December Roadmap And Beyond
#61
Posted 04 December 2016 - 02:16 AM
Aaaaaauuuuuuuooooooaaaaaa! Finally!! They CAN when they WANT!!!
Well, lets see the result. I hope for the best.
#62
Posted 04 December 2016 - 02:29 AM
What is it?
#64
Posted 04 December 2016 - 02:49 AM
And realy a lot of stuff I do like to see.
BTW nice idea with that repurposed loader mech.
A hint from me as loremonger and Battletech adict....bring periphery mechs.
Since literaly nobody realy knows how many and exactly what little periphery kingdoms and planetary alliances lurk out there you may want to use this loophole for mechs of your own design.
#65
Posted 04 December 2016 - 02:49 AM
#66
Posted 04 December 2016 - 03:11 AM
#67
Posted 04 December 2016 - 03:12 AM
Crashking, on 03 December 2016 - 10:29 PM, said:
Will we though? Unless costs per mechs are cheap there are massively more mechs than modules. Particularly if you like to max out every mechs which till now just meant mastering.
Will I really want to drop gxp into mech I'm not sure of like the Ice Ferret or Dragon and will that therefore mean they're doubly glimpsed under the new system?
Edited by Aramuside, 04 December 2016 - 03:37 AM.
#68
Posted 04 December 2016 - 03:12 AM
I would buy the roughneck, too, but could you please work on those hardpoints. Abyssmal loadout possibilties.
#69
Posted 04 December 2016 - 03:16 AM
Cathy, on 04 December 2016 - 12:57 AM, said:
Indeed. While I'm very excited for MW5, I'm taking a wait and see approach to MWO. I doubt they'll be able to salvage FW, and the skill trees... In theory I like it, but there's a hell of a lot of ways those can go really, horribly wrong as well. Also, PGI. So, yeah.
We'll see.
Dreadgorth, on 04 December 2016 - 12:57 AM, said:
Standard PGI, Bait and switch.
Even today, knowing the skill revamp is coming, there's every bit as much reason to convert XP>GXP as there was before: using stuff at enhanced levels sooner.
None of that is lost.
Anastasiuss, on 04 December 2016 - 02:49 AM, said:
#70
Posted 04 December 2016 - 03:24 AM
Edited by Major0103, 04 December 2016 - 03:24 AM.
#71
Posted 04 December 2016 - 03:26 AM
Appogee, on 04 December 2016 - 01:07 AM, said:
It's not in-game footage.
Just like the MW5 trailer that never turned into a game, It's an aspirational artist's impression of the game they would like to create, assuming they are funded, capable, not lying again, etc.
No... it wasn't. That was gameplay, Russ was playing it, they stated that. You can check.
It even had "Pre-Alpha 0.0.7" watermarked somewhere over the video.
Edited by Jack Shayu Walker, 04 December 2016 - 03:26 AM.
#72
Posted 04 December 2016 - 03:28 AM
Appogee, on 04 December 2016 - 12:10 AM, said:
(Now you're not going to double/triple/quadruple the XP requirements under the new system, are you?)
I'm pretty sure Russ actually mentioned it would take more XP with the new skill tree system since you are spending XP on each individual mech to get whatever the skill tree replacements for the removed modules in addition to spending to get anything equivalent to the current skill tree bonuses. And by individual mech, that means each individual mech you own, not per variant as it is currently, so you can have multiple mechs of the same variant, but have spent XP for differing skills on each of those mechs.
#73
Posted 04 December 2016 - 03:35 AM
Appogee, on 04 December 2016 - 12:17 AM, said:
PGI have players who will be sitting on hundreds of million of XP once they refund it. So they will create a much more extensive Mech tree with a lot more grind as an 'incentive' for us to continue to play and level new Mechs.
Ok I missed something - where is the hundreds of millions coming from as its just what 57.25k or so per mech. Even with say 400 mechs mastered that's 22.9m with the GXP amounts being minimal. I agree on the grind though it's going to be on a whole new level and horrible for a newer player.
I get peoples comments about MC to GXP as seems a huge waste now if it is a 1 for 1 conversion under the new system. GXP were much more precious till now!
The implications for a nicely quirked up mechs under the new setup must have tourney and farming people salivating but it's almost a disincentive to level new mechs.
#74
Posted 04 December 2016 - 03:46 AM
The Basilisk, on 04 December 2016 - 02:49 AM, said:
A hint from me as loremonger and Battletech adict....bring periphery mechs.
Since literaly nobody realy knows how many and exactly what little periphery kingdoms and planetary alliances lurk out there you may want to use this loophole for mechs of your own design.
I actually really dislike Industrial Mechs, and almost everything from Dark Ages. The only saving grace for their flavor text background on the Roughneck is the Solaris aspect of it, where it would actually fit with the Solaris source book material. It might have been a better move for PGI to have bundled this in some way to a more fleshed out Solaris game mode (containing it's own queues and leaderboards, etc), maybe going so far as to have a Roughneck as a reward for the release challenge event for the game mode or something.
#75
Posted 04 December 2016 - 03:54 AM
Pihoqahiak, on 04 December 2016 - 03:46 AM, said:
I actually really dislike Industrial Mechs, and almost everything from Dark Ages. The only saving grace for their flavor text background on the Roughneck is the Solaris aspect of it, where it would actually fit with the Solaris source book material. It might have been a better move for PGI to have bundled this in some way to a more fleshed out Solaris game mode (containing it's own queues and leaderboards, etc), maybe going so far as to have a Roughneck as a reward for the release challenge event for the game mode or something.
Curious why you really dislike industrial mechs.
Jack Shayu Walker, on 04 December 2016 - 03:26 AM, said:
It even had "Pre-Alpha 0.0.7" watermarked somewhere over the video.
Was very pleasantly surprised. The AC even seemed to behave like an AC....
#76
Posted 04 December 2016 - 03:55 AM
InnerSphereNews, on 03 December 2016 - 09:24 PM, said:
Thank you for your playing, MechWarriors.
No. Thank you, thank you, thank you!
With HBS working on turn-based game and you building up new mercenaries, at long last we might witness a proper revival of the franchise. I couldn't be happier with this, cheers!
#77
Posted 04 December 2016 - 03:57 AM
Aramuside, on 04 December 2016 - 03:35 AM, said:
The person you are replying to most likely was including the XP you continue to earn on mechs after Mastering them. I have many mechs with anywhere between 300k-2.5 million xp on them. That extra XP on mechs in those situations will be useful to cover the increased cost that will be needed to cover the higher demand for XP in the new skill tree. The grind will definitely be more than the current grind per individual mech, but that will be mitigated for a lot of people by the new system removing the need to grind 3 variants of a chassis through the basic skills before being able to progress to the elite skill on any of those variants.
Edited by Pihoqahiak, 04 December 2016 - 04:11 AM.
#78
Posted 04 December 2016 - 04:20 AM
Roughneck (the first, all-new canon 'Mech designed by Alex Iglesias and Piranha Games)
I appreciate Alex´s work. But please, there are so many Mechs you can design, stay by the lore.
Edited by Grottenolm, 04 December 2016 - 04:23 AM.
#79
Posted 04 December 2016 - 04:34 AM
#80
Posted 04 December 2016 - 04:45 AM
I searched for it, but found nothing...
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users