

Thoughts on Clan 'mechs/tech.
#81
Posted 13 December 2011 - 12:13 PM
#82
Posted 13 December 2011 - 12:24 PM
Aaron DeChavilier, on 13 December 2011 - 10:20 AM, said:
however Habokku's example shows how clantech is imbal when
the parts are put into a whole. The longbow vs masakari - read again
look at what each can do with ~30tons, there's the proof
ok re-did my calcualtions and...
Longbow 1
ST Engine
ST Armour
ST Structure
43 Free Tons
51 crits free
(sorry forgot to remove the heat sinks form my first set of calcualtions)
Longbow 2
St Engine
Endo Strucutre
FF Armour
48.5 Free Tons
23 Crits Free
Longbow 3
ST Engine
FF Armour
ST Structure
44.5 Free Tons
37 Free Crits
Longbow 4
XL Engine
ST Armour
ST Structure
49.5 Free Tons
45 Free Crits
Longbow 5
XL Engine
FF Armour
St Structure
51.0 Free Tons
31 Free crits
Longbow 6
XL Engine
ST Armour
Endo Structure
53.5 Free Tons
31 Free Crits
custom Warhawk 1
XL Engine (FIXED)
FF Armour (FIXED)
ST Structure (FIXED)
10x Double Heat Sinks (FIXED)
26 Criticals Free
32.5 tons Free
custom Warhawk 2
XL Engine (FIXED)
FF Armour (FIXED)
ST Structure (FIXED)
10x Double Heat Sinks (FIXED)
26 Criticals Free
32.5 tons Free
i think i made my point...
http://www.sarna.net/wiki/OmniMech ...
p.s i should meniton that these wepaons fit perfeclty on thoes chassis. i will also point out that to make these weapons fit on some of the chassis i lsited have less heat sinks the the 7Q Longbow some have more..
2x LRM20 + 4T Ammo
2xLRM5 + 2T Ammo
2xML
Edited by Kodiak Jorgensson, 13 December 2011 - 12:46 PM.
#83
Posted 13 December 2011 - 12:59 PM
Aaron DeChavilier, on 13 December 2011 - 12:13 PM, said:
here and over in the TT fora
And no one is saying "use BV2". But a well done BV system with calculations made to fit the game (and that can be adjusted as needed with testing and data from within the game) is a much better fix that balances the two while retaining the feel of both clan and IS.
Also, please stop writing in haiku form. It's annoying.
#84
Posted 13 December 2011 - 01:30 PM
I.E. Devs jump in on a random mach in clan tech and every one has to some whow work together to take them down.
atleast at first. maybe after Op Bulldog clan tech can be more reasily had or something.
like 1 or 2 stars vs maybe 4 or 5 lances? fair fight? maybe?
Edited by Omigir, 13 December 2011 - 01:37 PM.
#85
Posted 13 December 2011 - 01:38 PM

#86
Posted 13 December 2011 - 03:05 PM
KingCobra, on 13 December 2011 - 01:38 PM, said:

and i ask again... what happen when the I,S get acess to Light PPC, Heavy PPC, Snub Nose PPC and Light Gauss hm?
Edited by Kodiak Jorgensson, 13 December 2011 - 03:12 PM.
#87
Posted 13 December 2011 - 04:50 PM
#88
Posted 14 December 2011 - 08:07 AM
Kodiak Jorgensson, on 13 December 2011 - 03:05 PM, said:
and i ask again... what happen when the I,S get acess to Light PPC, Heavy PPC, Snub Nose PPC and Light Gauss hm?
oh you mean a list of IS tech that is balanced?
LPPC = 5 damage at PPC range for half tonnage and and one less critical slots and minimum range still there?
HPPC = 15 damage at PPC range for three more tons, one more crit, 15 heat, and still minimum range
Snub = 10/8/5 (damage range falloff) for normal PPC heat, shorter range curve, 1 less ton, 1 less crit
LGuass = half-damage of normal gauss, 3 less tons and 2 less crits
all of the above weapons have some sort of deficit
these weapons are work arounds to the clan ERPPC
CERPPC = no min range, 15 damage, only 10 heat, and the range bracket of a gauss rifle
packed into a weapon that is only 6 tons and 2 crits
all the other PPC's can only give the IS player one or two of the above stats not all at once
#89
Posted 14 December 2011 - 09:57 AM
Aaron DeChavilier, on 14 December 2011 - 08:07 AM, said:
LPPC = 5 damage at PPC range for half tonnage and and one less critical slots and minimum range still there?
HPPC = 15 damage at PPC range for three more tons, one more crit, 15 heat, and still minimum range
Snub = 10/8/5 (damage range falloff) for normal PPC heat, shorter range curve, 1 less ton, 1 less crit
LGuass = half-damage of normal gauss, 3 less tons and 2 less crits
all of the above weapons have some sort of deficit
these weapons are work arounds to the clan ERPPC
CERPPC = no min range, 15 damage, only 10 heat, and the range bracket of a gauss rifle
packed into a weapon that is only 6 tons and 2 crits
all the other PPC's can only give the IS player one or two of the above stats not all at once
well first things first. i keep saying it but you dont seem to listen or just disregard omni mech rules but...
clan use omni mechs mostly
omni mechs tend to be limited in free weight and space.
omnimechs arent very customizable due to FIXED hardware.
and you think its balanced that I.S get the smaller and lighter weapons(LPPC/Lgauss...) to cope with there spacious and fairly weight free battlemechs that can appanretly carry 2 Heavy Gauss riles or 2 Arrow IV systems? how, how is that even blaanced? a battlemech with one or 2 improvements can still have more free weight and space then a clan omni mech will ever have, or do i have to post the omni mech page again?
about the PPC
firstly both I.S and CERPPC share the same range's
seconly both do 15 heat
thirdly CERPPC does 15 damage I.S 10
fourth Capcitor.... +5 Damage +5 heat to any I.S PPC, this brings the Light PPC to be the new stnadard PPC with same damage heat range and les weight and space.
another comparrison, there is a greater volume of I.S equpiment and weapons to Clan equipment and weapons. makeing clantech equal to I.S just wont work...
Edited by Kodiak Jorgensson, 14 December 2011 - 10:36 AM.
#90
Posted 14 December 2011 - 11:04 AM
Aaron DeChavilier, on 14 December 2011 - 08:07 AM, said:
CERPPC = no min range, 15 damage, only 10 heat, and the range bracket of a gauss rifle
packed into a weapon that is only 6 tons and 2 crits
Try 15 damage and 15 heat.
Oh, and as far as BV goes:
PPC-- 176
IS ERPPC- 229 (Same range bracket as clan ERPPC, does 5 less damage weighs 1 more ton and takes up 1 more crit slot)
Clan ERPPC-- 412
Edited by Kudzu, 14 December 2011 - 11:19 AM.
#91
Posted 14 December 2011 - 11:13 AM
Edited by dm5k, 14 December 2011 - 11:13 AM.
#92
Posted 14 December 2011 - 11:15 AM
dm5k, on 14 December 2011 - 11:13 AM, said:
Trust me, "some months" can become an eternity. It's plenty of time.
#93
Posted 14 December 2011 - 11:16 AM
Kodiak Jorgensson, on 14 December 2011 - 09:57 AM, said:
well first things first. i keep saying it but you dont seem to listen or just disregard omni mech rules but...
clan use omni mechs mostly
omni mechs tend to be limited in free weight and space.
omnimechs arent very customizable due to FIXED hardware.
and you think its balanced that I.S get the smaller and lighter weapons(LPPC/Lgauss...) to cope with there spacious and fairly weight free battlemechs that can appanretly carry 2 Heavy Gauss riles or 2 Arrow IV systems? how, how is that even blaanced? a battlemech with one or 2 improvements can still have more free weight and space then a clan omni mech will ever have, or do i have to post the omni mech page again?
about the PPC
firstly both I.S and CERPPC share the same range's
seconly both do 15 heat
thirdly CERPPC does 15 damage I.S 10
fourth Capcitor.... +5 Damage +5 heat to any I.S PPC, this brings the Light PPC to be the new stnadard PPC with same damage heat range and les weight and space.
another comparrison, there is a greater volume of I.S equpiment and weapons to Clan equipment and weapons. makeing clantech equal to I.S just wont work...
but see you're doing two things:
one poking holes into the customization system itself
consider: If one can make an I.S. battlemech from scratch, is it not possible to make a clan
secondline battlemech with all the toys given to the clans?
second; you're ignoring stock/variant rules for IS
Battlemechs are harder to customize than omnimechs yes? well again, logically if you are
limiting which omnimechs one can choose, you are also limiting which battlemechs one can
take and applying customization restrictions on those designs because they are battlemechs.
you can't enforce canon on one side (clans) then compare it to non-canon hypothetical enemies (your PPC analogy)
outside of the Fafnir, show me a stock mech or a variant of a stock mech that packs 2 HGR?
one more thing i noticed, you're mentioning higher-end lvl 2 tech for the IS;
stuff that wasn't available until very recently in the time line, Also the vast majority
of these parts were not uniformly available to all factions all the time; clantech is
available to all clans all the time
my conclusion is this: for what they are, the clans are unbalanced as is. None of their items
have any real deficit built in. If you want to use the omnimech 'restriction' rule then you must also
remember to restrict IS players to available variants, parts, and mechs as well. Now when given
the choice between the two tech bases, especially in a video game; which would you rather take?
vast majority want the good guns, and everyone is clamoring to 'follow canon to the letter' so that
means in 3050 the good guns are the clans. Their power-to-weight ratio tops most anything the
IS can bring to bear.
apologies for the error kudzu; the CERPPC = 15 heat, but when all clan mechs have DHS that
are 2 crits apiece, its not really a problem - case in point Warhawk Prime - can fire all ERPPCs
at once slaved to a targeting computer and only overheat by 5...
#94
Posted 14 December 2011 - 11:24 AM
Aaron DeChavilier, on 14 December 2011 - 11:16 AM, said:
apologies for the error kudzu; the CERPPC = 15 heat, but when all clan mechs have DHS that
are 2 crits apiece, its not really a problem - case in point Warhawk Prime - can fire all ERPPCs
at once slaved to a targeting computer and only overheat by 5...
False, it can fire three of the four and overheat by 5.
The typical firing rotation for a Warhawk Prime is 3 PPC's, 2PPC's + LRM 10, 3 PPC's. And let's not forget that with a typical 3/4 clan pilot it clocks in at 4408 BV. That's enough for at least 2 IS assaults, 3 heavies, or a lance of mediums.
Edited by Kudzu, 14 December 2011 - 11:35 AM.
#95
Posted 14 December 2011 - 11:38 AM
Clans are meant to be played at a numerical disadvantage and with their honor rules. Anything else is cheating, just as much as letting IS players ignore heat would be cheating.
If you're not willing to do what's necessary to enforce that, you have to blunt Clan gear somehow. There's no way around it.
I just don't want that nerf to prevent me from being able to load up a Timberwolf Prime and have to have some bastardized 'Mech with 2 ERLL and 2 LRM-10.
#96
Posted 14 December 2011 - 12:10 PM
(i added emphasis)
MWO: Is there any part of MechWarrior you’d love to just take straight out of canon?
RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.
Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.
in the words of clanners: well bargained and done
Edited by Aaron DeChavilier, 14 December 2011 - 12:11 PM.
#97
Posted 14 December 2011 - 01:29 PM
Aaron DeChavilier, on 14 December 2011 - 12:10 PM, said:
(i added emphasis)
MWO: Is there any part of MechWarrior you’d love to just take straight out of canon?
RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.
Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.
in the words of clanners: well bargained and done
And if he was apart of the original crew who developed the clans I would care about his opinion on the matter.
#98
Posted 14 December 2011 - 01:40 PM
Kudzu, on 14 December 2011 - 01:29 PM, said:
ok so, you'll only follow the laws of your respective government if it was the original writers of said laws?
You won't play CBT cause those who are publishing it now are not the original writers?
he's been supporting and keeping Btech alive for 15 out of its 25 years of existence, and currently he is
the law on CBT as Line Editor and Developer - that's not good enough for you?
Edited by Aaron DeChavilier, 14 December 2011 - 01:41 PM.
#99
Posted 14 December 2011 - 01:58 PM
Aaron DeChavilier, on 14 December 2011 - 01:40 PM, said:
ok so, you'll only follow the laws of your respective government if it was the original writers of said laws?
You won't play CBT cause those who are publishing it now are not the original writers?
he's been supporting and keeping Btech alive for 15 out of its 25 years of existence, and currently he is
the law on CBT as Line Editor and Developer - that's not good enough for you?
I'll take his word on the things he helped create-- but anything before that his opinion is as much fanboy wishing as the rest of us.
#100
Posted 14 December 2011 - 02:43 PM
Kudzu, on 14 December 2011 - 01:29 PM, said:
Kudzu, on 14 December 2011 - 01:58 PM, said:
You make it sound like the original rules were created by benevolent, omniscient gods and it's not to mortal men to undermine Their work.
Lack of change for the sake of lack of change, "if it's newer than two decades old, I don't want it". Knock yourself out, like what you like and stuff, but there doesn't seem to be any actual reason or basis for discussion there but nostalgia-reinfocred stubbornness. The guy Aaron quoted has had the keys to the house for fifteen years, been doing it for a living, it seems reasonable that his musings warrant a thought besides your "bah! Humbug" directed at anything past a certain date, the only fault of which may be "you weren't there". Of course, it's your prerogative all the same.
Being "the guy who made it" doesn't automatically validate all the past and future decisions, case in point: George Lucas.
Edited by Alex Wolfe, 14 December 2011 - 03:03 PM.
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