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Pugs: No Voip/comms=Block List


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#41 Dex Spero

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Posted 20 November 2016 - 03:59 PM

View PostBombast, on 20 November 2016 - 10:25 AM, said:

or trolls trying to get everyone else killed

2 days ago I would have said you were being cynical and unproductive, cuz 2 days ago I was ignorant to the reality of the world... ;)

#42 Dex Spero

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Posted 20 November 2016 - 04:07 PM

View PostDAYLEET, on 20 November 2016 - 01:05 PM, said:

Id like to add that from my personal experience its far more important to have eleven guys listen to one guy talking than have 4 or 5 guys communicating. Then the team gets disorganised. Go ahead, lead if you want to, sometimes it works, sometimes it doesnt, still pay attention to chat, dont expect people to "roger!" your ever word in voip, that would be stupid and not efficient. Just because everyone didnt follow your order didnt meant they werent listening, maybe they couldnt afford to do it at that moment.

Thank you Dayfleet, you beat me to the punch. I was about to say I'd rather have whoever is gutsy enough to take the Company Commander title be able to speak and everyone else muted than to have a team where 12 people are piping in. I definitely get what the OP is saying and when it happens that everyone is being military and professional and speaking in precise, short sentences and they don't tie up comms with repeat info or arguing strategy, etc., then the game is taken to a whole new level... but that's so rare. I agree with those who suggested the OP needs to find an active team.

#43 Ace Selin

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Posted 20 November 2016 - 04:13 PM

View PostBlueStrat, on 20 November 2016 - 10:26 AM, said:



If they were not communicating to start with, what exactly has been lost?

Maybe they were sick, tired or having bad day and didnt talk that day. Maybe they normally do.

I think of the term "cut off your nose to spite your face"

#44 Dex Spero

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Posted 20 November 2016 - 04:15 PM

View PostBlueStrat, on 20 November 2016 - 02:37 PM, said:


The biggest reason I don't play factions/CW is that you need to pilot all weight classes to drop. I can't pilot light 'mechs effectively enough to bother with as I play on a potato (but a potato w/voice-comms!) that averages 15-17 FPS in-game (low FPS makes mixing it up in a light look like a slide-show) and can't afford new hardware as I'm disabled and on medical disability/fixed-income. Even faster mediums are problematic, so I drive heavier mediums, heavies, and assaults exclusively.

As far as people not being able to afford a mic, I couldn't afford one either, so I ripped apart some old audio electronics junk I scavenged-up and salvaged a raw, bare, dynamic mic element and wired it up to a 1/8th-inch mini-plug I also salvaged to connect to my PC. It lays on top of my keyboard hanging off a couple wires. *That's* how important I feel communication is in this game.

Sorry to hear about your situation. I was on medical leave after a work accident and the fixed income is tough to deal with. And I admire your abilities when it comes to electronics. But not everyone is as capable as you are when it comes to ripping apart old electronics and using the parts to build something new.

I 100% understand your frustration. I found out one of our FW teammates was playing with the game on mute so he could listen to music at the same time and I thought my eyes were going to explode in frustration. But even if the Block feature worked the way you originally thought, I think blocking people for not communicating is an overreaction. They may be an awesome teammate who broke their mic, is having a bad day and don't want to talk, or have their mother-in-law over and don't feel like drawing her attention. Tomorrow, that same player may be leading the charge and directing the troops with military precision. Hopefully it helps you to know there are lots of us out there frustrated by the same thing.

#45 Aetes Nakatomi

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Posted 20 November 2016 - 04:32 PM

The only way I can get through some of the derp-fest Potato matches is to pretend that the players not on VOIP/using in game chat are bots.

It is the only explanation I have... Surely fellow humans would want to take advantage of communication for a better chance of victory.

#46 Bombast

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Posted 20 November 2016 - 04:47 PM

View PostDex Spero, on 20 November 2016 - 03:59 PM, said:

2 days ago I would have said you were being cynical and unproductive, cuz 2 days ago I was ignorant to the reality of the world... Posted Image


Yah... it's not common, but it happens. Not a lot, but enough.

I remember a match a week or so ago where some guy was in VOIP being all 'I'm the leader' like. And a bunch of people seemed to say 'Screw it, might as well listen to him.' About 3 minutes into a Plexus match, he calls that they're all coming around the corner of a hill, and tells all the assaults to go over the hill to get behind them. Surprisingly, all of them went over.

And they all died. Not even in a fight - They all died like *******. Because no one was pushing around the hill - In fact, no enemy was within 500 meters of that hill. What there was, however, was a firing line on the next hill over, with at least 8 mechs in it, all of them aiming at that hill as the assaults humped over it.

At that point, I checked. The guy calling was in a spotting position that could see both the far side of the hill (That was empty) and the enemy firing line. Jack *** just fed Red for a laugh.

#47 Dex Spero

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Posted 20 November 2016 - 04:53 PM

View PostBombast, on 20 November 2016 - 04:47 PM, said:


Yah... it's not common, but it happens. Not a lot, but enough.

I remember a match a week or so ago where some guy was in VOIP being all 'I'm the leader' like. And a bunch of people seemed to say 'Screw it, might as well listen to him.' About 3 minutes into a Plexus match, he calls that they're all coming around the corner of a hill, and tells all the assaults to go over the hill to get behind them. Surprisingly, all of them went over.

And they all died. Not even in a fight - They all died like *******. Because no one was pushing around the hill - In fact, no enemy was within 500 meters of that hill. What there was, however, was a firing line on the next hill over, with at least 8 mechs in it, all of them aiming at that hill as the assaults humped over it.

At that point, I checked. The guy calling was in a spotting position that could see both the far side of the hill (That was empty) and the enemy firing line. Jack *** just fed Red for a laugh.

Yup. Mine was in Canyon Network. Guy said "enemy flanking around B3". I take the bait, along with 2 other mechs, and go running off to B3 to try and stall the enemy advance. No enemy in sight or even close. So I think "wow, must have been some enemy lights that took off in a flash". 2 minutes later, "enemy pushing [can't remember the grid reference]". Once again I swallow it hook, line and sinker. Go running off with a lancemate. Nobody there. While I'm standing there like an idiot scratching my head somebody on the front line puts up a UAV and you can tell by the red blob of death that the entire enemy team is there, about 1200 meters from where we were told they'd be.

Sigh. I'm gullible. But I'm also saddened by the knowledge there are people out there whose lives are so unfulfilling and whose personalities are so screwed up they can only feel better by intentionally ruining other people's enjoyment.

#48 oldradagast

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Posted 20 November 2016 - 05:16 PM

View PostMcgral18, on 20 November 2016 - 10:19 AM, said:


So, OP will be unable to communicate with nearly all the playerbase?

Nice


We probably should block him when that happens to avoid playing with a potato that doesn't communicate. I hope he announces his blocks after the match, too. Nothing I love more than somebody who's been silent all match screaming about what everyone should have done AFTER it's way too late to change the outcome.

#49 Mole

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Posted 20 November 2016 - 05:22 PM

Sometimes I communicate over text and VOIP and even take on the role as the drop caller. Other times, I feel like just chilling out and not worrying about it and I stay quiet and just enjoy my solo drops. You gonna block me because you caught me on a night that I don't feel like being super social?

#50 Kin3ticX

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Posted 20 November 2016 - 05:26 PM

View PostBlueStrat, on 20 November 2016 - 09:45 AM, said:

In desperation in an attempt to play with people who actually communicate in PUG matches, I'm trying out a system where, if players on a team either have no mic/VOIP enabled and/or do not communicate, I place them all on my block list after the match so as to avoid winding up being placed on non-communicating (and thus losing) teams. Hopefully this will increase my chances of having team mates who communicate and have the ability for teamwork.

Does anyone know if there are limits to the size of the player blocklist, as I'm certain mine will get YUGE!



I dont think that is how block works but here is an E for effort

#51 Navid A1

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Posted 20 November 2016 - 05:53 PM

I have found that generally the amount of VOIP chatter in pug matches has an inverse relation with player skill... with a few exceptions

meaning that most of the VOIP chatter are ultimate potatoes. I prefer killing big stompy robots in silence. Sometimes I call some targets on VOIP.. but that is about it!

#52 Tarogato

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Posted 20 November 2016 - 05:54 PM

Now people who don't use voip, but effectively use team chat will be blocked from communicating you. at all. Fantastic work, mate!


Not to mention that I have had 0-12 losses while nearly half my team was communicating on voip, and I've had 12-0 wins while my team said absolutely nothing in voip and nothing in chat.


Communication isn't as important as people think it is. In solo queue the match is decided by how potato the potatoes decide to be, and comms isn't going to fix that. It's only in group queue while tryharding that voice comms starts to matter in the least.

Edited by Tarogato, 20 November 2016 - 05:59 PM.


#53 striker8

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Posted 20 November 2016 - 06:23 PM

View PostBlueStrat, on 20 November 2016 - 09:45 AM, said:

In desperation in an attempt to play with people who actually communicate in PUG matches, I'm trying out a system where, if players on a team either have no mic/VOIP enabled and/or do not communicate, I place them all on my block list after the match so as to avoid winding up being placed on non-communicating (and thus losing) teams. Hopefully this will increase my chances of having team mates who communicate and have the ability for teamwork.

Does anyone know if there are limits to the size of the player blocklist, as I'm certain mine will get YUGE!


I don't normally feel compelled to reply to forum posts all that often but by god I feel compelled and had to wait till I stopped laughing.

I turned off voip in game long ago, years longer ago than you have even played because 99% of the crap said was pointless drivel and self important verbal masturbation. I can live with missing out on those rare 1% chances some one says something useful because it's a freaking game.

Don't bother blocking me, I already added you to my block list since your attitude justifies it!


#54 DAYLEET

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Posted 20 November 2016 - 07:28 PM

View Poststriker8, on 20 November 2016 - 06:23 PM, said:

I don't normally feel compelled to reply to forum posts all that often but by god I feel compelled and had to wait till I stopped laughing.

I turned off voip in game long ago, years longer ago than you have even played because 99% of the crap said was pointless drivel and self important verbal masturbation. I can live with missing out on those rare 1% chances some one says something useful because it's a freaking game.

Don't bother blocking me, I already added you to my block list since your attitude justifies it!

Theres actually very few trashtalking in voip. It exist and its easier to remember than the good players but they are few and far in between. Disabling voip is doing yourself a disservice. Dunno why you would care at all about the bad words.

#55 Random Carnage

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Posted 20 November 2016 - 07:29 PM

View PostMcgral18, on 20 November 2016 - 10:19 AM, said:


So, OP will be unable to communicate with nearly all the playerbase?

Nice

Like it matters when nearly all the player-base is already largely mute.

I understand the OP's perspective, though my take was that block only perma-muted Muppets who mis-used voip, nothing more.

More people using voip constructively would be a good thing.

#56 Lukoi Banacek

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Posted 20 November 2016 - 07:32 PM

View PostBlueStrat, on 20 November 2016 - 09:45 AM, said:

In desperation in an attempt to play with people who actually communicate in PUG matches, I'm trying out a system where, if players on a team either have no mic/VOIP enabled and/or do not communicate, I place them all on my block list after the match so as to avoid winding up being placed on non-communicating (and thus losing) teams. Hopefully this will increase my chances of having team mates who communicate and have the ability for teamwork.

Does anyone know if there are limits to the size of the player blocklist, as I'm certain mine will get YUGE!


Step 1 - learn how the game actually works. This is just hilarious.

#57 Tristan Winter

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Posted 20 November 2016 - 07:55 PM

View PostTarogato, on 20 November 2016 - 05:54 PM, said:

In solo queue the match is decided by how potato the potatoes decide to be, and comms isn't going to fix that.

Yeah, there's a lot of MWO potato fallacies.
  • "We lost because this guy suggested a plan and it was terrible." (E.g. someone suggested rushing the platform on Crimson Strait and it didn't work)
  • "We lost because this guy suggested a plan and nobody followed the plan."
  • "We lost because we nascared."
  • "We lost because we didn't nascar."
  • "We lost because our team split up. Never split up."
  • "We lost because we stayed in a deathball and the other team flanked / enveloped our position. Never deathball."
  • "We lost because nobody communicated."
  • "We lost because everybody was shouting different orders and talking too much."
Another thing is that people are suggesting plans in the solo queue without having any idea of what builds their teammates have. Someone calls for a brawl in basement on HPG Manifold, for example, not realizing that all their Timber Wolves, and Ebon Jags are actually LRM boats, and their King Crabs and Dire Wolves are actually dual gauss snipers. This happens all the time, because PGI won't let us have any information about our teammates. Being able to target friendly mechs in games such as TIE Fighter or Mechwarrior 2, for example. Lostech.

And even if we could target friendly mechs to see their builds, it wouldn't help very much on most maps anyway, because the maps are so tiny that the fighting usually starts within 30 seconds. Not really a whole lot of time to come up with some perfect plan based on team composition.

TL;DR - People are bad at identifying the real causes when things don't go as planned.

Edited by Tristan Winter, 20 November 2016 - 07:58 PM.


#58 Jumping Gigolo

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Posted 20 November 2016 - 07:58 PM

In CW, I can win matches even without using comms. (TS = Total Silence) In solo QP, I don't bother talking coz majority of the time people will just do their own thing. And even when there are a handful of "vocal" players in a solo QP drop Its not a guarantee that you a better match experience coz most of the time they llack map/situational awareness. Why waste your effort and saliva then?

@OP - your so-called "system" is a futile exercise. Blocking thousands of player who won't bother speak ingame will never improve your gaming experience nor meet your expectation. If I were you, I'd just focus on more on improving my aiming-and-shooting skills and map/situational awareness than Teamspeak/VOIP talking skills.

#59 KingCobra

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Posted 20 November 2016 - 08:04 PM

I just have to ask does this topic belong in the ROFL department or the ROFLCOPTER department?

Posted Image

Is it time for a Chuck Norris joke?

#60 MechWarrior5152251

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Posted 20 November 2016 - 08:13 PM

LOL, if it was that easy to block terribads from MM everyone would do it. Of course only someone who thinks he is an elitist but is simply an idiot would block people simply for not talking on comms.





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