.

Did CUAC/2 get nerfed this patch?

#9 Chuck Jager

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Posted 14 November 2016 - 01:09 PM

View PostProsperity Park, on 14 November 2016 - 12:56 PM, said:

The increase of jam rate is worse then the decrease in jam duration.

Did CUAC/2 get nerfed this patch?

PGI does not use the word themselves. SO if the changes are or are not a nerf, YOU GET TO DECIDE. This is not the Jerry Springer show.

#10 FupDup

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Posted 14 November 2016 - 01:11 PM

View PostChuck Jager, on 14 November 2016 - 01:09 PM, said:

PGI does not use the word themselves. SO if the changes are or are not a nerf, YOU GET TO DECIDE. This is not the Jerry Springer show.

That's silly. The players are not the ones who decide how effective a weapon is. It's the base stats that determine this, and those base stats are determined by PGI.

It is entirely possible to calculate if the overall DPS over time (accounting for jam chance and jam time) for the UAC/2 is either higher or lower after the patch, but I don't remember what the equation was.

Edited by FupDup, 14 November 2016 - 01:12 PM.


#11 Quicksilver Aberration

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Posted 14 November 2016 - 01:13 PM

View PostProsperity Park, on 14 November 2016 - 09:50 AM, said:

The increase of jam rate is worse then the decrease in jam duration.

It isn't, it actually increases the DPS of the CUAC2 which since the increase was minimal (the patch notes might still have a typo incorrectly stating the current chance).

#12 Chuck Jager

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Posted 14 November 2016 - 01:18 PM

View PostFupDup, on 14 November 2016 - 01:11 PM, said:

That's silly. The players are not the ones who decide how effective a weapon is. It's the base stats that determine this, and those base stats are determined by PGI.

It is entirely possible to calculate if the overall DPS over time (accounting for jam chance and jam time) for the UAC/2 is either higher or lower after the patch, but I don't remember what the equation was.

I was just commenting on someone who wants others to decide when to call a change a nerf (or are unable to read the fact that all uacs had changes).

Thank you for proving my point about the Springer Show and folks need to only spout what they understand like it makes a difference.

#13 Felicitatem Parco

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Posted 14 November 2016 - 01:49 PM

View PostQuicksilver Kalasa, on 14 November 2016 - 01:13 PM, said:

It isn't, it actually increases the DPS of the CUAC2 which since the increase was minimal (the patch notes might still have a typo incorrectly stating the current chance).


If it's a typo, then PGI needs to read our comments since we've already commented on it thoroughly.
If it's not a typo, then it's a significant nerf.


#14 Quicksilver Aberration

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Posted 14 November 2016 - 02:28 PM

View PostProsperity Park, on 14 November 2016 - 01:49 PM, said:

If it's a typo, then PGI needs to read our comments since we've already commented on it thoroughly.

It is a typo, just check smurfy's, it currently has a 14% to jam, meaning it is a minor 3% nerf.

#15 Felicitatem Parco

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Posted 14 November 2016 - 02:30 PM

View PostQuicksilver Kalasa, on 14 November 2016 - 02:28 PM, said:

It is a typo, just check smurfy's, it currently has a 14% to jam, meaning it is a minor 3% nerf.


Remember when Smurphy's posted a Ghost Heat penalty for dual Gauss last year (or year before that, I forgot which)? It caused a forum furor, even though it was wrong...
I would like PGI to explain the jam change and the heat change...

#16 Quicksilver Aberration

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Posted 14 November 2016 - 02:51 PM

View PostProsperity Park, on 14 November 2016 - 02:30 PM, said:

I would like PGI to explain the jam change and the heat change...

The jam chance was because it got the jam time dropped by 2 seconds.....this isn't hard to figure out, even without the heat change the UAC2 got improved. Don't get me wrong I do think the heat should be dropped on the UAC2 like was the case for all other weapons, but the jam changes on the UAC2 were a net positive.

#17 Tristan Winter

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Posted 14 November 2016 - 02:59 PM

No, they got normalized. There's a huge difference.

#18 Felicitatem Parco

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Posted 14 November 2016 - 02:59 PM

View PostQuicksilver Kalasa, on 14 November 2016 - 02:51 PM, said:

The jam chance was because it got the jam time dropped by 2 seconds.....this isn't hard to figure out, even without the heat change the UAC2 got improved. Don't get me wrong I do think the heat should be dropped on the UAC2 like was the case for all other weapons, but the jam changes on the UAC2 were a net positive.


I don't mean explain as in reasoning, but as in clarifying the darn notes to clear the typos and saying if the CUAC/2 was left off the heat-buff train on purpose or by accident.

Edited by Prosperity Park, 14 November 2016 - 03:00 PM.


#19 Templar Dane

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Posted 14 November 2016 - 04:35 PM

View PostAndi Nagasia, on 14 November 2016 - 11:19 AM, said:

What about moderation? And patch note reports? Posted Image

It may be intentional to give STD ACs something to help them out,
Otherwise no one would take normal ACs over UACs,


Clan 'standard autocannons' don't have modules. They are a forgotten placeholder, nothing more. Somebody somewhere thinks clan ballistics are too good and need nerfed.

#20 El Bandito

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Posted 14 November 2016 - 06:06 PM

View PostProsperity Park, on 14 November 2016 - 02:30 PM, said:

Remember when Smurphy's posted a Ghost Heat penalty for dual Gauss last year (or year before that, I forgot which)? It caused a forum furor, even though it was wrong...
I would like PGI to explain the jam change and the heat change...



The 6% value is from PTS server. UAC2 jam chance had been 14% for a long time. PGI simply got confused in the patch notes.

Edited by El Bandito, 14 November 2016 - 06:10 PM.






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