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Dakka Is Ruined

Weapons Balance

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#21 Clownwarlord

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Posted 15 November 2016 - 04:34 PM

Before this patch I either boated uacs or I didn't use uacs. If I wanted a lone ballistic on a mech it was either a gauss rifle or lbx.

#22 Idealsuspect

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Posted 15 November 2016 - 05:17 PM

lol thoses topics ...

#23 Deathlike

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Posted 15 November 2016 - 05:22 PM

Gotta get this out of the system, just like the US presidential elections.

The difference is that you won't have to wait 4 years for a change... (it'll just be 1 or 2...)

#24 El Bandito

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Posted 15 November 2016 - 05:30 PM

View PostDigous, on 15 November 2016 - 11:44 AM, said:

So... just ran the new patch, and my 6x CUAC5 Direwolf is now useless.

Heat is almost like laser (edited: Vomit Alpha), you cannot keep DPS, specially on hotter maps.

Great, now DW is officially dead and buried.


Don't double tap until it is the right time. Simple concept.

Edited by El Bandito, 16 November 2016 - 04:21 AM.


#25 Hillslam

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Posted 15 November 2016 - 07:11 PM

Please keep complaining everyone. Your tears are salty goodness

#26 OMCBOONE

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Posted 15 November 2016 - 07:44 PM

Hiya, how many posts are you going to make complaining about your precious daka and uac's? BTW people are still playing them and performing well in them.

Stop spreading rhetoric. Its not the end of the world nor MWO or the builds. Adjust and Adapt and suck it up man ;)

#27 Pariah Devalis

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Posted 15 November 2016 - 09:12 PM

Took twin UAC10 HMN out for a spin. 3 kills, 750 damage later, and only one double jam. Fire discipline OP, yo.

Still think a ghost jam mechanic might be a good one, though. Single UAC is too high risk.

Edited by Pariah Devalis, 15 November 2016 - 09:13 PM.


#28 The Zohan

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Posted 15 November 2016 - 09:23 PM

View PostEl Bandito, on 15 November 2016 - 05:30 PM, said:


Don't double tap until necessary. Simple concept.


What you fail to realize in this thread and the others about this topic is that this doubletap feature is THE defining reason for a UAC to exist.
But of course, everything is right in your book cause your precious IS UAC didnt really get touched while changes to the clan ones are severe when not boated. This change simply fixes nothing, just like the change to the KDK 3 fixes zip of the problems but gimps every other KDK variant.

Edited by The Zohan, 15 November 2016 - 09:33 PM.


#29 Gaden Phoenix

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Posted 15 November 2016 - 09:28 PM

View PostThe Zohan, on 15 November 2016 - 09:23 PM, said:

What you fail to realize in this thread and the others about this topic is that this doubletap feature is THE defining reason for a UAC to exist.


PGI seem to strongly disagree on that statement.

#30 Y E O N N E

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Posted 15 November 2016 - 09:28 PM

View PostPariah Devalis, on 15 November 2016 - 09:12 PM, said:

Took twin UAC10 HMN out for a spin. 3 kills, 750 damage later, and only one double jam. Fire discipline OP, yo.

Still think a ghost jam mechanic might be a good one, though. Single UAC is too high risk.


Suppose they made it worth taking a single UAC. That would be great for UACs. What about on the other side of the fence? How would we make it worth taking a single AC/5, for example?

I feel like ACs and cACs ought to get bonus velocity and shorter base cool-downs, rather than bonking the UACs continuously.

#31 MOBAjobg

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Posted 15 November 2016 - 09:29 PM

My SMN-M(L) has solo killed a KDK-3 and a Night Gyr in the same match after the latest patch as such a feat is not possible previously so, my sincere gratitude and diehard appreciation goes to PGI.

Please keep up the awesome work of nerf and buff to the mech chassis/weapon systems as and when needed or necessary, PGI.

Edited by MOBAjobg, 15 November 2016 - 09:51 PM.


#32 Pariah Devalis

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Posted 15 November 2016 - 09:34 PM

View PostYeonne Greene, on 15 November 2016 - 09:28 PM, said:


Suppose they made it worth taking a single UAC. That would be great for UACs. What about on the other side of the fence? How would we make it worth taking a single AC/5, for example?

I feel like ACs and cACs ought to get bonus velocity and shorter base cool-downs, rather than bonking the UACs continuously.


cAC need to be deleted. Clans did not use standard cAC. Standard IS AC already weigh less than IS UAC, and it would be fantastic if they got extra ammo per ton vs the UAC, for additive weight savings.

Edited by Pariah Devalis, 15 November 2016 - 09:34 PM.


#33 The Zohan

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Posted 15 November 2016 - 09:40 PM

View PostYeonne Greene, on 15 November 2016 - 09:28 PM, said:


Suppose they made it worth taking a single UAC. That would be great for UACs. What about on the other side of the fence? How would we make it worth taking a single AC/5, for example?

I feel like ACs and cACs ought to get bonus velocity and shorter base cool-downs, rather than bonking the UACs continuously.


This.seems like a reasonable solution to this problem.

#34 El Bandito

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Posted 15 November 2016 - 09:42 PM

View PostThe Zohan, on 15 November 2016 - 09:23 PM, said:

What you fail to realize in this thread and the others about this topic is that this doubletap feature is THE defining reason for a UAC to exist.
But of course, everything is right in your book cause your precious IS UAC didnt really get touched while changes to the clan ones are severe when not boated. This change simply fixes nothing, just like the change to the KDK 3 fixes zip of the problems but gimps every other KDK variant.


Doesn't mean one should be allowed to double tap brainlessly, especially for CUACs that are so light and compact. Post patch, one has to decide risk vs. rewards when double tapping CUACs, which suits me just fine. My dakka boats are still performing well, BTW.

#35 The6thMessenger

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Posted 16 November 2016 - 02:06 AM

Then don't boat Direwolf: Gauss-Dakka Whale

Seriously it's a 100-ton Omnimech that can have the most hardpoints of all mechs, and has at least 52-tons free, get creative!

#36 El Bandito

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Posted 16 November 2016 - 02:10 AM

And I found out that 6xCUAC2 is actually not a joke build when group fired.

Posted Image

Posted Image


Dakka aint dead.

#37 WarPickle

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Posted 16 November 2016 - 02:23 AM

LOL... Waaaaahhhhhh.. I might have to do something other than boating.....

My heart breaks for you :P

On a side note.. I better go check my boats and cry ;)

#38 The6thMessenger

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Posted 16 November 2016 - 02:28 AM

View PostEl Bandito, on 16 November 2016 - 02:10 AM, said:

And I found out that 6xCUAC2 is actually not a joke build when group fired.

Posted Image

Posted Image


Dakka aint dead.


Have you tried 8?

Maybe the 8x LB2X would work when macroed?

Edited by The6thMessenger, 16 November 2016 - 02:34 AM.


#39 El Bandito

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Posted 16 November 2016 - 02:34 AM

View PostThe6thMessenger, on 16 November 2016 - 02:28 AM, said:

Have you tried 8?


I imagine it to be very fun. Buying a Direwolf with real money on the other hand...

#40 The6thMessenger

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Posted 16 November 2016 - 02:38 AM

View PostEl Bandito, on 16 November 2016 - 02:34 AM, said:

I imagine it to be very fun. Buying a Direwolf with real money on the other hand...


I guess not xD

Oh well, maybe PGI would release the omni-pods as MC. He'res hoping.





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