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There's Something Wrong When You Can't Pull 200 Damage In Heavies Or Assaults


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#61 Clownwarlord

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Posted 21 November 2016 - 02:24 AM

View PostLily from animove, on 21 November 2016 - 01:54 AM, said:

the only issue I have is people who constantly pull those numbers and are T3 or above. These people simply do not belong into these tiers.

Then tell PGI because they are the ones who put them there.

#62 Lily from animove

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Posted 21 November 2016 - 02:56 AM

View PostClownwarlord, on 21 November 2016 - 02:24 AM, said:

Then tell PGI because they are the ones who put them there.


I and others told them already multiple times.

#63 PhoenixFire55

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Posted 21 November 2016 - 03:54 AM

Near everything that's been said has been said about players. However, the "problem" you speak of lies not with someone being a terribad, but with terribads of different level of badness being put in the same match.

What MM does isn't creating an appropriate fair gameplay for everyone, when everyone is matched only against people of near same skill level. MM is "trying" to "balance" teams, not players, which can lead to all sorts of BS, especially for peeps in T3, who got yanked to and fro in between T1 tryhard games and T5 steering wheel games. Same guy you see doing 50 dmg in his ERLL/LRM Atlas in your matches will easily do 500+ in the match where he is playing against people of same skill level.

So yeah, something is seriously wrong, but not necesserily with players in question.
Keep in mind however that you can only judge yourself, as you can only see your average match dmg. I'd say that 300 dmg on average is what an average player is producing, absolutely regardless of what mech and loadout is being used.

Apart from that, yeah ... Learning curve for this game is quite steep. Add to that the absolute lack of adequate official tutorials and game guides and you get the idea (honestly the in-game tutorial is a joke, hardly sufficient even for a singleplayer, let alone a team-oriented multiplayer). Also, don't forget the general lack of interest in actually learning something, analizing, adapting and becoming better ...

#64 LordKnightFandragon

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Posted 21 November 2016 - 04:07 AM

View PostLT. HARDCASE, on 20 November 2016 - 08:38 PM, said:

The majority of people who engage in amateur competitions are mediocre to terrible at them. That's the reality of everything, from real life sports to online video games.

I know we all wish the other 11 people on our PUG queue team were Proton level mech gods, but reality falls far short.

Trying hard just won't beat talent.



I will settle for average, but trying any day.

Its when you get 24 of them in a match that you can typically have a reasonably decent fight. Its when you get the finger painting the inside of the dropship levels of players that bad things happen.

Last night, I think both teams were the avg but trying type. Ended like 8-12, it was a pretty good run, score racking up evenly the whole time, before we finally pulled ahead. I quit chasing a squirrel and went under the HPG and popped a few, helped the team secure the lead and we all pushed on for the win.

Games like that, when its 24 players of seemingly similar abilities that its the most fun. Just getting the 12-2, 12-1, 12-3 games that end in a matter of minutes, those are boring as ****. Its more like were watching a short demo video then playin' anything.

I even think i woulda been ok with a loss on that type of game.

Edited by LordKnightFandragon, 21 November 2016 - 04:07 AM.


#65 TWIAFU

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Posted 21 November 2016 - 04:14 AM

View PostTristan Winter, on 20 November 2016 - 06:11 PM, said:

If it's a consistent problem (i.e. not single episodes of the fast half of your team abandoning the slow half) then it probably means one or several of the following things:
  • You're out of position and getting group-ganked.
  • You're trying to tank and lead the charge in situations where your team is not likely to support you or share their armour.
  • You have a bad build, which means you're losing every time you trade with better mechs.
  • You're trying to snipe and your DPS isn't high enough. Maybe firing outside optimal range.



Forgot to add;
  • Dropping in QP


#66 invernomuto

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Posted 21 November 2016 - 04:57 AM

View PostDeathlike, on 20 November 2016 - 07:28 PM, said:


*insert seal clubbing Atlas pic here*



It would not be MWO, the Atlas in MWO would be clubbed by seals... 1 Assault mech against 2-3 other mechs is a dead assault in MWO.

#67 LordKnightFandragon

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Posted 21 November 2016 - 05:26 AM

View Postinvernomuto, on 21 November 2016 - 04:57 AM, said:


It would not be MWO, the Atlas in MWO would be clubbed by seals... 1 Assault mech against 2-3 other mechs is a dead assault in MWO.


To bad, the Atlas should be able to take 2-3.

#68 MrMadguy

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Posted 21 November 2016 - 05:35 AM

When you're Tier 3 and you're constantly being matched against Tier 1 and 2 - there isn't something wrong with you in this case, sorry.

#69 Lightfoot

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Posted 21 November 2016 - 05:48 AM

Damage depends on your weapons and how accurate you are. The PSR does not correlate accuracy as a positive other than kills so if you just core out the CT of mechs you can get 2 to 3 kills and not break 300 damage. In games where I get 5 kills I rarely break above the 500-700 damage range, usually includes 2 or more KMDDs.

Anyway, if you leave your targets with a clean donut hole in the center you don't pull much damage.

#70 Besh

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Posted 21 November 2016 - 06:33 AM

View Postinvernomuto, on 21 November 2016 - 04:57 AM, said:


It would not be MWO, the Atlas in MWO would be clubbed by seals... 1 Assault mech against 2-3 other mechs is a dead assault in MWO.



View PostLordKnightFandragon, on 21 November 2016 - 05:26 AM, said:


To bad, the Atlas should be able to take 2-3.


Nope. If the 2, 3 who go up against the Atlas together havy ANY clue, its just like invernomuto wrote .

On Topic I want to add:

For a while I thought it did only happen during CB, early OB, but by now I have learned there are still quite a few people around who are able to pull off the following: Not a single 'Mech in your Team ( SoloQP ) above 400 dmg . In fact, about half of them not over 200, but even a few of those with 1 or 2 kills . All 12 enemy 'Mechs dead .

Those Matches are really exceptional in quality, and the people in one's team you can pull that off with are, too ! Screw high dmg . Imho, its a pretty useless measure of "skill" . The peeps who know to and are able to Leg, CT, or ST a Mech with as little damage as possible and kill it that way ( generally speaking, kill off any enemy 'Mech as quick and efficient as possible ), are the real good ones .

Edited by Besh, 21 November 2016 - 06:37 AM.


#71 Johnny Z

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Posted 21 November 2016 - 06:41 AM

This game needs a serious new player intro. I cant imagine how many new players dropped and were promptly destroyed without them being able to put up a fight.

This is among the highest skilled requirement for multi player games available. Maybe the highest.

Don't even think about mentioning twitch shooters as a reply. They don't require heat management which will end a match instantly or piloting which will likewise end a match instantly and this game requires good aim as much as any because of laser duration and everything else.

I can destroy entire teams in twitch shooters that require corner lean and all those. That cant be done in this game. Or very rarely.

Edited by Johnny Z, 21 November 2016 - 06:49 AM.


#72 Pika

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Posted 21 November 2016 - 06:50 AM

There is a new guy in my little group of friends, just started. Can pull in 3-500 on average in the PUG queue. Take him into group and he'll be lucky to break 100. We all have those games.

Not only that but you can't take numbers in a vaccum. Your assault might have only pulled 300 damage but he may have broken the enemy line and got them team in position while doing so. Your LRM boat might not have been able to get locks due to being shut down by ECM. Your brawlers may have been pounded by gauss from across the map meaning they were weak when the fight started or your lights could have ran right into an SRM boat.

One of the most poisonous things about this game for a new player, is the obsession with the damage stat. I don't expect a brand new player, still in his champion 'Mechs working on his 25 cadet games, to be scoring more than 200.

I think a player should just use a benchmark for personal measure as the LAST thing they consider after a game.

And that barometer for me is: Your tonnage x2 for acceptable, x3 for good, x4 for excellent. x5 for "someone else was slacking you and pulled em up."

#73 MrMadguy

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Posted 21 November 2016 - 06:52 AM

You should also remember, that according to PSR, when you play at PSR level, that matches your skill level, your average match score, SURPRISE, is expected to be around 200. AVERAGE. So in 50% cases it should be below 200. And 200MS - is 400 raw dmg, i.e. without taking other things, like kills, assists, victory bonus, etc. into account. So, if you deal >400 dmg - then you still haven't settled at your PSR level. You actually stomp players with lower skills. And this is just wrong. It happens not because you're so good, but because PSR is so bad.
Posted Image

#74 PyckenZot

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Posted 21 November 2016 - 07:00 AM

The (not-so-serious) reasons for having a low damage end-screen.
By Zot.
  • You have divine aim and the guillotine achievement was a piece of cake for you (high odds your name is or will turn pink Posted Image )
  • Bad luck, singled out, left behind, got hit by number 1.
  • You drop with the MWO all-star team. MWO turns into a mini-game: A 12 player race where you try to keep up with whomever dropped first and just hope you can get damage in before the drop is over.
  • You believe joysticks and steering wheels are the optimal controllers for MWO.


#75 Johnny Z

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Posted 21 November 2016 - 07:03 AM

View PostMrMadguy, on 21 November 2016 - 06:52 AM, said:

You should also remember, that according to PSR, when you play at PSR level, that matches your skill level, your average match score, SURPRISE, is expected to be around 200. AVERAGE. So in 50% cases it should be below 200. And 200MS - is 400 raw dmg, i.e. without taking other things, like kills, assists, victory bonus, etc. into account. So, if you deal >400 dmg - then you still haven't settled at your PSR level. You actually stomp players with lower skills. And this is just wrong. It happens not because you're so good, but because PSR is so bad.
Posted Image


This is true. I actually use the complaint button sometimes on players doing under 100 damage for assisting the enemy. :) 200ish isn't that bad.

A nice match for me would be my team doing 200 damage each and somehow I am the last in a fresh mech. :) I am no chicken to hide in the back but that would be a good match. :) Well I actually got 7 in one match(ecm Raven) from something like this about 2 months ago. 6 about 4 days ago(dual erppc Marauder), but matches with scores like that are few and far between.

Edited by Johnny Z, 21 November 2016 - 07:15 AM.


#76 PyckenZot

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Posted 21 November 2016 - 08:52 AM

View PostJohnny Z, on 21 November 2016 - 07:03 AM, said:

I actually use the complaint button sometimes on players doing under 100 damage for assisting the enemy. Posted Image


I hope the smiley refers to this being a joke.

#77 Johnny Z

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Posted 21 November 2016 - 09:36 AM

View PostPyckenZot, on 21 November 2016 - 08:52 AM, said:



I hope the smiley refers to this being a joke.


If players are throwing matches I use the complaint button. Yes I think its funny to. :)

Edited by Johnny Z, 21 November 2016 - 09:38 AM.


#78 BuckshotSchell

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Posted 21 November 2016 - 09:53 AM

I average over 200 in lights and meds, heavy around 5-600 and assaults 600+ sometimes even hitting a grand. There are those times though you just step around that corner and BLAM! dead 0 damage or some crap number.

My shame is that I can only manage to do the same amount of damage in FW with 4 mechs that I can don in one playing QP......Pathetic Posted Image

Edited by BuckshotSchell, 21 November 2016 - 10:01 AM.


#79 AphexTwin11

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Posted 21 November 2016 - 10:10 AM

View PostSnazzy Dragon, on 20 November 2016 - 05:58 PM, said:

I know everyone has bad matches but it's getting really old seeing people CONSISTENTLY pull less than 200 and sometimes even 100 in heavies and assaults. I can do 200 in a minute if I get some good shots on, and easily average 350-600 outside of assaults. Why is this even that bad of a problem?


Wow dude, you're amazing. It must be so hard to see people getting less than 200 damage, being that you're such a better, more skilled pilot. How can I be more like you?

#80 KoalaBrownie

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Posted 21 November 2016 - 10:55 AM

Doing damage is dependent upon the enemy absorbing damage. It's impossible for an entire team to have high damage unless there are 24 heavies/assaults on the field.

Edited by KoalaBrownie, 21 November 2016 - 10:55 AM.






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