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Warp/speed Hacks Or Lag?! Tier 5


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#1 Arugela

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Posted 21 November 2016 - 05:37 AM

Is anyone experiencing what seems like warp and speed hacks? I know I see it on small mechs that when you try to fire on them will suddenly warp several buildings back and be in a new location and shoot allies in the back. But I'm seeing it on Direwolves and other similar mechs now also. The more I play my spirit bear the more I see them move to locations they should not be. And it's always multiple mechs per game. I go around two mech with one in front. I turn around in a matter of half a second and the front mech(assaults usually) are now as far behind me as they were in front when they never turned around. And these mechs were 3-4 mechs ahead of the other. There are serious problems with this game atm. I am seeing it constantly. Other problems are them going backwards faster than I go foward with masc.... some case it could be faster mediums but other cases it's King Crabs.. Did they just get a turn rate bonus also? I normally went faster around them. That could be a side thing. The warping is absolutely there and it is making my gametime completely pointless. There is no purpose to Masc while these hacks are running. Are they addressing these things at all. I'm assuming some of it is low tier, but this should not be an issue. It is literally every game. There is always someone doing this for me. Multiple people. This is not an exaggeration. It is clear teleporting. You can watch them do it.

This is in Tier 5 BTW.

I payed for these mechs. This crap has no business going on at this frequency. It's literally every game. And you cannot use Masc to try to get behind mechs when they can all teleport and a constant frequency. This stuff needs to be stopped and it needs to be stopped now!

And they are not mechs touching each other. It is always mechs warping to the most advantageous position at the most advantageous range. Side or back and right where they need to be.

Edited by Arugela, 21 November 2016 - 06:01 AM.


#2 El Bandito

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Posted 21 November 2016 - 05:53 AM

Saw a Spider in Tourmaline running perfectly fine, but when he was the last guy left and under focused fire, he did several rapid short teleportation in succession. I wasn't the only one who noticed it, and we talked about the possibility of hacks.

Edited by El Bandito, 21 November 2016 - 05:53 AM.


#3 VorpalAnvil

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Posted 21 November 2016 - 05:55 AM



#4 Arugela

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Posted 21 November 2016 - 06:07 AM

I've seen outright blatant warp hacking where a light mech will constantly teleport from mech to mech and shoot them in theri backs. They will teleport like 250-500m to the rear every time he gets shot and from Mech to Mech no matter what the distance. There is absolute blatant use of these hack out there. and it is growing constantly. I can't play my Spirit bear at all anymore because it's a constant problem. and it's the assaults too. I literally can't play without getting alpha in the back after I put the work to get the advantage with Masc on my SB then have a KDK-3 or something teleport 500m behind me from 500m in front of me and wipe out most of my armor and structure.

They need to start prosecuting these hack makers and possibly users until it stops. It's one thing to make them for single player stuff that has always been made. Which can be fun or even add to a game. But when you get to online play and peoples time and money is being affected there is no excuse for this.

Edited by Arugela, 21 November 2016 - 06:14 AM.


#5 Besh

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Posted 21 November 2016 - 06:14 AM

View PostArugela, on 21 November 2016 - 06:07 AM, said:

I've seen outright blatant warp hacking where a light mech will constantly teleport from mech to mech and shoot them in theri backs. They will teleport like 250-500m to the rear every time he gets shot and from Mech to Mech no matter what the distance. There is absolute blatant use of these hack out there. and it is growing constantly. I can't play my Spirit bear at all anymore because it's a constant problem. and it's the assaults too. I literally can't play without getting alpha in the back after I put the work to get the advantage then have a KDK-3 or something teleport 500m behind me from 500m in front of me and wipe out most of my armor and structure.

They need to start prosecuting these hack makers and possibly users until it stops. It's one thing to make them for single player stuff. Which is fun. But when you get to online play and peoples time and money there is no excuse for this.


I would be interested in your location, on which Server(s) you play, the specs of your Internet connection ( upload/download ), whether its a shared connection ( do more devices in your household connect to your router at the same time you are playing MW:O at ? ), and how you connect to your router ( wifi/cable ) . Also, what is your average Ping when you play MW:O ?

In addition, your PCs specs ( CPU, RAM, GPU, OS ) would also be interesting .

NOT saying what you experience is due to your connetion or PC . Its very much possible you see blatant hacking/lag switching/whatever . Just starting to cover the Bases .

Edited by Besh, 21 November 2016 - 06:20 AM.


#6 Johnny Z

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Posted 21 November 2016 - 06:18 AM

View PostBesh, on 21 November 2016 - 06:14 AM, said:



I would be interested in your location, on which Server(s) you play, the specs of your Internet connection ( upload/download ), whether its a shared connection ( do more devices in your household connect to your router at the same time you are playing at ? ), and how you connect to your router ( wifi/cable ) . Also, what is your average Ping when you play MW:O ?

In addition, your PCs specs ( CPU, RAM, GPU, OS ) would also be interesting .

NOT saying what you experience is due to your connetion or PC . Its very much possible you see blatant hacking/lag switching/whatever . Just starting to cover the Bases .


He can say what ever he wants. If no one else is seeing it then who cares. I have made completely honest complaints before.

As it stands I only know what I see and it isn't any worse now then ever and I think hackers are getting banned or changing their names.

Cant be helped that 1 cheat can ruin a match for 23 other people and if he keeps doing it the damage is worse.

Edited by Johnny Z, 21 November 2016 - 06:21 AM.


#7 Besh

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Posted 21 November 2016 - 06:21 AM

View PostJohnny Z, on 21 November 2016 - 06:18 AM, said:

He can say what ever he wants. If no one else is seeing it then who cares. I have made completely honest complaints before.

As it stands I only know what I see and it isn't any worse now then ever and I think hackers are getting banned or changing their names.


How is that anyhow related to me starting to examine possible causes of his observations ?
Additionally, I DO care ! Else I would not have posted what I did .

Edited by Besh, 21 November 2016 - 06:23 AM.


#8 Johnny Z

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Posted 21 November 2016 - 06:24 AM

View PostArugela, on 21 November 2016 - 05:37 AM, said:

Is anyone experiencing what seems like warp and speed hacks? I know I see it on small mechs that when you try to fire on them will suddenly warp several buildings back and be in a new location and shoot allies in the back. But I'm seeing it on Direwolves and other similar mechs now also. The more I play my spirit bear the more I see them move to locations they should not be. And it's always multiple mechs per game. I go around two mech with one in front. I turn around in a matter of half a second and the front mech(assaults usually) are now as far behind me as they were in front when they never turned around. And these mechs were 3-4 mechs ahead of the other. There are serious problems with this game atm. I am seeing it constantly. Other problems are them going backwards faster than I go foward with masc.... some case it could be faster mediums but other cases it's King Crabs.. Did they just get a turn rate bonus also? I normally went faster around them. That could be a side thing. The warping is absolutely there and it is making my gametime completely pointless. There is no purpose to Masc while these hacks are running. Are they addressing these things at all. I'm assuming some of it is low tier, but this should not be an issue. It is literally every game. There is always someone doing this for me. Multiple people. This is not an exaggeration. It is clear teleporting. You can watch them do it.

This is in Tier 5 BTW.

I payed for these mechs. This crap has no business going on at this frequency. It's literally every game. And you cannot use Masc to try to get behind mechs when they can all teleport and a constant frequency. This stuff needs to be stopped and it needs to be stopped now!

And they are not mechs touching each other. It is always mechs warping to the most advantageous position at the most advantageous range. Side or back and right where they need to be.


Use the complaint button. If a bunch on same team do or who ever it is gets enough complaints it gets looked into. I assume as much anyway.

View PostBesh, on 21 November 2016 - 06:21 AM, said:



How is that anyhow related to me starting to examine possible causes of his observations ?
Additionally, I DO care ! Else I would not have posted what I did .


Because if hes facing hackers he doesn't need the third degree from a stranger. Not to mention this game does have those problems like every other game.

If a player thinks someone is hacking, they almost most certainly are.

If hes lying or trolling then hes the bad guy in all this.

Last of all lag can make things look like hacks that are not, but if a player sees someone hacking its not hard to tell.

Edited by Johnny Z, 21 November 2016 - 06:28 AM.


#9 Tarogato

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Posted 21 November 2016 - 06:30 AM

When mechs collide with one another, they always teleport through each other, as the server doesn't recognise solid collisions between mechs. Sometimes, if the collision isn't resolved immediately, the mechs will continuously teleport until they are no longer seen by the server as colliding.

This is surely what you are seeing, as there is no teleport hack in this game. Position is server-authoritative, which means players can only move within the constrains of their mech's limits. Lagswitching is a real thing, but in this game, abusing one hardly helps you more than it hurts - as when you are lagging, you teleport on your own screen as well, which makes shooting accurately completely impossible. If you suspect anybody is trying to exploit lag in some way, feel free to report them using the in game report feature.

#10 Arugela

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Posted 21 November 2016 - 06:49 AM

It's definitely not from collision. That is why I said they were standing far apart. I get collistion stuff if allies run under me. Oddly I don't as much if enemies run into my mech... In many case nobody has collided period the entire match because it just started.

All of the case I see that I call hacks are always no collision. As in it's not possible as they have literally 250-500m of distance at all times. And I've seen video of runner warping back and forth as they run and them saying it's hack. It's not that sort of thing which could easily be lag. It's always from static position to static position basically. They get tapped they warp. They are getting caught in the rear they warp. And always from a good distance. Like near max distance of my short range weapons or more. Sometimes much more. And nobody else is near them. Not even their teamates. Happens more obviously when they are the last guy. But as a Spirit bear specifically I see it a lot more because I can burst to their rear. And it's basically 1-2 of 4 assault mech in a match anymore... so it's about impossible to play a big masc using weapon like the KDK-SB.

How could they possible be warping over 500m from lag? Let alone to ideal firing positions nearly every time.

And many times other people see it. Especially when it's the last mech. Everyone is responding in good cases at the same time so if its' lag we are getting identical lag. the problem is, the assault mech in particular, are using it during the whole match to inflate their game. So they are in a crowd and it's hard to report in the constant fire and confusion.

And, I'm sorry, but there is absolutely teleporting hacks in this game. It is not collision. It is crystal clear when you see it what they are doing. So, no, it is not surely what I am seeing.

If it were collision base how could a KDK-3 go 500-1k meters in a split second from one side of you to another? The mech is not at a false initial position because he is responding to me running around him exactly as he should. He simply decided to activate a hack and warp because I hit Masc and started circling him and his ally. If he turned he would have been shot in the back by my allies. So he warped to my rear to avoid it. Exactly what warp hacker would desire to do in that situation. There is teleport/warphacking in this game and it is being abused constantly. you just have to be in a position to see it. and they even magically choose the position where no mechs had previously been or been close to getting close too... It's even more obvious.

Edited by Arugela, 21 November 2016 - 07:01 AM.


#11 Johnny Z

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Posted 21 November 2016 - 06:57 AM

View PostArugela, on 21 November 2016 - 06:49 AM, said:

It's definitely not from collision. That is why I said they were standing far apart. I get collistion stuff if allies run under me. Oddly I don't as much if enemies run into my mech...

All of the case I see that I call hacks are always no collision. As in it's not possible as they have literally 250-500m of distance at all times. And I've seen video of runner warping back and forth as they run and them saying it's hack. It's not that sort of thing which could easily be lag. It's always from static position to static position basically. They get tapped they warp. They are getting caught in the rear they warp. And always from a good distance. Like near max distance of my short range weapons or more. Sometimes much more. And nobody else is near them. Not even their teamates. Happens more obviously when they are the last guy. But as a Spirit bear specifically I see it a lot more because I can burst to their rear. And it's basically 1-2 of 4 assault mech in a match anymore... so it's about impossible to play a big masc using weapon like the KDK-SB.

How could they possible be warping over 500m from lag? Let alone to ideal firing positions nearly every time.

And many times other people see it. Especially when it's the last mech. Everyone is responding in good cases at the same time so if its' lag we are getting identical lag. the problem is, the assault mech in particular, are using it during the whole match to inflate their game. So they are in a crowd and it's hard to report in the constant fire and confusion.

And, I'm sorry, but there is absolutely teleporting hacks in this game. It is not collision. It is crystal clear when you see it what they are doing. So, no, it is not surely what I am seeing.


I don't see this as a common thing or ever. Some lag teleporting extremely rarely, like extremely rarely. Anything else is not something I am sure of except to say an Awsome kept up to my 140km top speed Raven once somehow and a couple other strange happenings and this is since closed beta.

Hackers are perma banned by the way.


Edited by Johnny Z, 21 November 2016 - 06:57 AM.


#12 Bombast

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Posted 21 November 2016 - 06:57 AM

I'm afraid until you have recordings of it, it's not cheating. You are just perfectly describing lag.

Edited by Bombast, 21 November 2016 - 06:58 AM.


#13 Rushin Roulette

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Posted 21 November 2016 - 06:59 AM

The only time I see any sort of speed hack like behaviour is when a player has a dc. In very rare cases the mech will be stuck walking forwards and continue to accelerate indefinitely.
This happened to a unit mate of mine a few months back in cw. He had a dc and a few seconds later his dire whale shot past our mediums at around150 kph bang smack into the still closed gates and did not stop trying to run through them. A bit later he finally reconnected only to see his mech standing in front of the gate with all his torso armour stripped and his internals dark orange.

Edited by Rushin Roulette, 21 November 2016 - 07:00 AM.


#14 Tarogato

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Posted 21 November 2016 - 07:05 AM

Yeah, I've never seen anything like you describe.

https://obsproject.com/

Install this and record all your games. It's free and pretty easy to use.

#15 Arugela

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Posted 21 November 2016 - 07:09 AM

I'll have to try to record stuff.

The other reason I see it more also may be that I use pressure tactics and push alot. So most people sit back and never make these hackers use the hacks. I always make sure to pressure enemies on the sides and rear so I tend to bring it out of them.

Edited by Arugela, 21 November 2016 - 07:09 AM.


#16 xSleeZyx

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Posted 21 November 2016 - 07:09 AM

I've never seen such things, other than when lagging / collision between mechs then u warp around eachother slightly until server catches up.

And i'm sort of in your tier aswell. just Shy of short into t3 soon. So i still face t5 ppl.

I always record my games, gonna go through my library and see if i can find something to show what i mean.
I've however noticed mechs getting stuck in the air and then immedietly pop down when using JJ's which is a lagg issue.
Hitreg is also wonky at times.

#17 KingCobra

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Posted 21 November 2016 - 07:11 AM

OP I have seen what you are describing in a few matches but I would think it is server related as the MWO servers for the last month have been very laggy I would assume the servers this game is run on are badly in need of a upgrade or there just worn out.

#18 Arugela

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Posted 21 November 2016 - 07:12 AM

There was on light that stick out for me that had JJ's but warped from ground to ground position until he later started using them as his hacks seemed to be failing him. Unless it missed the entire JJ from lag it was a hack. and we later saw him JJ and everyone I think saw the warping and noted it. But it was a while back. It was a last man standing scenario.

The mech literally had an instant warp to position impossible for JJ. It was instantaneous and he was turn around every time the smallest damage knocked him. It was like the warp hack was macroed to detect damage. You can't JJ with lag that fast as far as I know. Everyone thought he was hacking..

Edited by Arugela, 21 November 2016 - 07:14 AM.


#19 Johnny Z

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Posted 21 November 2016 - 07:17 AM

View PostArugela, on 21 November 2016 - 07:12 AM, said:

There was on light that stick out for me that had JJ's but warped from ground to ground position until he later started using them as his hacks seemed to be failing him. Unless it missed the entire JJ from lag it was a hack. and we later saw him JJ and everyone I think saw the warping and noted it. But it was a while back. It was a last man standing scenario.

The mech literally had an instant warp to position impossible for JJ. It was instantaneous and he was turn around every time the smallest damage knocked him. It was like the warp hack was macroed to detect damage. You can't JJ with lag that fast as far as I know. Everyone thought he was hacking..


Don't worry about it then.

You got a clean account and he is the one that has to worry. Stick with a clean account long enough and you will be at the top. Any mechs you want or what ever, and no worries. Enough practice and you will give anyone a good fight.

I have some of the highest legit scores. I still have really bad matches sometimes. I also am a favourite of trolls/cheats. But I can handle it. :)

Edited by Johnny Z, 21 November 2016 - 07:25 AM.


#20 Tarogato

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Posted 21 November 2016 - 07:48 AM

How about this?

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