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#161 Hunka Junk

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Posted 25 November 2016 - 07:06 AM

View PostAlienized, on 25 November 2016 - 06:51 AM, said:


and the players are the singer? Posted Image


Yes?

As I grow older. I like to think that you can't poo poo a whole genre. Scandinavian doom metal is one of the genres I still can't really find a single song that I think is OK.

That said, I think the singer is pointing out his unhappiness. The problem is that I think he might actually be happy about his unhappiness, which is one of several reasons I'm not gonna chill and listen to that.

#162 dervishx5

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Posted 25 November 2016 - 07:09 AM

View PostHunka Junk, on 25 November 2016 - 07:06 AM, said:


Yes?

As I grow older. I like to think that you can't poo poo a whole genre. Scandinavian doom metal is one of the genres I still can't really find a single song that I think is OK.

That said, I think the singer is pointing out his unhappiness. The problem is that I think he might actually be happy about his unhappiness, which is one of several reasons I'm not gonna chill and listen to that.


Pfft, the Dutch.

#163 Hunka Junk

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Posted 25 November 2016 - 07:14 AM

View Postcazidin, on 25 November 2016 - 07:06 AM, said:


They are stuck with MW:O. They lack the resources, funding and personnel to develop a secondary title


I 100% disagree. This is an 8 million dollar outfit who already got called out on making another title while not finishing this one.

They're totally funding another title.

When it finally gets established they're funding another title, certain people will just say that's what devs do.

View Postdervishx5, on 25 November 2016 - 07:09 AM, said:



Heh. I can appreciate them, but they're only half Scandinavian.

#164 BLOOD WOLF

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Posted 25 November 2016 - 07:14 AM

View PostHunka Junk, on 25 November 2016 - 07:12 AM, said:


They're totally funding another title.


I wouldn't be surprised,

#165 Roughneck Cobra

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Posted 25 November 2016 - 07:16 AM

If they are funding anything outside MWO with the Mech packs being bought and frankly begged for by an Owner of PGI - See twitter posts of Russ - That should be a red flag on Reddit for people put their refunds in now, pull the funding plug out if MechCon doesnt deliver, words are meaningless at this point, actual lines of code matter.

#166 Alienized

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Posted 25 November 2016 - 07:18 AM

View PostHunka Junk, on 25 November 2016 - 07:06 AM, said:


Yes?

As I grow older. I like to think that you can't poo poo a whole genre. Scandinavian doom metal is one of the genres I still can't really find a single song that I think is OK.

That said, I think the singer is pointing out his unhappiness. The problem is that I think he might actually be happy about his unhappiness, which is one of several reasons I'm not gonna chill and listen to that.


he actually is more of a narrator that tells a story.
its a conceptalbum about how the light and his absence is influencing different species.
happy or not has nothing to do with it :D

the records before ("Of Breath and Bone" and also "stone's reach" are masterpieces just like vessels) are slightly different than this one. i enjoy his narrative growling alot tho. perfect to tell a story.

#167 C E Dwyer

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Posted 25 November 2016 - 07:21 AM

Its actually quite depressing that a post I wrote got to the top, and that the Tops posting count is a whole two here, hardly followed Smedley's example over at S.O.E when he worked there.

I'm not really sure what to put, so I'm just going to ramble.

Do I believe the final word.

Frankly no, sadly it's the way business works, in many cases it's basically morally dishonest, but inside the law, and if the company is big enough they actively employ people to find ways to circumnavigate laws and taxes, that would put them in court.

Currently the British Home Secretary, Amber Rudd, the person in charge of chasing down off shore tax avoidance, and making them pay the fair share of business taxes, has a history of being a C.E.O in companies set up by her family and friends in tax havens and off shore accounts, a few going to the wall with massive debts.

So like that's ever going to happen

You can find the whole grizzly tale in an issue of Private Eye, sorry don't have an online account with the magazine to link you directly.

Back in the 80's when the U.S were first developing stealth bombers, one of them came down in I believe the Nevada desert, until the Pentagon issued a statement of we categorically deny the existence of a stealth aircraft, none actually knew for certain they were being developed but those making them.

You look at how HBS, NGNG, P.G.I, are all linked either formally or informally, I see no reason why it shouldn't be true, no matter how hard that is decried.

NGNG take a lot of flak here, NGNG are more than two people, and one does have to question why they put up with two of their high profile people on the pay roll of another company, I wouldn't stand for it, but that's my view, and I don't have to deal with it.

What has been made clear by Bombadils post about that interview being unscripted, is that the pod casts around here, are scripted and valueless.

What was apparent is the guy that was doing the interview is very good at his job, though I found his mannerism's very smarmy he got them both saying perhaps more than they should have been with a gentle stroking of ego's

Thing is, it never bothered me until that interview, it's how business is done, maybe it was the catalyst that's finally sparked my suppressed disgust with how this games been developed and the attitudes of those in control of it.

I'm not one of these people that needs an I hate you forever moment, hell when I gave up my 40 a day smoking habit, people didn't notice for nearly two weeks and that was 14 years ago same went for the booze, I went from six pints a day down to being virtually tea total I got a beer out the fridge I think it was four weeks ago now, much to the grumbling of my girl friend to drink it all so there's room for the Christmas food.

The 90 days, the island comments, they've all built up, the JJ nerfs, the map voting system, PSR introducing mechs that were clearly going to cause issues, then maximising those issues, with high hard point mounting, it's all effected my ability to get enjoyment out the game, and I should point out most of them happened after I.G.P.

These forums do magnify those feelings, I've never know for all the passion for a franchise, so much negativity, and as much as a lot of it is justified, a greater amount is deliberately stirred up by people with I hate P.G.I agenda, that want the game to fail for their own puerile gratification.

That said, I really am tired of big announcements, of the next big thing, promised in "The Fall" and getting half made features, and modes a week before Winter just to say look we did it on time !

I don't think I'm the only one on these forums, that still plays and pays, that is seeing Mechcon as make or break time, and it needs to be items with substance, and not just a power point of something vague in the future

#168 Hunka Junk

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Posted 25 November 2016 - 07:35 AM

I'm with you.

Mech Con is make or break.

Not only that, but they decided it would be so by going radio silence about a whole quarter year of development.

If the big announcement is about what they're now going to develop, then I'd rather wait for another developer.

If the big announcement comes down to a pile of stuff we already know about and don't particularly care about, then see above.

#169 Tordin

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Posted 25 November 2016 - 07:48 AM

View PostKin3ticX, on 25 November 2016 - 01:23 AM, said:

Nobody cares about IGP theories

I am actually kinda surprised 1 tinfoil post can summon three PGI devs


Surprising, out of the blue but also simultaneously expected.

Posted Image

#170 Bombast

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Posted 25 November 2016 - 07:54 AM

View PostTordin, on 25 November 2016 - 07:48 AM, said:

Surprising, out of the blue but also simultaneously expected.

Posted Image



#171 Jun Watarase

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Posted 25 November 2016 - 08:03 AM

View PostHunka Junk, on 24 November 2016 - 04:00 AM, said:

I didn't know that the NGNG guys are community managers.

https://soundcloud.c...and-daeron-katz

56:00 onward

Starts about Tina but makes very clear that they are also community managers.

Talks about all the great direct feedback they've gotten and passed on to the devs.


The vast majority of players, the ones who dont have any "insider" contacts with the devs, don't even know these community managers exist or have any way to contact them.

How could they possibly have gotten any direct feedback of note?

Are they counting "tweets to Russ" as direct feedback?

#172 cazidin

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Posted 25 November 2016 - 08:25 AM

View PostHunka Junk, on 25 November 2016 - 07:35 AM, said:

I'm with you.

Mech Con is make or break.

Not only that, but they decided it would be so by going radio silence about a whole quarter year of development.

If the big announcement is about what they're now going to develop, then I'd rather wait for another developer.

If the big announcement comes down to a pile of stuff we already know about and don't particularly care about, then see above.


So, either way, and through their own making, PGI is basically ROL?

*ROL = Really Out of Luck.

#173 lazytopaz

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Posted 25 November 2016 - 08:40 AM

View PostJun Watarase, on 25 November 2016 - 08:03 AM, said:


The vast majority of players, the ones who dont have any "insider" contacts with the devs, don't even know these community managers exist or have any way to contact them.

How could they possibly have gotten any direct feedback of note?

Are they counting "tweets to Russ" as direct feedback?


History of those tweets prove to be the only (sort of) reliable source of direct way of contact/reply.. with any sort of response that doesn't include silence and/or replying to most tedious questions.

So yeah we have community managers... that don't do any community management at all, apart from maybe locking threads.

#174 Peter2k

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Posted 25 November 2016 - 08:44 AM

View PostBill Lumbar, on 24 November 2016 - 07:51 PM, said:

Its like I bought into Warhammer40K eternal crusade and I haven't played it in months... I mean months man! Their have been updates, and content added like today even, but Idk.... something about it. Just makes me not wanna play it. Posted Image


Just looked that title up
On first page for rating the game

Quote

It's secretly just warhammer: space marine: mechwarrior online edition
The devs are extremely slow, overpromising ♥♥♥♥. They said eldar in november 2015, then december 2015, then february 2016. They finally came out 3-4 months after that and with so little polish it was comical


This is so funny
MWO edition ;-)

#175 Bill Lumbar

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Posted 25 November 2016 - 09:04 AM

View PostPeter2k, on 25 November 2016 - 08:44 AM, said:

Just looked that title up
On first page for rating the game



This is so funny
MWO edition ;-)


IKR!!! I had such high hopes for WH40K EC...... Loved the concept they pitched on the open world, big battles, battles that matter and set your guild up for many things within the world you are fighting for. I didn't back it when it very first came out, I bought into the beta before release for about 50 bucks. Then I played it, and I have to say, the game that I downloaded isn't worth $20 bucks as it stood several months ago. Has it changed with the new updates I just got news in an email the other day, who knows... I don't because I still haven't logged in to play it yet.

#176 Hunka Junk

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Posted 25 November 2016 - 09:25 AM

View Postcazidin, on 25 November 2016 - 08:25 AM, said:


So, either way, and through their own making, PGI is basically ROL?

*ROL = Really Out of Luck.


Can't really say for sure. They could be RIL

IF Mech Con is all they've mad it out to be, the playerbase might skyrocket, content long requested might flood in and be ready to play, and critics might be silenced.

On the other hand, the megafans taking the time and money to travel to Mech Con are not a bunch of third graders, nor are they some randoms who play for joy and ignore the forums. Most of them are far more allied with BT than they are the devs.

They are stakeholders, and the majority of stakeholders will not be in attendance but awaiting an announcement about how our mech money has been spent.

If it's been spent on promises, buggy crap that we are expected to debug pro bono, and not actual bona fide output, then PGI is ROL.

#177 s0da72

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Posted 25 November 2016 - 10:02 AM

What is everyones expectations for this upcomming mechcon? I see a lot of comments mentioning that it is a make or break for them. I only know of a couple things PGI has mentioned over the last 6 months, maybe I've missed something. They mentioned something about a new skill system being added. I expect them to give dates as well as detailed info on changes. They also talked about adding 'buckets' to FW, basically updating the queue system. A year and a half late, but ok sounds like a step in the right direction although there are still many issues that go beyond that. What else? They mentioned something about a change to the assualt game mode in QP. This one has my attention, I'm hoping they are going share some information on this. If I hear they are adding new and improved turrets back in, I must say I will be disappointed. Am I missing anything? They've talked about a new turn based game coming out that uses mech's from this game, but I don't see how that's going to improve mechwarrior online. If it was a real time stategy game like mech commander I might be interested, but not really in a turn based game.

Well never say never, but I think anyone that is expecting some big change to be announced at mechcon is going to come away disappointed.

Edited by s0da72, 25 November 2016 - 10:03 AM.


#178 RestosIII

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Posted 25 November 2016 - 10:22 AM

View Posts0da72, on 25 November 2016 - 10:02 AM, said:

What is everyones expectations for this upcomming mechcon? I see a lot of comments mentioning that it is a make or break for them. I only know of a couple things PGI has mentioned over the last 6 months, maybe I've missed something. They mentioned something about a new skill system being added. I expect them to give dates as well as detailed info on changes. They also talked about adding 'buckets' to FW, basically updating the queue system. A year and a half late, but ok sounds like a step in the right direction although there are still many issues that go beyond that. What else? They mentioned something about a change to the assualt game mode in QP. This one has my attention, I'm hoping they are going share some information on this. If I hear they are adding new and improved turrets back in, I must say I will be disappointed. Am I missing anything? They've talked about a new turn based game coming out that uses mech's from this game, but I don't see how that's going to improve mechwarrior online. If it was a real time stategy game like mech commander I might be interested, but not really in a turn based game.

Well never say never, but I think anyone that is expecting some big change to be announced at mechcon is going to come away disappointed.


Battletech, the turn based game, is being made by HBS (Hair-Brained Schemes), not PGI. So they have nothing to do with it outside of selling mech models to HBS.

#179 Peter2k

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Posted 25 November 2016 - 10:29 AM

View Posts0da72, on 25 November 2016 - 10:02 AM, said:

What is everyones expectations for this upcomming mechcon? I see a lot of comments mentioning that it is a make or break for them. I only know of a couple things PGI has mentioned over the last 6 months, maybe I've missed something. They mentioned something about a new skill system being added. I expect them to give dates as well as detailed info on changes. They also talked about adding 'buckets' to FW, basically updating the queue system. A year and a half late, but ok sounds like a step in the right direction although there are still many issues that go beyond that. What else? They mentioned something about a change to the assualt game mode in QP. This one has my attention, I'm hoping they are going share some information on this. If I hear they are adding new and improved turrets back in, I must say I will be disappointed. Am I missing anything? They've talked about a new turn based game coming out that uses mech's from this game, but I don't see how that's going to improve mechwarrior online. If it was a real time stategy game like mech commander I might be interested, but not really in a turn based game.

Well never say never, but I think anyone that is expecting some big change to be announced at mechcon is going to come away disappointed.


Inverse kinematics has been pushed backs months now
It's when the feet of mechs angle with the terrain they stand on
Instead of floating on it kinda

There was talk about drop decks in quick play matches or something like that
Energy draw has been suspended

Edit
Hopefully more
Since we've been teased with it for a few months now

Edited by Peter2k, 25 November 2016 - 10:31 AM.


#180 Bombast

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Posted 25 November 2016 - 10:30 AM

View PostRestosIII, on 25 November 2016 - 10:22 AM, said:


Battletech, the turn based game, is being made by HBS (Hair-Brained Schemes), not PGI. So they have nothing to do with it outside of selling mech models to HBS.


But HBS will be at the con.


And wait for it...

Posted Image







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