Wintersdark, on 28 November 2016 - 09:10 PM, said:
probably, hell certainly. But I'd argue that their failure to make CW as it was originally envisioned is not because they lied, or because they set out to mislead.
Rather, I just think it was beyond their capabilities and/or resources. It's very doubtful they chose to make the hot mess we have, they just got here despite the best intentions. After all, it's in their best interest to make a fun and engaging CW, so obviously that was the goal.
I'd say, though, use of the word "promised" in these discussions is prone to problems. Designs shared for a creative work that has not yet been made are by their nature subject to change, and PGI certainly didn't use the word "promise" in any of their descriptions.
PGI is not innocent, but it does no good to act like a hurt child either. They're a business, nothing more or less. They set out to make CW, and they failed pretty spectacularly. They may fix it - I hope they can salvage something good - but I doubt it. Still, there were no promises. This is simply how game design - indeed, any creative work - is. You've got an idea of what you want, but the devil is in the details, in the execution. What you get is never what you wanted initially. Sometimes it's better, usually it's worse. In some cases (such as here) much worse.
Again, no absolution here, just reality.
PGI didn't set out to fail, they just failed. *Shrugs*. No malice.
Ya know, I've actually been thinking about this quite a bit. What could PGI have done in this position? Obviously we want them to be transparent and we want to not feel like we've been misled - but how misled were we really and how transparent could PGI have actually been?
Lets say IGP really was keeping PGI's hands tied on CW - obviously PGI could not say at the time, "
IGP wont let us work on it." Also, had they have said what might have been ostentatiously true, "
We've stopped all work on CW and are refocusing on things like 3PV" that likely would have created riots and PGI still wouldn't be allowed to say WHY they weren't working on CW - which was IGP.
Or alternatively, if they internally were not capable of realizing their dreams I am not sure publicly saying, "
Hey so we tried to make CW but it's way harder than we first imaged and we keep having huge setbacks" would have made sense either from a company standpoint.
If they were actually trying and failing and constantly being disappointed by internal setbacks and roadblocks - there might not be that much more they could have said to us. No company is going to say things that hurt their reputation - even if those things are true.
I think between these two points - company profile and publisher mandate - a case can be made that PGI was doing the best they could in a difficult situation. But the one thing that I'm not sold on is the amount of time it took. How hard is it to put units in-game? Or the phase 1 version of CW, sure even if it was beyond their control PGI can't just say "
this is all we could do in 700+ days" or "
We lied to you for 3 years because IGP made us so this is what we did in 3 months".
But the 700 days AFTER CW launched were telling. It took a long time for often minor tweaks to be made and the fundamental changes to the main game mode never really happened - even after Phase 3.
Edited by Mech The Dane, 29 November 2016 - 02:45 PM.