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Dakka Is Ruined

Weapons Balance

77 replies to this topic

#61 kesmai

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Posted 17 November 2016 - 06:39 AM

Not much has changed.
Uacs still jam at the most inconvenient moments.
Tbh I couldn't even notice much of a difference.

#62 The Unstoppable Puggernaut

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Posted 17 November 2016 - 06:46 AM

I feel my damage output in the kdk3 seems to be near to very near to the same as before but perhaps kills have lessened. This is due to them jamming, stopping me from reaping my hardwork and someone else sweeps in for the kill. Ah well, if it helps win us matches then I can stick with it but for the other kdk's the jamming kinda ruins them.

#63 Vellron2005

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Posted 18 November 2016 - 02:54 AM

No matter how many times I see topics like this, these "this is ruined", "that is now ruined", "nerfbat too hard, wee, wee", it never gets old..

It's still as hilarious as ever.. Posted Image Posted Image Posted Image

#64 Galenit

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Posted 18 November 2016 - 03:18 AM

One point that i dont understand:
Why does a a single shot weapon needs more space then a weapon thats able to double tap?

At least they should need the same space and wheigt if the jam-chance compensates for the damage-increase if you double tap.

But i dont expect any logics from pig anymore ...

Edited by Galenit, 18 November 2016 - 03:24 AM.


#65 Goober Gabber v2

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Posted 18 November 2016 - 03:59 AM

View PostThe Unstoppable Puggernaut, on 17 November 2016 - 06:46 AM, said:

I feel my damage output in the kdk3 seems to be near to very near to the same as before but perhaps kills have lessened. This is due to them jamming, stopping me from reaping my hardwork and someone else sweeps in for the kill. Ah well, if it helps win us matches then I can stick with it but for the other kdk's the jamming kinda ruins them.


I couldn't contain my chuckle at 'hard work'.
Now, if you mentioned that you were rolling Quad UAC10, I would've wet my pants of laughter.



#66 El Bandito

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Posted 18 November 2016 - 05:05 AM

View PostGalenit, on 18 November 2016 - 03:18 AM, said:

One point that i dont understand:
Why does a a single shot weapon needs more space then a weapon thats able to double tap?

At least they should need the same space and wheigt if the jam-chance compensates for the damage-increase if you double tap.

But i dont expect any logics from pig anymore ...


Because CACs were not suppose to be in game. They are suppose to be part of CLBXs, which is why they share the same space and weight as CLBX. Of course, CLBXs themselves suck a lot compared to CUACs, even though CUACs need less slots.

#67 Bombast

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Posted 18 November 2016 - 05:15 AM

View PostGalenit, on 18 November 2016 - 03:18 AM, said:

One point that i dont understand:
Why does a a single shot weapon needs more space then a weapon thats able to double tap?


The CAC is actually a CLB-X, a weapon system that derives it's weight savings from endo-steel, and which has it's own targeting computer built in. Both of those technical marvels also increase the space they take up.

#68 Galenit

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Posted 18 November 2016 - 05:41 AM

If they cant model the ammo-change, they need to balance them.

Or is there any reason to take an cac over a cuac that would justify the bigger investment in a cac?

#69 stillnight

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Posted 18 November 2016 - 05:55 AM

View PostDigous, on 15 November 2016 - 11:44 AM, said:

So... just ran the new patch, and my 6x CUAC5 Direwolf is now useless.

Heat is almost like laser (edited: Vomit Alpha), you cannot keep DPS, specially on hotter maps.

Great, now DW is officially dead and buried.

Then maybe it's time that you start making builds that just don't boat a single weapon? #Deathtoboating!

#70 The Unstoppable Puggernaut

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Posted 18 November 2016 - 05:56 AM

View PostGoober Gabber v2, on 18 November 2016 - 03:59 AM, said:

I couldn't contain my chuckle at 'hard work'.
Now, if you mentioned that you were rolling Quad UAC10, I would've wet my pants of laughter.

I am glad your first post on the forum was a chuckle. I really doubt anyone uses Quad's any more for the raised heat let alone the jam mechanics thrown in.

If you are implying the kdk3 is an easy ride, UAC's are not the right config to do this any more, the Quad UAC10 without the nerfs melted mechs in seconds sure. Now Guass/PPC's are only way to go :)

#71 L1f3H4ck

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Posted 18 November 2016 - 08:46 AM

Heresy! Infidels! Dakka is eternal!

Posted Image

#72 Y E O N N E

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Posted 18 November 2016 - 09:01 AM

View PostFrechdachs, on 18 November 2016 - 08:46 AM, said:

Heresy! Infidels! Dakka is eternal!

Posted Image



Pictured: energy blasters.

I suppose we must now purge Frechdachs for heresy, eh?

Edited by Yeonne Greene, 18 November 2016 - 09:01 AM.


#73 FupDup

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Posted 18 November 2016 - 09:02 AM

View PostFrechdachs, on 18 November 2016 - 08:46 AM, said:

Heresy! Infidels! Dakka is eternal!

Posted Image

View PostYeonne Greene, on 18 November 2016 - 09:01 AM, said:

Pictured: energy blasters.

I suppose we must now purge Frechdachs for heresy, eh?

Those are the "DPS Pulse Lasers" that PGI had envisioned, except that the GIF actually shows it being done the "right" way.

Edited by FupDup, 18 November 2016 - 09:02 AM.


#74 Bombast

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Posted 18 November 2016 - 09:14 AM

View PostFrechdachs, on 18 November 2016 - 08:46 AM, said:

Heresy! Infidels! Dakka is eternal!
Spoiler


Purge the unclean energy boater!

Posted Image



#75 Dimento Graven

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Posted 18 November 2016 - 11:10 AM

View PostDigous, on 15 November 2016 - 12:20 PM, said:

Yeah, maybe. I used to alpha about forever with the 6x UAC5, as long as i din't double tap. Not it shuts down after about 11 shots without double tap on a map like crimson strait.

Such a shame.
Wow, the acrimony I was about to respond with, then I realized you were being sarcastic to the 'bullet hose' whiners.

Good one dude, good one!

#76 Morggo

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Posted 18 November 2016 - 11:22 AM

View PostFrechdachs, on 18 November 2016 - 08:46 AM, said:

Heresy! Infidels! Dakka is eternal!

Posted Image


Oh... ah... wow... I have no words. That, just seems wrong on levels...Posted Image Posted Image


ANYhow, as far a the topic of dakka viability. My 'phract variants are loaded with both ACs or UACs . So far haven't really noticed much difference honestly. Still lay out plenty of dakka pain...er... love.

As an observation the past year as the nerfs have come and gone you constantly see cries of "now worthless" and "unplayable" or "dead to the game" etc. I mean, really? In spite of that I've yet to see one of these impacted weapon systems or mech's become extinct. Perhaps thinned for a time, never extinct, gone, poof. Instead people simply seem to adapt.

I mean, if you want an easy 'press here button to win and dominate with little or no effort' this isn't your game. And really, why would someone play a game that was a guaranteed win, every time, because of your uber thing? Annyway, each to their own I suppose.

Edited by Morggo, 18 November 2016 - 11:23 AM.


#77 Drenath

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Posted 18 November 2016 - 01:51 PM

Scale jam chance and duration with number of cannons and size of ballistics. Basically you get a "jam counter" for each ammo type which adds up whenever a uac is double-tapped (cumulative) and this counter resets when all cannons of that ammo type are recycled. A jam affects all uacs of the ammo type that jammed. You CAN fire a cannon of the jammed ammo type if it is loaded, but you can't double-tap it, and it will wait to clear the jam before it begins its recycle.

2-9dmg = never jams
10dmg = 10% jam chance (2 sec)
For every 2 additional damage points, add 5% jam chance (and 0.5 additional seconds)

Examples:

Single uac5, or up to 4x uac2
never jams

1x uac10 or 2x uac5 or 5 uac2
10% chance to jam for 2 seconds

6x uac2
15% chance to jam for 2.5 seconds

3x uac5
20% chance to jam for 3 seconds

2x uac10 or 4x uac5 or 1x uac20
35 % chance to jam for 5.5 seconds

2x uac20 or 4x uac10
85% chance to jam for 9.5 seconds

Edited by Drenath, 18 November 2016 - 02:00 PM.


#78 Apnu

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Posted 18 November 2016 - 01:56 PM

View PostVellron2005, on 18 November 2016 - 02:54 AM, said:

No matter how many times I see topics like this, these "this is ruined", "that is now ruined", "nerfbat too hard, wee, wee", it never gets old..

It's still as hilarious as ever.. Posted Image Posted Image Posted Image



Every time PGI tweaks a weapons system, people come here to declare the ruin of the game. Its like that curse dude in Mummy 2.







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