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There's Something Wrong When You Can't Pull 200 Damage In Heavies Or Assaults


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#181 meteorol

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Posted 23 November 2016 - 11:48 PM

View PostSnazzy Dragon, on 23 November 2016 - 05:56 PM, said:

Past 8 matches except a disconnect one I came back to a dead mech in:

Yeah the 75 team damage is pretty ******. I wasn't paying close enough attention and a friendly and enemy were hugging each other. I kind of dumped an alpha into their leg


Man, that huge samplesize of 8 matches would totally convince anyone (of whatever you want to convice them) if it wasn't for that 1500+ matches samplesize in the leaderboards which is a pretty good indicator of your average numbers.

#182 Zergling

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Posted 24 November 2016 - 12:07 AM

View PostMOBAjobg, on 23 November 2016 - 05:08 PM, said:


Damage done per match = All damage done / All matches played = 453,406 / 988 = ~459 for my SMN-M(L) so I don't have any trouble to deal more than 200 damage and thanks for your information sharing.

I'll try to figure out how to assist my team adequately in future matches.


NP, I'm still trying to figure out what I'm doing wrong in my Timbies. I'm averaging about 450-460 damage/battle in them, but can't see to win more battles than I lose.

#183 The6thMessenger

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Posted 24 November 2016 - 12:28 AM

Hey, what's a good performance on a 100-ton assault?

#184 Zergling

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Posted 24 November 2016 - 12:40 AM

View PostThe6thMessenger, on 24 November 2016 - 12:28 AM, said:

Hey, what's a good performance on a 100-ton assault?


Depends on the specific 100-tonner and the definition of good.

For my own performance, I'd be satisfied with 350-400 in a King Crab or Atlas, but I'd expect to be pulling 600 in a KDK-3.

#185 The6thMessenger

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Posted 24 November 2016 - 12:41 AM

View PostZergling, on 24 November 2016 - 12:40 AM, said:


Depends on the specific 100-tonner and the definition of good.

For my own performance, I'd be satisfied with 350-400 in a King Crab or Atlas, but I'd expect to be pulling 600 in a KDK-3.


King Crab Frigate

Well, i'm pulling in 350 usual damage here, sometimes it's around 500, best match is 800.

Edited by The6thMessenger, 24 November 2016 - 12:53 AM.


#186 Zergling

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Posted 24 November 2016 - 12:58 AM

View PostThe6thMessenger, on 24 November 2016 - 12:41 AM, said:


King Crab Frigate

Well, i'm pulling in 350 usual damage here, sometimes it's around 500, best match is 800.


Looks like from your leaderboard stats that you're between top 50% and 25% in average match score in assaults, so that's a reasonably good damage output.

#187 The6thMessenger

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Posted 24 November 2016 - 01:10 AM

View PostZergling, on 24 November 2016 - 12:58 AM, said:


Looks like from your leaderboard stats that you're between top 50% and 25% in average match score in assaults, so that's a reasonably good damage output.


Wait what? I play other assaults too, i mastered King crab, i have a KDK-3, a Direwolf, an EXE-C, and and Atlas-S. Not to mention that not every players have played so much, you can have an average of 500 match score, simply by playing once.

It could have been because i did the other assaults i have well, that has nothing to say about the build i think.

Edited by The6thMessenger, 24 November 2016 - 01:13 AM.


#188 NoiseCrypt

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Posted 24 November 2016 - 01:13 AM

View PostSnazzy Dragon, on 20 November 2016 - 05:58 PM, said:

I know everyone has bad matches but it's getting really old seeing people CONSISTENTLY pull less than 200 and sometimes even 100 in heavies and assaults. I can do 200 in a minute if I get some good shots on, and average 300-500 outside of assaults. Why is this even that bad of a problem?

Edit: I looked at my actual average numbers outside of assaults and wasmn't as great as I thought.

Valid points:

Bad games happen. It can't be helped.

Sometimes you're just trying to keep up all game. NASCAR "meta" is rough for DWF pilots.

Sometimes you lead the push that wins the game but get to be mowed down. It happens.

Regardless, these are individual scenarios; I'm referring to averages. There have been pilots (I will not mention names because that's rude) that I have played with consistently that pull 120s at best in 90-100 ton assault mechs. Usually they blame their team for it. Point is, it's not that hard to do at least 150 in your average match if you're in something over 45 tons. Anything under is fair game for one shots and I don't expect many people to pull amazing numbers in lights and "pocket heavies" (adder, **** fox, firestarter, etc."

But if you fail to consistently break 200 and refuse to fault yourself, there's something to be said about it.

Thanks for all the attention and comments, even if you don't necessarily agree. I never expected it to blow up like this.

Unless you post all of your mechstats i call poppycock

#189 Snazzy Dragon

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Posted 24 November 2016 - 01:19 AM

View PostNoiseCrypt, on 24 November 2016 - 01:13 AM, said:

Unless you post all of your mechstats i call poppycock


My stats over the past 5 months are bad but within the past two they are much better. There's not a specific filter, though.

I'll admit I was among the people that did not do well when the kodiak dropped. A great influx of matches where I rounded or peeked and lost everything in under 5 seconds because of 160 damage quad taps. I took a hiatus for about a month and a half and came back to try out the game again after the November 14 patch since I got the linebackers

#190 Wil McCullough

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Posted 24 November 2016 - 01:24 AM

View PostNoiseCrypt, on 24 November 2016 - 01:13 AM, said:

Unless you post all of your mechstats i call poppycock


he doesn't have to post them. everyone's stats are public. just peek at the leaderboard. hehe.

snazzy dragon's stats:

Snazzy Dragon 164 151 1.09 252 241 1.05 315 224
his numbers reflect his claims. though averaging "300 to 500" damage per match in his OP is obviously a TAD exaggerating. 300+ maybe, but definitely not 500 unless he can't aim for nuts.

i also do seen players consistently producing >200 damage even though they're t1-2. some of them are on this forum giving their feedback about how amazingly well they perform in X or Y mech. it's all very funny because i don't think they know people can see all their stats until way back to season 1.

#191 The6thMessenger

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Posted 24 November 2016 - 01:38 AM

I still don't get the relevance of leaderboards. Anyone can get a really high average, when they haven't played so much at all.

1 Recal Citrant 1 0 1.00 3 0 3.00 1 802

Seriously, Rical Citrant has an average of 802, for having played once in this season as of when i checked the stats, he's ranked 1.

Edited by The6thMessenger, 24 November 2016 - 01:39 AM.


#192 RestosIII

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Posted 24 November 2016 - 01:43 AM

View PostWil McCullough, on 24 November 2016 - 01:24 AM, said:


he doesn't have to post them. everyone's stats are public. just peek at the leaderboard. hehe.

snazzy dragon's stats:

Snazzy Dragon 164 151 1.09 252 241 1.05 315 224
his numbers reflect his claims. though averaging "300 to 500" damage per match in his OP is obviously a TAD exaggerating. 300+ maybe, but definitely not 500 unless he can't aim for nuts.

i also do seen players consistently producing >200 damage even though they're t1-2. some of them are on this forum giving their feedback about how amazingly well they perform in X or Y mech. it's all very funny because i don't think they know people can see all their stats until way back to season 1.


I've always assumed that when I'm talking about how well a mech performs, there was the implication that every statement should end with "if I wasn't a potato". I'm bad and won't hide it. But do as I say, not as I do is the best policy. I tell new players how to torso twist like a champ, and how to avoid overextending, but as soon as I'm personally in a match, I turn into a walking PSA against drinking while pregnant.

#193 Appogee

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Posted 24 November 2016 - 01:47 AM

View PostThe6thMessenger, on 24 November 2016 - 12:28 AM, said:

Hey, what's a good performance on a 100-ton assault?

"It depends". But if you're doing 400 or more (in any Mech) you're not a potato.

Unless you're using predominantly remote-locked LRMs, in which case you're a cowardly potato.

Edited by Appogee, 24 November 2016 - 01:48 AM.


#194 Zergling

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Posted 24 November 2016 - 01:54 AM

View PostThe6thMessenger, on 24 November 2016 - 01:38 AM, said:

I still don't get the relevance of leaderboards. Anyone can get a really high average, when they haven't played so much at all.

1 Recal Citrant 1 0 1.00 3 0 3.00 1 802

Seriously, Rical Citrant has an average of 802, for having played once in this season as of when i checked the stats, he's ranked 1.


Leaderboard rankings themselves are pointless, but the stats themselves are useful when compared to averages, like these.

At least, players with statistically significant number of battles, like at least 30 in a weight class.

Edited by Zergling, 24 November 2016 - 01:56 AM.


#195 The6thMessenger

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Posted 24 November 2016 - 01:57 AM

View PostAppogee, on 24 November 2016 - 01:47 AM, said:

"It depends". But if you're doing 400 or more (in any Mech) you're not a potato.

Unless you're using predominantly remote-locked LRMs, in which case you're a cowardly potato.


Not really no, i have LLs and AC10s. Yes i get to use LRMs quite often, but when i do use the LLs and AC10s, I'm doing lots of damage. I also have TAG so i get my own locks too.

Edited by The6thMessenger, 24 November 2016 - 01:57 AM.


#196 Appogee

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Posted 24 November 2016 - 02:00 AM

I see two main mistakes from people who score <200. Either:

1. They are too passive. They go to a spot, they stay there, and they hide. While they're hiding and not firing, the enemy kills the members of the team who are fighting. Then the enemy comes after the hiders and they die having contributed F-all.

Or

2. They are too aggressive. They waddle out to meet the enemy head on, oblivious to enemy firing lines or available cover. They die quickly because they are the only visible target.

The smart way to play Mechwarrior is in the middle path. You need to keep moving and shooting, taking advantage of cover and not peeking from static positions into enemy firing.

If you are sitting in one spot, with a blob of your team, waiting for something to happen, then you are going to lose. You are giving the initiative to the enemy, enabling them to either surround you, pincer you or roll over the top of you.

TL:DR: Keep moving. Reposition to attack your enemy from the sides or behind. Maintain your rate of fire. Use cover but don't hide in one place for long.

#197 NoiseCrypt

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Posted 24 November 2016 - 02:04 AM

View PostWil McCullough, on 24 November 2016 - 01:24 AM, said:


he doesn't have to post them. everyone's stats are public. just peek at the leaderboard. hehe.

snazzy dragon's stats:

Snazzy Dragon 164 151 1.09 252 241 1.05 315 224
his numbers reflect his claims. though averaging "300 to 500" damage per match in his OP is obviously a TAD exaggerating. 300+ maybe, but definitely not 500 unless he can't aim for nuts.

i also do seen players consistently producing >200 damage even though they're t1-2. some of them are on this forum giving their feedback about how amazingly well they perform in X or Y mech. it's all very funny because i don't think they know people can see all their stats until way back to season 1.

I don't really care about is avg damage stat... it want to see his specific mech stats.
Lets say that he "primarily" plays a KDK-3 which would probably boost that avg by a huge margin.
With all is mech stats available, it would "probably" be really easy to call him out on not being able to fulfill his own requirements.
Even though he "probably" would have excuses for each and every factor.

View PostSnazzy Dragon, on 24 November 2016 - 01:19 AM, said:


My stats over the past 5 months are bad but within the past two they are much better. There's not a specific filter, though.

I'll admit I was among the people that did not do well when the kodiak dropped. A great influx of matches where I rounded or peeked and lost everything in under 5 seconds because of 160 damage quad taps. I took a hiatus for about a month and a half and came back to try out the game again after the November 14 patch since I got the linebackers

no excuses. stats or poppycock.
Everyone else doing 200< damage has just as many excuses as you have...

#198 Wil McCullough

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Posted 24 November 2016 - 03:08 AM

View PostNoiseCrypt, on 24 November 2016 - 02:04 AM, said:

I don't really care about is avg damage stat... it want to see his specific mech stats.
Lets say that he "primarily" plays a KDK-3 which would probably boost that avg by a huge margin.
With all is mech stats available, it would "probably" be really easy to call him out on not being able to fulfill his own requirements.
Even though he "probably" would have excuses for each and every factor.


if you check his stats per weight class, he performs pretty much consistently across all weight classes.last i checked, kdk3 was an assault.

#199 Peter2k

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Posted 24 November 2016 - 03:25 AM

View PostThe6thMessenger, on 24 November 2016 - 01:57 AM, said:


Not really no, i have LLs and AC10s. Yes i get to use LRMs quite often, but when i do use the LLs and AC10s, I'm doing lots of damage. I also have TAG so i get my own locks too.


400-500 is good or ok in most assaults using direct fire

For LRM should be a bit higher since they spread so much
But they're a lot more hit and miss how well one can make use of them (terrain, ecm, group coordination)
But for a mixed build of LRMs and something else it's fine too
Please don't be an atlas having 4 LRM 15 and only some small lasers as backup (must be the event, don't know)

Kdk should be higher though, except Gauss+PPC
But then you're kills usually are a bit higher (just takes less dmg to core out someone that way)

Frankly it's so bad that I have a feeling that if I'm not bringing my kdk I let my team down

#200 Chados

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Posted 24 November 2016 - 04:49 AM

I think some of this is mech-dependent. 150-200 isn't too bad in a Vindicator. In a Kodiak 3 it's subpar. Someone posited a rule of thumb I like: aim for 100 in lights, 200 in mediums, 300 in heavies, 400 in assaults. Though I can't measure up to that figure in assaults...I run the Zeus, Victor, and Gladiator, LOL...all of those are trash tier assaults but I like them.

The resizing ruined the Zeus, it used to be a decent mech, and I loved the 6S Resistance variant. Not anymore. The Victor's been a joke since forever due to its XL dependency, and the Executioner has so much locked gear that it can't pack anything like decent firepower. You ought to be able to carry two uAC10, credible secondaries, and four tons of ammo on a 95 ton mech! I can get more dakka on a 60-ton Rifleman. Not to mention that it's YUGE and if you try to make it a giant Awesome with more than two PPCs the heat alarm will be ringing the entire match when you're not shut down.

I can do it in a Stalker 3FB if I get rolling early. Used to be able to double it running a uAC5 King Crab, and then I got out of tier 4 and they nerfed uAC5s, so that's not what it once was.

Edited by Chados, 24 November 2016 - 04:53 AM.






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