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As Predicted For The Kdk3


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#1 Baulven

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Posted 16 November 2016 - 03:07 AM

I said there would be no meaningful change to the KDK3 with the proposed changes and the other variants would feel it a hell of a lot more, and so far top tier players are posting results with negligible changes to their numbers.

So the question is can we actually SPECIFICALLY talk about any future adjustments to just the three? I would really love to be able to use something other than that stupid chassis after the year ends.

#2 Duke Nedo

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Posted 16 November 2016 - 03:09 AM

Nah, all UAC users got their DPS nerfed by 10-15%. No more no less, no matter how many you equip.

#3 Baulven

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Posted 16 November 2016 - 03:13 AM

View PostDuke Nedo, on 16 November 2016 - 03:09 AM, said:

Nah, all UAC users got their DPS nerfed by 10-15%. No more no less, no matter how many you equip.


Which is basically not a significant impact for those that boat and have fire discipline. Meanwhile the poor mans brawler and SB which NEEDED their torso twist arc are now worse than pre patch because of the new mechanics.

Which is why I asked can we please focus on the problem. Too many people talk about the Kodiak needs adjusted when they should say the Kodiak 3 needs adjusted. Words, their presence or absence, change an argument and I really want to be able to pilot my bears by the end of the year. That won't happen if we keep getting ineffective cluster nerfs that hose the other variants equal to or more than the 3.

#4 Duke Nedo

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Posted 16 November 2016 - 04:28 AM

I agree that SB didn't need the twist arc reduction, but on the other hand it has masc and big engine so that is can have fast footwork to make up for it... I haven't tried my SB after the patch but I believe this particular change will be felt worse for the other KDK's that want to peek and strafe. Didn't try it though so I may change my mind on that one. I have a feeling that the KDK-3 hasn't received its last nerf because so far it has only been taken down to the same level as the other KDKs by arc and loss of quirks which it never should have had. It will still be the best mech in the game because 4x high B-mounts on a 100 tonner Clan battlemech without engine-cap.

Otherwise I mean that the changes were not made just to nerf the KDK-3, the double-tap gain was wildly different for the different flavors of UACs, so they were normalized to each other in addition to the ~10% nerf to (c)UAC5 dps. The cUAC10's did gain much more from double-tapping than the cUAC5 and UAC5 did, making 2x cUAC10+support laser builds perform really well on EBJ, TBR and NGR (to some extent HBK-IIc). That part of the patch I think was good. It unbroke cUAC2 and reined in cUAC10 to get double-tap gain in the same range as the other UACs. cUAC20 is still allowed to get more gain but it has slow range and slow projectiles so it sucks anyways... :)

#5 Aiden Skye

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Posted 16 November 2016 - 05:13 AM

View PostBaulven, on 16 November 2016 - 03:07 AM, said:

So the question is can we actually SPECIFICALLY talk about any future adjustments to just the three? I would really love to be able to use something other than that stupid chassis after the year ends.


What's stopping you from using the other KDKs right now? Not like it's your duty to pilot the 3.

#6 Idealsuspect

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Posted 16 November 2016 - 05:54 AM

View PostW A R K H A N, on 16 November 2016 - 05:13 AM, said:

What's stopping you from using the other KDKs right now? Not like it's your duty to pilot the 3.


Yea bauven stop use kodiak3 i did took your charge this month xD

#7 627

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Posted 16 November 2016 - 06:02 AM

Taking the OPness of the KDK-3 as benchmark to call the other kodiak variants bad is ignoring the fact that all the other variants are excellent mechs and can perform very well on the field. A 100ton mech with versatile hardpoints, clan tech, fully customizable and running a neverdie clan XL. Sorry that I can't understand all that whine about the other variants being bad. And yes I have 3 mastered Kodiaks in my bays so I know what they can do.

#8 Baulven

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Posted 16 November 2016 - 06:17 AM

View PostW A R K H A N, on 16 November 2016 - 05:13 AM, said:


What's stopping you from using the other KDKs right now? Not like it's your duty to pilot the 3.


Except for mastering I don't play the three. I liked the four but as a brawl option I think it is under a severe disadvantage so I turned it into a pokebear [dual guess peeps]. We got the others I dress the idea of leveling them now but I need a third to make em mastered. They are pilotable now, the problem is the inevitable need cries for the KDK 3 becuase this change barely touched them life then I'm the block for another potential blanket nerf. When (not if l) the rest let for the three sins they will be unplayable.

View Post627, on 16 November 2016 - 06:02 AM, said:

Taking the OPness of the KDK-3 as benchmark to call the other kodiak variants bad is ignoring the fact that all the other variants are excellent mechs and can perform very well on the field. A 100ton mech with versatile hardpoints, clan tech, fully customizable and running a neverdie clan XL. Sorry that I can't understand all that whine about the other variants being bad. And yes I have 3 mastered Kodiaks in my bays so I know what they can do.


The assault event disagrees with you. They were solid at best to under performing at worst and that was before any tweaks.

Edited by Baulven, 16 November 2016 - 06:17 AM.


#9 627

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Posted 16 November 2016 - 06:27 AM

View PostBaulven, on 16 November 2016 - 06:17 AM, said:

Except for mastering I don't play the three. I liked the four but as a brawl option I think it is under a severe disadvantage so I turned it into a pokebear [dual guess peeps]. We got the others I dress the idea of leveling them now but I need a third to make em mastered. They are pilotable now, the problem is the inevitable need cries for the KDK 3 becuase this change barely touched them life then I'm the block for another potential blanket nerf. When (not if l) the rest let for the three sins they will be unplayable.



The assault event disagrees with you. They were solid at best to under performing at worst and that was before any tweaks.


Which one was broken down to the variants? The only one I found was the Kodiak leaderboard and beside the 3 all other variants were pretty close. However there was no comparison to other mechs, though.

Still, what is wrong with solid performance? Isn't solid what every mech should be? balance and all? Or do this community want a OP cookie cutter mech?

Sometimes I'm not sure if it is an objective balance discussion or just a whine about "no, not mah mech, nerfz bad!"

#10 Kurbeks

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Posted 16 November 2016 - 06:31 AM

View PostBaulven, on 16 November 2016 - 06:17 AM, said:

The assault event disagrees with you. They were solid at best to under performing at worst and that was before any tweaks.


Nubs need to Git Gut. It doesn't mean that you pilot Tier 1 you are invincible automatically.

#11 HauptmanT

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Posted 16 November 2016 - 06:36 AM

My Masakari B has more boom than my Kodiaks 1 and 2. The KDK-2 was so bad, I sold it for c-bills, and bought a Griffon instead.

Yes that's right. My 85 ton omni mech carries more weapons than the 100 ton battle mech. All the Kodiaks are poop, except the 3, and the SB, which can match the Warhawk's splat.

And now that they can only look forward, I want my $20 back. REFUNDS!

#12 Baulven

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Posted 16 November 2016 - 06:42 AM

View Post627, on 16 November 2016 - 06:27 AM, said:


Which one was broken down to the variants? The only one I found was the Kodiak leaderboard and beside the 3 all other variants were pretty close. However there was no comparison to other mechs, though.

Still, what is wrong with solid performance? Isn't solid what every mech should be? balance and all? Or do this community want a OP cookie cutter mech?

Sometimes I'm not sure if it is an objective balance discussion or just a whine about "no, not mah mech, nerfz bad!"


I took the assault event and compared then to top numbers for each variant as they were one after the other. The SB had a strong standing and the rest were intermixed around most IS assaults for score. That was all pre nerfs.

By that way I run it up as outlier (the three) strong (was the SB need to look at it lost nerf) The rest performed solidly to low (such as 3.4k for the number one place one the 5.) So no they really didn't need a nerf.

View PostKurbeks, on 16 November 2016 - 06:31 AM, said:


Nubs need to Git Gut. It doesn't mean that you pilot Tier 1 you are invincible automatically.


If you are just planning on adding a bunch of random assanine comments that are nothing to the discussion I willstart removing them all wholesale. There is no git gud in a KDK5, it has a certain ceiling to what it can accomplish.

#13 Novakaine

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Posted 16 November 2016 - 07:41 AM

Hah crutch players.

#14 Baulven

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Posted 16 November 2016 - 08:52 AM

Does anyone have the spirit head that can give a good appraisal of how it raises from the nerf? That should also give a rough guess on how the breaking 4 is affected.

#15 Champion of Khorne Lord of Blood

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Posted 16 November 2016 - 09:42 AM

Weakening the strongest is no meaningful thing when you also weaken the weak.

#16 Davegt27

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Posted 16 November 2016 - 11:59 AM

often times a nerf is not fully implemented right away

but mark it down the nerf bat is coming

#17 Baulven

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Posted 16 November 2016 - 01:55 PM

View PostDavegt27, on 16 November 2016 - 11:59 AM, said:

often times a nerf is not fully implemented right away

but mark it down the nerf bat is coming


That's the thing. I don't mind then trying to fix the KDK-3, but their nuke the site from orbit ******** needs to stop. The KDK-5 does not touch people in has spots, so why did it need a nerf?


#18 Vellron2005

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Posted 18 November 2016 - 03:05 AM

Wee weee.. the UAC's were nerfed, weeee...

Big deal.. My KDK3 uses LBX anyways.. still wrecks face.. still gets buried in LRM.. no change..

#19 MOBAjobg

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Posted 18 November 2016 - 04:11 AM

My KDK-3 is in the MechsickBay now and if it doesn't get well, I'll transfer it into the TrashBin.

#20 Scandinavian Jawbreaker

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Posted 18 November 2016 - 04:34 AM

I tested my Warhawk with two UAC/10s and 3 SRM4s and the uacs were just constantly red. Forcing a what used to be a dps brawler to fight only with SRMs most of the time, now that's some firepower for an assault. Usable? Barely. #thankskodiak

But yeah on the DWF-B and KDK-3 they still work just fine. Because there's lots of them. Eh this is just a good example how not to nerf stuff based on couple chassis' that exploit the mechanic.





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