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December Roadmap And Beyond


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#321 Falconer Cyrus

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Posted 09 December 2016 - 02:25 AM

> All-new Skill Tree
> The Skill Tree revamp is set for release in early 2017. This is going to be a significant change
> for 'Mech performance customization and specialization, providing you with greater control
> over the performance-focus of your individual 'Mechs.
I really hope that the KEY word here is "specialization".

#322 Michael Knell

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Posted 09 December 2016 - 03:04 AM

View PostPihoqahiak, on 08 December 2016 - 07:45 PM, said:


Edit: What I would like to see them do with that unspent mech variant XP is have it retained as "Legacy XP" for the variant it was earned for. That Legacy XP would be able to be spent on any mech you own of that variant.


Considering that PGI keeps track of all your accumulated xp points since your started playing (total of used and unused), it would be simple for them to convert the whole exp amount you accrued into Legacy XP. It would stupid not to.

#323 Dee Eight

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Posted 09 December 2016 - 06:48 AM

Ohhhhh I hadn't thought of that.

#324 Roach

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Posted 09 December 2016 - 07:21 AM

Well, for me the new skill tree will make only sense if I can differentiate variant from variant. I think this is just a small inattention...

#325 Wilhelm Kerensky

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Posted 09 December 2016 - 10:19 AM

To everyone being salty about PGI developing MW5 Mercs (almost a decade late), and how they're using "our" money to develop the game, remember one thing: Once you purchase MC, Mech Packs, or whatever, it is no longer "our" money - it is "their" money. "We" paid "them" for the digital product(s) which they provided and we desired. They are a company, and can do with "their" money as they see fit... although there is somewhat of a moral obligation to continue developing and improving the base game so money continues to flow and people feel like they're getting their money's worth...

That being said, have any of the posters in here considered the possibilities (some posting here have) of what could happen if PGI gets MW5 up and running with the Unreal 4 engine? They might revamp MWO into a UE4 version, whether MWO original or an MWO2!

All I ask PGI is that: as a thank you to us who did sustain you during the development of these other games, could we get some type of bonus or carryover in the new game(s):

Something like being able to bring over / synchronize our mech stables between games, especially if you intend on using MWO as the "online component" of MW5?

What about a C-Bill or mech bonus for those of us who spent real money on the game, or maybe lifetime discounts / bonuses on expansions / DLC / new mechs? How about a price reduction in the MW5 base game?

Also, regardless of other factors, since this is being made in the UE4 engine, PLEASE support mods along with map creation and additional content! MW4 went WELL beyond what it originally was conceived because of an active modding / map making community - not all were good, but there were some gems! You've added some interesting vanity items to the MWO game (warhorns are awesome, especially the Pumpkin warhorn!) and I hope you would consider keeping them in MW5, but I would love to have a custom warhorn sound as well!

Anyways, just my thoughts. Can anyone contribute anything else constructive to this thread?

#326 jajsamurai

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Posted 09 December 2016 - 09:43 PM

View PostZuja, on 03 December 2016 - 10:33 PM, said:

dump a lot of MC on converting XP to GXP before making a change to turn it all unilaterally into the same XP, is all.


No, people who didn't convert the xp to GXP will not be getting global xp out of it.
Only xp THAT IS SPENT is refunded to you as GXP. For example I have a maxed out raven with well over 50,000 XP on it that I can't spend unless I convert it to GXP. That xp will not be converted to GXP. The global xp I spent unlocking advanced zoom will be. Your converted xp will only be refunded to you as global xp because you converted it using MC. non converted unspent xp will not be turned into GXP.

#327 Martallica

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Posted 10 December 2016 - 03:28 AM

Great stuff GPI.

#328 Nekomimimode

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Posted 10 December 2016 - 05:39 AM

View PostEd Steele, on 03 December 2016 - 09:42 PM, said:

Please switch MWO to Unreal Engine.


This ^

#329 mad kat

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Posted 11 December 2016 - 01:33 AM

Tl:dr does that mean modules will cease to exist or do we get the refund but still get to keep them?

Edit* quite concerned about the thousands of mech xp I have which I have accumulated over several mechs I've had for years and are well beyond mastered so have an excess of unspent mech xp in the tens of thousands. If that gets wasted I am going to be a literal Mad Kat.

Edited by mad kat, 11 December 2016 - 02:25 AM.


#330 Tarl Cabot

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Posted 11 December 2016 - 01:59 PM

Can we get the OP copied over to the Command Chair then linked to this thread?

#331 Bogsveigir

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Posted 11 December 2016 - 08:17 PM

I'm really looking forward to the unannounced ZPH-2A light mech, mentioned!

Granted, no one's ever mentioned the Tarantula . . . Not out loud . . . aaand there' s no game mechanics for quad-mechs . . .

Seriously, though. I haven't played since open beta drew closed, until recently. I'm very impressed with the changes, though I'm still lost on most maps that I'm re-learning. Thanks for y'all's hard work.

#332 Snardo

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Posted 12 December 2016 - 03:51 AM

I've seen a lot of people saying they are cautiously optimistic about the skill tree. Frankly, I'm a little worried. I'm worried that it will make it that much harder for a casual player like myself to play well against the hardcore guys that have been playing for years and will have plenty of space to pimp out their skill trees right away.

What concerns me even more is that this is likely to drive most people (especially the casual players) to get mechs with fewer weapon types (i.e. All lasers or all misses or something like that). If I have to spec out multiple weapon trees to make a single mech effective, that's going to significantly increase the grind time to make the mech effective. Not a fan.

View Postmad kat, on 11 December 2016 - 01:33 AM, said:

Tl:dr does that mean modules will cease to exist or do we get the refund but still get to keep them?

Edit* quite concerned about the thousands of mech xp I have which I have accumulated over several mechs I've had for years and are well beyond mastered so have an excess of unspent mech xp in the tens of thousands. If that gets wasted I am going to be a literal Mad Kat.


Modules go away and you get a refund. Your previously unspent Xp will be usable to spec out the new skill trees.

#333 WarHippy

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Posted 12 December 2016 - 09:13 AM

View PostWilhelm Kerensky, on 09 December 2016 - 10:19 AM, said:

To everyone being salty about PGI developing MW5 Mercs (almost a decade late), and how they're using "our" money to develop the game, remember one thing: Once you purchase MC, Mech Packs, or whatever, it is no longer "our" money - it is "their" money. "We" paid "them" for the digital product(s) which they provided and we desired. They are a company, and can do with "their" money as they see fit... although there is somewhat of a moral obligation to continue developing and improving the base game so money continues to flow and people feel like they're getting their money's worth...
While I agree that it is their money I will also say it is also kind of scummy to continue to take money for one product and pump it into another project without being clear about it. Don't get me wrong I'm fine with them doing it at least initially to help get the other project off the ground, but they need to be clear that they are doing it so people can judge for themselves if they want to continue to pump money into MWO. You also have the problem of them pointing out that these are separate teams and that MW5 won't have an impact on MWO development. However, if money is being funneled from MWO to MW5 that means they are not as separate as they would have us believe and you damn well better believe that revenue going into MW5 from MWO is going to have an impact on development.

View PostWilhelm Kerensky, on 09 December 2016 - 10:19 AM, said:

That being said, have any of the posters in here considered the possibilities (some posting here have) of what could happen if PGI gets MW5 up and running with the Unreal 4 engine? They might revamp MWO into a UE4 version, whether MWO original or an MWO2!
I think that has crossed everyone's mind. The question is if it will ever happen. I would love for it to happen, but again if funds are being funneled somewhere else that means its less likely to happen. Even if it does happen then that alone is going to slow development down for MWO(though it would probably be worth it), but both funneled money and an engine switch? Don't expect anything meaningful to happen in MWO for pretty much all of 2017.

#334 Dudicus Rex

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Posted 12 December 2016 - 02:48 PM

View PostPeiper, on 04 December 2016 - 12:54 AM, said:

If I once owned 3 highlanders, simply to master my Heavy Metal, and all the mech XP is refunded, do I have to buy back the two highlanders I trashed and level them up again and trash them again? I have several mechs in my stable mastered, but have otherwise tossed other variants. Or are you getting rid of the requirement to basic 3 up to elite the chassis (or a similar mechanic where you must own multiples of a chassis to master it)? I really don't want to buy back mechs I never wanted in the first place simply to master the one I want....

EDIT: Apparently Russ answered this via livestream/at the con today. I just had to dig for the answers here. For those who don't want to dig: gone is the golden rule of 3's. Every variant of every mech has it's own skill tree, and even, I guess, if you own multiple identical variants, each of them can have it's own tree. TY for those who took the time to answer in this thread!


With the Golden Rule of 3's gone, why would anyone buy the Mastery Packs anymore? I'm sure there are several variants that don't have right hardpoints in the right locations (high) to be blessed by the Meta and will likely be rarely used. At least the quirks gave some of them a useful specialization to make some of them fun.

#335 QueenBlade

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Posted 12 December 2016 - 02:51 PM

Posted Image

#336 Peiper

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Posted 12 December 2016 - 04:39 PM

View PostDudicus Rex, on 12 December 2016 - 02:48 PM, said:


With the Golden Rule of 3's gone, why would anyone buy the Mastery Packs anymore? I'm sure there are several variants that don't have right hardpoints in the right locations (high) to be blessed by the Meta and will likely be rarely used. At least the quirks gave some of them a useful specialization to make some of them fun.


The good news is, mechs like the Warhammer IIC which have very few variants, most of which have future tech. PGI doesn't have to create (P) Piranha variants to fill in the blanks.

#337 HeresWhy

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Posted 13 December 2016 - 03:28 AM

If all GXP and Mech XP is carried over. Will GXP carry over at the same rate earned in other words will it be multiplied or will it be lumped together as additive XP in a legacy XP pool. If it is additive how will the users who spent MC to convert Mech XP to GXP be compensated?

Edited by Notensack, 13 December 2016 - 03:31 AM.


#338 Willothius

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Posted 13 December 2016 - 11:40 AM

View PostDudicus Rex, on 12 December 2016 - 02:48 PM, said:


With the Golden Rule of 3's gone, why would anyone buy the Mastery Packs anymore? I'm sure there are several variants that don't have right hardpoints in the right locations (high) to be blessed by the Meta and will likely be rarely used. At least the quirks gave some of them a useful specialization to make some of them fun.

Someone did say they (PGI) confirmed that not ALL quirks are going away... Not sure what that means though..

#339 NocturnalBeast

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Posted 13 December 2016 - 06:09 PM

View PostWillothius, on 13 December 2016 - 11:40 AM, said:

Someone did say they (PGI) confirmed that not ALL quirks are going away... Not sure what that means though..


They said that the Mechs that needed the quirks the worst would keep the most necessary quirks and your skills would add bonuses on top of those quirks.

#340 Roach

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Posted 14 December 2016 - 02:33 AM

View PostEd Steele, on 13 December 2016 - 06:09 PM, said:

They said that the Mechs that needed the quirks the worst would keep the most necessary quirks and your skills would add bonuses on top of those quirks.


Ok this is getting really confusing now! Posted Image
Until February there is plenty of time to work out a working skill system. Leaving some quirks but remove most of them and introducing a new skill tree... Only I think that this is getting overcomplicated? Posted Image





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