

As Predicted For The Kdk3
#1
Posted 16 November 2016 - 03:07 AM
So the question is can we actually SPECIFICALLY talk about any future adjustments to just the three? I would really love to be able to use something other than that stupid chassis after the year ends.
#2
Posted 16 November 2016 - 03:09 AM
#3
Posted 16 November 2016 - 03:13 AM
Duke Nedo, on 16 November 2016 - 03:09 AM, said:
Which is basically not a significant impact for those that boat and have fire discipline. Meanwhile the poor mans brawler and SB which NEEDED their torso twist arc are now worse than pre patch because of the new mechanics.
Which is why I asked can we please focus on the problem. Too many people talk about the Kodiak needs adjusted when they should say the Kodiak 3 needs adjusted. Words, their presence or absence, change an argument and I really want to be able to pilot my bears by the end of the year. That won't happen if we keep getting ineffective cluster nerfs that hose the other variants equal to or more than the 3.
#4
Posted 16 November 2016 - 04:28 AM
Otherwise I mean that the changes were not made just to nerf the KDK-3, the double-tap gain was wildly different for the different flavors of UACs, so they were normalized to each other in addition to the ~10% nerf to (c)UAC5 dps. The cUAC10's did gain much more from double-tapping than the cUAC5 and UAC5 did, making 2x cUAC10+support laser builds perform really well on EBJ, TBR and NGR (to some extent HBK-IIc). That part of the patch I think was good. It unbroke cUAC2 and reined in cUAC10 to get double-tap gain in the same range as the other UACs. cUAC20 is still allowed to get more gain but it has slow range and slow projectiles so it sucks anyways...

#5
Posted 16 November 2016 - 05:13 AM
Baulven, on 16 November 2016 - 03:07 AM, said:
What's stopping you from using the other KDKs right now? Not like it's your duty to pilot the 3.
#7
Posted 16 November 2016 - 06:02 AM
#8
Posted 16 November 2016 - 06:17 AM
W A R K H A N, on 16 November 2016 - 05:13 AM, said:
What's stopping you from using the other KDKs right now? Not like it's your duty to pilot the 3.
Except for mastering I don't play the three. I liked the four but as a brawl option I think it is under a severe disadvantage so I turned it into a pokebear [dual guess peeps]. We got the others I dress the idea of leveling them now but I need a third to make em mastered. They are pilotable now, the problem is the inevitable need cries for the KDK 3 becuase this change barely touched them life then I'm the block for another potential blanket nerf. When (not if l) the rest let for the three sins they will be unplayable.
627, on 16 November 2016 - 06:02 AM, said:
The assault event disagrees with you. They were solid at best to under performing at worst and that was before any tweaks.
Edited by Baulven, 16 November 2016 - 06:17 AM.
#9
Posted 16 November 2016 - 06:27 AM
Baulven, on 16 November 2016 - 06:17 AM, said:
The assault event disagrees with you. They were solid at best to under performing at worst and that was before any tweaks.
Which one was broken down to the variants? The only one I found was the Kodiak leaderboard and beside the 3 all other variants were pretty close. However there was no comparison to other mechs, though.
Still, what is wrong with solid performance? Isn't solid what every mech should be? balance and all? Or do this community want a OP cookie cutter mech?
Sometimes I'm not sure if it is an objective balance discussion or just a whine about "no, not mah mech, nerfz bad!"
#11
Posted 16 November 2016 - 06:36 AM
Yes that's right. My 85 ton omni mech carries more weapons than the 100 ton battle mech. All the Kodiaks are poop, except the 3, and the SB, which can match the Warhawk's splat.
And now that they can only look forward, I want my $20 back. REFUNDS!
#12
Posted 16 November 2016 - 06:42 AM
627, on 16 November 2016 - 06:27 AM, said:
Which one was broken down to the variants? The only one I found was the Kodiak leaderboard and beside the 3 all other variants were pretty close. However there was no comparison to other mechs, though.
Still, what is wrong with solid performance? Isn't solid what every mech should be? balance and all? Or do this community want a OP cookie cutter mech?
Sometimes I'm not sure if it is an objective balance discussion or just a whine about "no, not mah mech, nerfz bad!"
I took the assault event and compared then to top numbers for each variant as they were one after the other. The SB had a strong standing and the rest were intermixed around most IS assaults for score. That was all pre nerfs.
By that way I run it up as outlier (the three) strong (was the SB need to look at it lost nerf) The rest performed solidly to low (such as 3.4k for the number one place one the 5.) So no they really didn't need a nerf.
Kurbeks, on 16 November 2016 - 06:31 AM, said:
Nubs need to Git Gut. It doesn't mean that you pilot Tier 1 you are invincible automatically.
If you are just planning on adding a bunch of random assanine comments that are nothing to the discussion I willstart removing them all wholesale. There is no git gud in a KDK5, it has a certain ceiling to what it can accomplish.
#13
Posted 16 November 2016 - 07:41 AM
#14
Posted 16 November 2016 - 08:52 AM
#15
Posted 16 November 2016 - 09:42 AM
#16
Posted 16 November 2016 - 11:59 AM
but mark it down the nerf bat is coming
#17
Posted 16 November 2016 - 01:55 PM
Davegt27, on 16 November 2016 - 11:59 AM, said:
but mark it down the nerf bat is coming
That's the thing. I don't mind then trying to fix the KDK-3, but their nuke the site from orbit ******** needs to stop. The KDK-5 does not touch people in has spots, so why did it need a nerf?
#18
Posted 18 November 2016 - 03:05 AM
Big deal.. My KDK3 uses LBX anyways.. still wrecks face.. still gets buried in LRM.. no change..
#19
Posted 18 November 2016 - 04:11 AM
#20
Posted 18 November 2016 - 04:34 AM
But yeah on the DWF-B and KDK-3 they still work just fine. Because there's lots of them. Eh this is just a good example how not to nerf stuff based on couple chassis' that exploit the mechanic.
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