How To Buff Is Streak-2
#1
Posted 22 November 2016 - 05:00 AM
I think it should be fastest of all missiles, have at least 540m range, and have tight spread.
#2
Posted 22 November 2016 - 05:04 AM
Honestly, at first I was joking, but this might actually work...
#3
Posted 22 November 2016 - 05:06 AM
Take the A-SRM2 - you get a reduction in spread - well the spread can already be ignored - 2 crits 2 tons
Now you have the Streak SRM - with lock-on - fire forget mechanic. 1 crit 1.5tons
A reduced spread will bring us back were we already were (all SSRM go for the CT)???
So you can dodge and twist while streaming full pro missiles into a target - and a alpha deals as much damage as a two gauss rounds.
This game need a complete overhaul of all weapon stats - and in several cases the mechanic too (Flammer, Machine Guns, Ultra ACs, LRMs, Streak SRMs, SRMs)
Edited by Karl Streiger, 22 November 2016 - 05:08 AM.
#4
Posted 22 November 2016 - 05:10 AM
The spread was made wider because in closed beta it favoured the torso's to much.
Really the only option is to just reduce cool down
#5
Posted 22 November 2016 - 05:11 AM
The same (decreased but not entirely eliminated spread) is already used as a balancing mechanic for LRM's.
#6
Posted 22 November 2016 - 05:31 AM
The only viable build is the Archer 5W, you prolly saw my video already. I finally did try the BJ-2(L), the only Mech with a quirk on Streaks and it just don't work, I mean you can do better.
So yes Streaks still miss a little something and that something is the non-sense seek of every single missile. You fire one so 2 missiles comes out, one goes to the foot, the other goes to an arm, what kind of tech is this? That's broken.
#7
Posted 22 November 2016 - 05:36 AM
Just say'n.
#8
Posted 22 November 2016 - 08:02 AM
Cathy, on 22 November 2016 - 05:10 AM, said:
Actually, the Aim-120 found more room for more propellant by decreasing the size of the electronics. The Clan streaks are noted as having more advanced electronics, which allow them to have so many fire and track at the same time, so they probably did that as well.
#9
Posted 22 November 2016 - 09:48 AM
#10
Posted 22 November 2016 - 10:01 AM
#11
Posted 22 November 2016 - 11:38 AM
I get tired of all the crying about streaks
#12
Posted 22 November 2016 - 02:17 PM
The entire streak mechanic needs to get thrown out and redone. Make them more like the streaks from MW4- ripple-fire, tracking on the component the pilot was actually aiming at when the missiles fired. That means there would be: A. a chance to just miss completely, B. a chance for the targeted 'Mech to roll and spread the damage, and C. some element of actual skill involved in using the weapon.
#13
Posted 22 November 2016 - 05:55 PM
#14
Posted 22 November 2016 - 06:05 PM
Streaks 2, uacs, narc etc damn PGI don't have to be jealous from OPs.
Streak 2 540 meters lol ? Why equip srms4 ? Or AC2 ? or Even medium laser.
It's easy to make a weak weapon strong, isn't easy to make a weak weapon strong without destroy rest of balance ...
#15
Posted 23 November 2016 - 01:52 AM
Yeonne Greene, on 22 November 2016 - 05:55 PM, said:
70% striking CT? I'm not sure if I'm able to hit the enemys CT in 70% of all cases with a AC20.
Really fire and forget weapon have to die - make them Torpedo style granting some inertial guidance and minimal tracking, let speed make the difference between a Streak and a SSRM launch. and if a SRM should go for CT it should be the ASRM2 raterh than the SSRM2
#16
Posted 23 November 2016 - 03:31 AM
I'd vote to make Streaks target the component you were aiming at the moment you shot.
Streak 4s and 6s could be balanced via spread and cooldown.
#17
Posted 23 November 2016 - 05:36 AM
#18
Posted 23 November 2016 - 06:09 AM
Karl Streiger, on 23 November 2016 - 01:52 AM, said:
Really fire and forget weapon have to die - make them Torpedo style granting some inertial guidance and minimal tracking, let speed make the difference between a Streak and a SSRM launch. and if a SRM should go for CT it should be the ASRM2 raterh than the SSRM2
It was just an example number, it could start anywhere. And while I don't hit CT with 70% with an AC/20 (I do'nt really use AC/20), I do with almost everything else.
ASRM2 is a waste of tonnage, the missiles already bundle so close that striking CT with them is trivial.
#19
Posted 23 November 2016 - 06:27 AM
Yeonne Greene, on 23 November 2016 - 06:09 AM, said:
It was just an example number, it could start anywhere. And while I don't hit CT with 70% with an AC/20 (I do'nt really use AC/20), I do with almost everything else.
ASRM2 is a waste of tonnage, the missiles already bundle so close that striking CT with them is trivial.
Of course is ASRM2 a waste - but this is the wrong approach - because if a ASRM is already a waste of tonnage and should not be used - we really could reduce the number of weapon systems in MWO already.
Say - LRM10, AC5, PPC, Medium Pulse Laser and a Small Laser stay in game the other weapons are to be removed. Doesn't make sense? Of course not - so to fix the Streak SRM (if fixing is necessary - means you need to redo - all the other SRMs including Clan Launchers)
Just a hint (Artemis Guidance System for non guided systems.... who finds the mistake)
Edited by Karl Streiger, 23 November 2016 - 06:28 AM.
#20
Posted 23 November 2016 - 06:37 AM
Also, torso twisting will then have some of the missiles miss you since they fly in a mostly fixed pattern, and they'll have to loop back and explode in mid air.
And depending on your speed and distance, you might be able to outrun some of the missiles on a perpendicular path.
Edited by MadHornet, 23 November 2016 - 06:42 AM.
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