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Grid Iron Narc?


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#1 The6thMessenger

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Posted 02 December 2016 - 08:00 PM

So, i ran out of GI ideas that will not make it just some usual Hunchback build, i turn to NARC since the LRM10A didn't went well.

Fire Support GRID IRON

Although i don't know how useful 12 rounds of NARC will be.

#2 Snazzy Dragon

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Posted 02 December 2016 - 08:01 PM

SIGH

Honestly, grid iron is a bad mech to begin with, sooo.. why not I guess

#3 JediPanther

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Posted 02 December 2016 - 08:10 PM

Narc on the gi isn't bad. Narc does have that nice effect of showing whatever you hit to show up on mini map with in pugs matches can be one way of directing the other team members as to here-is-an-enemy. 12 rounds narc is plenty when you use it in brawls. Personally I find the narc fires slow as hell so it isn't useful to fire it at max range. I tend to use the narc on the rvn 3l since it has narc specific quirks and even then I still use the enhanced narc module to increase the firing speed of the narc.

You're one of the few people I've seen who use a std with no case. Ammo explosion isn't much of a thing any more but I still use case on std engine builds with ammo. I've no idea if artemis helps narc so let me know how that goes.

#4 The6thMessenger

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Posted 02 December 2016 - 08:16 PM

View PostJediPanther, on 02 December 2016 - 08:10 PM, said:

Narc on the gi isn't bad. Narc does have that nice effect of showing whatever you hit to show up on mini map with in pugs matches can be one way of directing the other team members as to here-is-an-enemy. 12 rounds narc is plenty when you use it in brawls. Personally I find the narc fires slow as hell so it isn't useful to fire it at max range. I tend to use the narc on the rvn 3l since it has narc specific quirks and even then I still use the enhanced narc module to increase the firing speed of the narc.

You're one of the few people I've seen who use a std with no case. Ammo explosion isn't much of a thing any more but I still use case on std engine builds with ammo. I've no idea if artemis helps narc so let me know how that goes.


Not really an issue when it's put on legs.

#5 Snazzy Dragon

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Posted 02 December 2016 - 08:22 PM

narc ammo doesn't cause damage when it explodes because narc rounds deal no damage :)))))

#6 JediPanther

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Posted 02 December 2016 - 08:36 PM

I just assumed all ammo could explode and do damage. While I store ammo in the legs a lot of times I also have a weird must-survive-longer mentality with my std engines and almost always have them cased when a build needs ammo. It's been a long time since I used a mech over 35 tons; I need to use them more. So use to xl side torso deaths on my lights.

#7 Trollfeed

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Posted 03 December 2016 - 01:03 AM

12 rounds of narc is plenty and there have been a lot more lurms around lately. Narc can be great driving away close range pokers because grid iron is weak against them, especially if you use gauss.

Edited by Trollfeed, 03 December 2016 - 01:10 AM.


#8 Kaeb Odellas

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Posted 03 December 2016 - 01:08 AM

I wish the GI had 2 missile hardpoints instead of 2 ballistic. 50 tons is not enough to effectively utilize 2 ballistic hardpoints.

#9 Snazzy Dragon

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Posted 03 December 2016 - 01:16 AM

View PostKaeb Odellas, on 03 December 2016 - 01:08 AM, said:

I wish the GI had 2 missile hardpoints instead of 2 ballistic. 50 tons is not enough to effectively utilize 2 ballistic hardpoints.


http://mwo.smurfy-ne...6e18d6e3b5fbb04


hello hi welcome to clan mechs xD wanna buy a mechpack owo *nuzzles ur wallet*

Seriously, though.

#10 martian

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Posted 03 December 2016 - 01:49 AM

View PostThe6thMessenger, on 02 December 2016 - 08:00 PM, said:

So, i ran out of GI ideas that will not make it just some usual Hunchback build, i turn to NARC since the LRM10A didn't went well.

Fire Support GRID IRON

Although i don't know how useful 12 rounds of NARC will be.

There are often games in higher Tiers where no player on your team has LRMs (or carries some small-size missile launcher only).

That's why I would not use NARC on my Grid Iron. In my experience it would be often just a wasted tonnage that could be used better for armor, engine or heat sinks.

#11 DrxAbstract

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Posted 03 December 2016 - 01:55 AM

View PostKaeb Odellas, on 03 December 2016 - 01:08 AM, said:

I wish the GI had 2 missile hardpoints instead of 2 ballistic. 50 tons is not enough to effectively utilize 2 ballistic hardpoints.

Bro do you even HBK?

#12 jjm1

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Posted 03 December 2016 - 07:10 AM

So far an AC-20 build is the only HBK-GI build I like.

You can get some good numbers and have fun doing it even though the HBK-4G has much better quirks for an AC-20 build.

#13 Mcgral18

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Posted 03 December 2016 - 07:16 AM

View PostSnazzy Dragon, on 02 December 2016 - 08:22 PM, said:

narc ammo doesn't cause damage when it explodes because narc rounds deal no damage Posted Image))))


False

-<Module faction="InnerSphere" CType="CAmmoTypeStats" name="NARCAmmo" id="2017">
<Loc iconTag="StoreIcons\NARCAmmo.png" descTag="@NARCAmmo_desc" nameTag="@NARCAmmo"/>
<ModuleStats health="10" tons="1" slots="1"/>
<AmmoTypeStats numShots="12" internalDamage="2" type="NARCAmmo"/>


24 damage is more than a Gauss explosion

#14 Wildstreak

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Posted 03 December 2016 - 08:13 AM

View PostKaeb Odellas, on 03 December 2016 - 01:08 AM, said:

I wish the GI had 2 missile hardpoints instead of 2 ballistic. 50 tons is not enough to effectively utilize 2 ballistic hardpoints.

I wish it had that and 1 Ballistic for the missing 4N.

#15 martian

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Posted 03 December 2016 - 08:20 AM

View PostWildstreak, on 03 December 2016 - 08:13 AM, said:

I wish it had that and 1 Ballistic for the missing 4N.

You would need two more energy hardpoints for -4N.

I wonder if PGI will release HBK-4N sometime in the future. I like it in BattleTech because it is a versatile BattleMech with BV lower than other Hunchback variants.

#16 Wildstreak

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Posted 04 December 2016 - 12:18 AM

I tried getting it in years ago but then they gave us the GI.

#17 martian

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Posted 04 December 2016 - 12:27 AM

View PostWildstreak, on 04 December 2016 - 12:18 AM, said:

I tried getting it in years ago but then they gave us the GI.

The same case as when PGI deleted CN9-AH with AC-20, that was in Beta originally, so they could sell Yen Lo Wang with AC-20 for cash.

#18 The Unstoppable Puggernaut

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Posted 04 December 2016 - 12:55 AM

So I jumped back in the GI with what I call the proper build. Gauss + 3 med lasers. I was getting 500/600 damage with 3/4 kills. It's not bad but still lost the part which made it magic.

The gauss quirk used to be amazing and I know it was almost an insta-shoot but in long range it still took ages to make a kill with it. You had to be pin point and never miss.

Close range it managed to then brawl properly by using the gauss to backup the lasers. Now it's just worse off than it's counter parts IMO.

I am pretty sure I've seen people running dual uac5s in this mech. I can see you can fit a fair amount of ammo in there. But this ruins the mech design completely.

#19 Lightfoot

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Posted 04 December 2016 - 07:05 AM

NARC is under rated. For not much space you get enormous levels of suppression fire delivered on your target.

#20 Wildstreak

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Posted 04 December 2016 - 07:16 AM

View PostThe Unstoppable Puggernaut, on 04 December 2016 - 12:55 AM, said:

I am pretty sure I've seen people running dual uac5s in this mech. I can see you can fit a fair amount of ammo in there. But this ruins the mech design completely.







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