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Fw Year In Review


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#61 BLOOD WOLF

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Posted 24 November 2016 - 11:56 AM

View Postnehebkau, on 24 November 2016 - 11:52 AM, said:


^^^ -------------- Not taking the bait....

So, do you think it would be possible to put in some type of balance into FW or should we just accept that we have what we have?

Even with all its faults I still liked FW when we would get balanced matches -- and I would hate to just see it die.

back to constructive conversation. The bait didn't work i guess.

No, we don't accept what we have, as long as they are going to continue to put effort and actually address the issues then thats the way to go. I am trying to get a little flair back into FW myself. Even now it doesn't need to be so empty, given the number of people still willing to play it.

From what I heard from russ. A better system to apply rewards to units is a better idea, allowing for multiple units to place tags is a better idea. the Clan vs IS is actually winning me and the Tug of war concept is probably better

Edited by BLOOD WOLF, 24 November 2016 - 11:58 AM.


#62 Dreadgorth

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Posted 24 November 2016 - 01:51 PM

If Russ makes this game a 2 bucket game (is vs clan) then i am done. I will NEVER play cw/fw again. if Russ somehow decides that QP needs to be folded into cw/fw then i am completely done with this game. I know that I have not spent as much as many ppl in this game but personally a this point i just wish i could get all my money back from PGI. Truly that is how disappointed I have become with this game.

#63 BLOOD WOLF

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Posted 24 November 2016 - 01:59 PM

View PostDreadgorth, on 24 November 2016 - 01:51 PM, said:

If Russ makes this game a 2 bucket game (is vs clan) then i am done. I will NEVER play cw/fw again. if Russ somehow decides that QP needs to be folded into cw/fw then i am completely done with this game. I know that I have not spent as much as many ppl in this game but personally a this point i just wish i could get all my money back from PGI. Truly that is how disappointed I have become with this game.

they said they would make special event battles. Which means the flavor of ISvs IS and clan vs Clan would still be there.

maybe not the IS, but the clans usually avoided each other.

Edited by BLOOD WOLF, 24 November 2016 - 02:02 PM.


#64 Haakon Magnusson

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Posted 24 November 2016 - 02:29 PM

View PostBLOOD WOLF, on 20 November 2016 - 09:19 PM, said:

I was reading and nodding my head until i got this. PGi's changes as of December and the new year are ideas from listening. The merge into 1 bucket idea, was somebody else's. Long tom was somebody's idea. People where complain about unfair IS vs clan so the tonnage got increased for them. Then people complain more and things changed again. All this is a result of people whining for stuff and whining for changes and you want to end with PGI just doesn't bother to listen.

no sire..............PGI STOP LISTENING TO STUPID IDEAS

there were also other major reasons why people stopped playing. Smaller units got discouraged because at the end of the day, they were not winning anything. That's why russ put forth the idea of putting 4 tags instead of 1. He also said that they were gonna revise the rewards system. He also said that the long tom was going to be removed, and replaced.

anyway, there are multiple problems why FW is in the state it is and most of it is not due to PGI's changes, expect the Long tom introduction.


FW changes they are proposing are so very small, reducing buckets is obvious and should have been for a long time. But there is a lack of vision for the game mode, they are doing minor tweaks, even the heralded phase 3 wasn't really THAT earth shattering. All these changes feel more like small patches and we really would need a whole lot of content to the that train on track, also pace is glacial.

View PostBLOOD WOLF, on 20 November 2016 - 09:33 PM, said:

http://mwomercs.com/...ds-new-weapons/
small poll but a number of players wanted the long tom as a weapon in the game, even dating before FW the long tom

Seriously it is players fault what LT ended up being? Damn those 18 people who dared to wish for new weapons and named LT as one they want to see on their mech (I don't actually think it is SO bad, but the effect of the LT is rather bad on the whole. So I agree, it missed the mark.)

View Postnehebkau, on 21 November 2016 - 12:19 PM, said:

Ace is right, really nothing has been done since v.3 was released in April. I think the biggest issue that PGI has been unable to address was balance (could drop weight changes/quirk changes be an admission of that?). Be it meta vs. non-meta, Clan scouts vs. IS scouts, 12-man vs. pug etc. etc. a game that doesn't feel (this word is important) balanced is going to bleed players.

Balance isn't in a spreadsheet and isn't found among competitive players -- it is out there among the low-to-moderate skill players who make up the majority of the population.

FW needed balance. It needed balance so that new people would feel comfortable coming in. It needed balance so that casual a gamer would feel fine about filling out a drop with their less-than-meta dropdeck. FW needed balance so that it would bring in and retain new players.


I feel like PGI goes wrong way trying to balance clan - IS, they should just give more combined arms to IS and other perks external to mechs, quick play is mixed teams anyways. Add perks enough to make IS on par with Clans. Without completely thrashing lore Clans and IS will never be equal (The biggest issues, Clan XL and less critspace and tonnage on everything. How do you balance clan endo and ferro? reduce IS endo to 7 slots?)

View Postnehebkau, on 24 November 2016 - 11:52 AM, said:

Even with all its faults I still liked FW when we would get balanced matches -- and I would hate to just see it die.


I have to agree, even with all the complaints it was alright for a certain number of matches on those same maps. Except for the fact I never bought into it, the map and all... there was nothing keeping me invested and keep going back (other than different sorts of QP matches) and in my opinion the planets flipped far too quickly. It does not feel like a long war. Getting unit tags there seems like a small idea to keep units busy, but it should be something that every player wants to be part of.

On the whole seems like we are running on autopilot here, I think were going to get nice powerpoints at mechcon but no actual content in horizon... and funny enough, lately haven't played in months. Keep checking forums now and then, hoping I'd read some news that would be exciting enough to log in and see what's new.
New mechs, not so much.

I guess I should finally let go, like so many forumites here have lost faith.
Looks like BW is one the last white knights; Don Quixote, fighting the windmills.
I salute you for your unerring misguided faith, it is foolishness in the end.

Until mechcon I wait.

#65 BLOOD WOLF

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Posted 24 November 2016 - 02:45 PM

View PostHaakon Magnusson, on 24 November 2016 - 02:29 PM, said:


Seriously it is players fault what LT ended up being? Damn those 18 people who dared to wish for new weapons and named LT as one they want to see on their mech (I don't actually think it is SO bad, but the effect of the LT is rather bad on the whole. So I agree, it missed the mark.)


I don't think those guys knew what the long tom was supposed to do. I never asked for it, but it was an idea, and they went with it. an artillery barrage would have been better. although there are situations I can see where the long tom has a place.

Edited by BLOOD WOLF, 24 November 2016 - 02:49 PM.


#66 Carl Vickers

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Posted 25 November 2016 - 12:09 AM

View PostiLLcapitan, on 24 November 2016 - 11:43 PM, said:


Yes, the longtom should be dropped on 90% of your forum posts.


Burn

#67 FallingAce

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Posted 25 November 2016 - 05:00 PM

Back on topic

Forgot to include dedicated faction warfare events.

PROVE YOUR ALLEGIANCE 2
APR 29th - May 16th

OPERATION FRONTLINE
Jun 30th - Jul 11th

OPERATION FRONTLINE 2
Sep 9th - Sep 20th

NOVA-VEMBER EVENT
Nov 8th - Nov 15th

4 dedicated events in 12 months

Edited by FallingAce, 25 November 2016 - 05:03 PM.


#68 MischiefSC

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Posted 25 November 2016 - 06:43 PM

I have a couple of Greenlight games I really enjoy. Most have a team of less than 12 running them. Most have way more content and more complex content than MWO. Most release monthly (or faster) patches with better changes and content. When something doesn't work it's ofyen fixed the next day, really big issues (something akin to LT) in a couple of days.

What really sets MWO apart, CW especially, for me is how absolutely divorced PGI is from it. I was a GM/builder/support on a few MMOs. Underlight, Ultima Online, Asherons Call, others you've probably never heard of. However even with 100s of thousands of subs and very, very primative tools we were more aware of player feedback. UO for example was a total cluster - you don't even want to know. A lot of fights over what it was supposed to be. However the mistakes that were made were, in their way, intentional and they generally made a big game segment happy.

PGI checked out years ago and we keep paying them. We have the game we have because this is what we keep paying them to provide. That's it.

#69 nehebkau

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Posted 26 November 2016 - 07:13 AM

View PostMischiefSC, on 25 November 2016 - 06:43 PM, said:

PGI checked out years ago and we keep paying them. We have the game we have because this is what we keep paying them to provide. That's it.


While I hate how PGI seems to have not really thought about how things should be done My choice is supporting an average (at best) product or not having anything mechwarrior at all. Easy choice from my standpoint.


I think PGI's failure with FW came from where they started. They viewed FW as an extension or add-on to the existing game. In reality, FW needed to be run like a completely separate project, something new, that hooked into the old system. Too much of the compromise they had to make was because of QP/GP.

#70 Tordin

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Posted 26 November 2016 - 07:49 AM

The long tom should have been only avaiable for the (competent) company leader and could only be used a few times (1-3) with maybe a few minutes cooldown, more damage but mcuh less aoe. There, one solution!
But were it so easy....

Also if there were some sense of logistics, unit leaders could buy long toms from some kind of in-game market. Make it kinda expensive atop of that.

Edited by Tordin, 26 November 2016 - 07:50 AM.


#71 BLOOD WOLF

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Posted 26 November 2016 - 07:49 AM

View PostiLLcapitan, on 24 November 2016 - 11:43 PM, said:


Yes, the longtom should be dropped on 90% of your forum posts.

just gonna ignore and report post like this. Risking getting banned from the forums for going back and forth with people like you is not worth it anymore. Even if I wan't to make snarky comments, just not worth it.

#72 Commander A9

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Posted 26 November 2016 - 04:35 PM

I think all the energy invested into forum-warrioring could be better invested into actual warrioring on the battlefield.

So let's say we get back onto the field and settle things the old-fashioned way?

Justice by combat!

#73 MischiefSC

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Posted 26 November 2016 - 04:52 PM

View PostCommander A9, on 26 November 2016 - 04:35 PM, said:

I think all the energy invested into forum-warrioring could be better invested into actual warrioring on the battlefield.

So let's say we get back onto the field and settle things the old-fashioned way?

Justice by combat!


Forum posts get a response faster tham FW matches drop.

Forum Warfare is better balanced and often more entertaining.

Without question Forum Warfare gets more dev time and attention. The last forum issue got fixed way faster than LT did for example.

At this point forums are more fun than CW. Faster drops, better balance and fresher content.

#74 Livewyr

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Posted 26 November 2016 - 06:22 PM

I wanted a long tom. (Note: not this long tom.)

I wanted both the snubnose that I could mount onto a mech, and I wanted a player controlled heavy barrage that would be map designated by the Company commander, with a time delay and an air raid siren.

Not this abortion of a algorithm based moab wannabe. (This garbage was just indicative of lazy design work.)

Honestly, this game just has a long series of design abortions. (It started out so well too... and started to die Dec 4 2012.. a black Tuesday.)

#75 Natred

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Posted 26 November 2016 - 06:43 PM

I think we can all agree that something has to be done with faction war. Someway of incorporating more immersion and the feeling that we are part of something bigger.

The way it currently stands is a quick play with a narrower pass for each teams to travel down and 4 "lives". Merc contracts only last a week? Mercanary contracts should last month's or year. The amount of time it would take for a unit to move their assets to another planet would take months.. think a faction would allow a Mercenary unit that flip flopped every week to fight for them after spending valuable resources to allocate them to the area of interest.

That being said the loyalist side is greatly undiminished and it's know in the community that going "merc" is the way to go. Not to mention clans have always had a disdain for mercenary units based on their loyalty to money and I do not see them hiring mercs. It appears since mwomercs.com is their Url it has translated to the biases in faction play.

#76 Cox Devalis

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Posted 28 November 2016 - 02:58 AM

Is there any longtom in CW? Why are you talking about it?

#77 FallingAce

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Posted 28 November 2016 - 11:30 PM

Don't even know what to say after reading this.

From 1 year Ago
http://massivelyop.c...aunch-and-more/

Quote

December 16, 2015 MJ Guthrie

Bullock described Phase 3 as twice as big as both one and two combined. In his words, this third phase adds more depth, giving players a reason to care about planets as well as providing easier access for solo players and PuGs. Both Bullock and Ekman talked about watching factions spread throughout the innersphere as they conquer territories and reap the benefits from controlling planets.

Bullock expressed that his favorite aspect of the incoming changes in Phase 3 is community warfare. “There’s nothing funner in MechWarrior Online than getting in a really great community warfare match,” he said. “Because it’s essentially 12v12 x 4, so really 48 versus 48.”

Phase 3 is such a big deal because “it’s the most important overarching gameplay that we have in MechWarrior Online. It’s the deepest gameplay we have.”



#78 Carl Vickers

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Posted 28 November 2016 - 11:57 PM

View PostBLOOD WOLF, on 26 November 2016 - 07:49 AM, said:

just gonna ignore and report post like this. Risking getting banned from the forums for going back and forth with people like you is not worth it anymore. Even if I wan't to make snarky comments, just not worth it.

By quoting it you totally ignored it, GG as usual.

#79 Haakon Magnusson

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Posted 29 November 2016 - 05:33 AM

View PostBLOOD WOLF, on 24 November 2016 - 02:45 PM, said:

I don't think those guys knew what the long tom was supposed to do. I never asked for it, but it was an idea, and they went with it. an artillery barrage would have been better. although there are situations I can see where the long tom has a place.

Exactly they weren't asking for it in FW as it was implemented, but you can't then go and point "Look here, players asked for it, that's why you got it."

I am fairly certain player or ten have asked one time or another any old dumb thing. Or good thing.

It is the fact if many have asked for stupid or good things, then some poor shcmuck might think that it's a good idea and you get to blame players. (And they (PGI) just should know enough about their game NOT to implement too dumb things into it. Though LT looked and sounded cool, so it might have seemed like a good idea :) They should have reacted more swiftly to the public outcry about!)





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