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Rumor Control: Mw 5 Multiplayer


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#21 Hunka Junk

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Posted 04 December 2016 - 09:00 AM

View PostSuperFunkTron, on 04 December 2016 - 07:11 AM, said:

Just for clarification, and please without any speculation, can someone who listened to the announcement confirm for me whether or not they mentioned an engine upgrade for MWO. I would appreciate a simple "yes" or "no" preceding the answer.


No.

#22 STEF_

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Posted 04 December 2016 - 09:07 AM

View PostCathy, on 04 December 2016 - 07:02 AM, said:


Stand alone seems to suggest that it's going to be all on your hard drive, or run from places like steam.

Did any of the other games have co-op in them that wasn't PvP ?

Will P.G.I go to the expense of a whole new set of servers just so we can play the new title in lance size groups, when they are running three sets for M.W.O ?

I don't think it's safe to assume that there will be co-op involved until P.G.I state there is. I guess it's for people that actually care enough to want to ask questions about it to find out.

Of course Mw5:M will have servers, from pgi itself, or steam ones.
And of course, everybody will want to play the new one, not MWO.

So, yep.... pretty creepy for the ones who have given many $$ to mwo.....

#23 STEF_

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Posted 04 December 2016 - 09:18 AM

View PostBombast, on 04 December 2016 - 06:23 AM, said:


Do you really believe PGI is going to torch their F2P game by adding multiplayer?

I mean, they could, the hell if I know. But it's not certain, because at least on the surface it makes absolutely no sense for them to do so.



That's pretty much how single player games go. Except for the really good one that get yearly re-installs, of course.

It has sense: in 2-3 years MWO will be too much old.
They are going to add multi to MW5:M and they can do in the same fashion of MWO: pay to unlock mechs or whatever if you want to use them in multiplayer.


Mwo is plain dead right now, figure in 2-3 years.....

#24 Unnatural Growth

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Posted 04 December 2016 - 09:30 AM

I see them coming out with "expansion packs" for the stand alone MW5. Maybe every "year-ish" for a time frame. I just hope that MW5 is true stand alone. As in, I buy it, load it on my PC, and play it with no internet/server connection required.

I would also expect them to port MWO over to Unreal, possibly after they've worked out a bunch of bugs/issues from the making of MW5 in the same engine. Might smooth the port process.

#25 Rhaezor

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Posted 04 December 2016 - 09:31 AM

Its a long time from now. But if PGI reads this iam sure they will agree, if not take notes. MW5 is SP as announced and MWO (ported or not to UE4) is the multiplayer part. This is awesome, even to fight piracy, because for example owning mechs in MWO can allow you to have that same mech/conf/pattern/decal in MW5 - Dont forget obviously to allow co-op campaign in MW5.

#26 Barantor

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Posted 04 December 2016 - 09:38 AM

View PostStefka Kerensky, on 04 December 2016 - 04:45 AM, said:

LOL.
Can you seriously think that a new game, with all that time and work invested, will not have a multiplayer part?

So, what? after doing 2-3 times the campaign and get bored by AI bots, we can uninstall it, and that's it?


New for 2019 for MW5:Mercs, new mechpack DLC announced!

Fallout 4, if they take a note from Bethesda they will put out DLCs with 5 mechs and a few new missions every so often. Hell even MW4 had this yeah? The expansion MW4 had and the mech packs are exactly what will happen with MW5.

It's potentially profitable, hopefully it is also good.

#27 MauttyKoray

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Posted 04 December 2016 - 09:38 AM

View PostHunka Junk, on 04 December 2016 - 04:20 AM, said:

So I've just had a little read around and I see multiple people talking about "the multiplayer part of MW5" and MWO being "ported to Unreal Engine".

Before this becomes accepted as some sort of truth, did anybody who watched that presentation hear anything said about MW5 having any multiplayer element whatsoever? I'm pretty sure it was quite specifically and clearly stated that MW5 is a single-player-only game.

Maybe my listening ability is pants. Did anybody who listened hear that MW5 would have multiplayer or anything about a plan to port MWO to Unreal? Please chime in and either correct or confirm:

No future multiplayer mech game or port was announced at Mech Con.





A new single player Mechwarrior campaign, yes please.

Co-op?
-Would be nice but is just a cherry on top.

Multiplayer like the old mechwarriors?
-Would be nice but again just a cherry on top.

You all are so spoiled and entitled by modern gaming that you can't appreciate something we will get. How long has it been since we've had a 'Mechwarrior Campaign Game'? MW4, that's how long....

Single Player games can be played countless times no matter how old they are. Online service games (MWO) will die when the servers shut down. I'd rather have a good single player game than a mediocre single player attached to a multiplayer game (CoD...cough cough).

So stop your whining for features that aren't 'necessary' but would only be additional bonuses. I'm personally extremely excited to finally see a Mechwarrior game coming, to the point I haven't been since MW(5) was sadly denied by publishers into nonexistence due to them not wanting to take a chance on MW without PC/XB/PS release across all the systems meanwhile Microsoft adamantly denying any release outside one of their systems (no PS release).

However after realizing how poorly console release would have dumbed down the Mechwarrior experience, I'm genuinely happy that its taken this long.

A feature that would be awesome though? Single player skirmish like the old mechwarrior games supported. Posted Image

Edited by MauttyKoray, 04 December 2016 - 09:39 AM.


#28 EgoSlayer

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Posted 04 December 2016 - 09:39 AM

View PostBombast, on 04 December 2016 - 06:23 AM, said:


Do you really believe PGI is going to torch their F2P game by adding multiplayer?

I mean, they could, the hell if I know. But it's not certain, because at least on the surface it makes absolutely no sense for them to do so.



This right here is why it's nearly a certainty that MW5 won't have multiplayer. It would kill the MWO player base by cannibalizing their own sales from a constant revenue stream of MWO vs. a one time purchase game. Frankly it would be the dumbest move PGI ever made if they included multiplayer in MW5. Unless MWO's revenue dropped to the point of being unsustainable.

#29 C E Dwyer

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Posted 04 December 2016 - 10:01 AM

View PostEgoSlayer, on 04 December 2016 - 09:39 AM, said:


This right here is why it's nearly a certainty that MW5 won't have multiplayer. It would kill the MWO player base by cannibalizing their own sales from a constant revenue stream of MWO vs. a one time purchase game. Frankly it would be the dumbest move PGI ever made if they included multiplayer in MW5. Unless MWO's revenue dropped to the point of being unsustainable.


This is why I lean more to M.W.5.M not having Multiplayer.

I strongly doubt which ever it happens to be, I'll still be playing.

Mechcon for me was confirmation that my times done, nothing made me go wow I want to be part of that, even the new PvE made me go it's in 2018 so what it's P.G.I

Oh look a twitcher home brew mech ..it's P.G.I

Oh look Assault mode and Mech IK are going to be at least six months late, were supposed, to arrive in October....it's P.G.I

One thing, and only one thing on the December road map gives me a slight inclination to patch on Tuesday, and that is the quirks, if a miracle happens and they make semi sense, if some of my old favourites are given quirks that make them usable again, and makes me smile, I'll down load it.

#30 Hunka Junk

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Posted 04 December 2016 - 11:11 AM

View PostMauttyKoray, on 04 December 2016 - 09:38 AM, said:

A new single player Mechwarrior campaign, yes please.

Co-op?
-Would be nice but is just a cherry on top.

Multiplayer like the old mechwarriors?
-Would be nice but again just a cherry on top.

You all are so spoiled and entitled by modern gaming that you can't appreciate something we will get. How long has it been since we've had a 'Mechwarrior Campaign Game'? MW4, that's how long....

Single Player games can be played countless times no matter how old they are. Online service games (MWO) will die when the servers shut down. I'd rather have a good single player game than a mediocre single player attached to a multiplayer game (CoD...cough cough).

So stop your whining for features that aren't 'necessary' but would only be additional bonuses. I'm personally extremely excited to finally see a Mechwarrior game coming, to the point I haven't been since MW(5) was sadly denied by publishers into nonexistence due to them not wanting to take a chance on MW without PC/XB/PS release across all the systems meanwhile Microsoft adamantly denying any release outside one of their systems (no PS release).

However after realizing how poorly console release would have dumbed down the Mechwarrior experience, I'm genuinely happy that its taken this long.

A feature that would be awesome though? Single player skirmish like the old mechwarrior games supported. Posted Image


I have no idea what any of this has to do with this thread, but you go right on celebrating.



#31 Cy Mitchell

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Posted 04 December 2016 - 11:20 AM

View PostStefka Kerensky, on 04 December 2016 - 04:45 AM, said:

LOL.
Can you seriously think that a new game, with all that time and work invested, will not have a multiplayer part?

So, what? after doing 2-3 times the campaign and get bored by AI bots, we can uninstall it, and that's it?



That is exactly why I have not been asking for PvE. It takes a few hours to complete the campaigns and then it goes on the shelf. I will certainly buy it. I would even pre-order it today. But PvP is the end game for every MechWarrior title. We already have that in MWO so I do not care about PvP in MW5. I seriously doubt that PGI is going to make another MechWarrior with PvP that would compete directly with their own money maker.

#32 Cy Mitchell

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Posted 04 December 2016 - 11:24 AM

View PostStefka Kerensky, on 04 December 2016 - 09:07 AM, said:

Of course Mw5:M will have servers, from pgi itself, or steam ones.
And of course, everybody will want to play the new one, not MWO.

So, yep.... pretty creepy for the ones who have given many $$ to mwo.....


There will be an initial rush to the new game just like there will be when the BattleTech game is released but after the "new shiny" wears off, I believe a lot of players will return to MWO as long as it continues to improve (even if very slowly).

#33 Felicitatem Parco

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Posted 04 December 2016 - 11:38 AM

View PostRampage, on 04 December 2016 - 11:24 AM, said:


There will be an initial rush to the new game just like there will be when the BattleTech game is released but after the "new shiny" wears off, I believe a lot of players will return to MWO as long as it continues to improve (even if very slowly).


I honestly don't know what I'm going to be doing. Initially thought that MechWarrior single player game would like to eventually import your online assets after completing the campaign Phase once such that the replay value would be enhanced by your online performances.
This isn't meant with any negative sentiment, I just really don't know how my priorities will shift across the two games.

Edited by Prosperity Park, 04 December 2016 - 11:39 AM.


#34 N0MAD

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Posted 04 December 2016 - 05:21 PM

View PostCathy, on 04 December 2016 - 10:01 AM, said:


One thing, and only one thing on the December road map gives me a slight inclination to patch on Tuesday, and that is the quirks, if a miracle happens and they make semi sense, if some of my old favourites are given quirks that make them usable again, and makes me smile, I'll down load it.

So with the new skill tree coming in roughly 90 days removing all quirks, why would some adjustment to old quirks make a difference?

#35 STEF_

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Posted 04 December 2016 - 10:12 PM

View PostEgoSlayer, on 04 December 2016 - 09:39 AM, said:


This right here is why it's nearly a certainty that MW5 won't have multiplayer. It would kill the MWO player base by cannibalizing their own sales from a constant revenue stream of MWO vs. a one time purchase game. Frankly it would be the dumbest move PGI ever made if they included multiplayer in MW5. Unless MWO's revenue dropped to the point of being unsustainable.

how can u be so naive, dude?

First, with MW5M developed, MWO is plain dead: they already now aren't developing a damn thing in mwo, figure with another project going :D

Second, they simply put multi in mw5m, with microtrans. and all, just like mwo, and stop mwo BECAUSE PLAYERBASE ITSELF WILL WANT TO PLAY mechwarrior in the NEW GAME.

What would you like to play? AN super old game full of bugs, or a new one, with awesome graphics, etc?

Wake up, guys.

#36 naterist

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Posted 04 December 2016 - 10:21 PM

my PREDICTION, is that mwo will be considered a multiplayer counter part to mw5, because its the same developer. also, think about it, 2 years to make mw5, then 1 or so years after that the teams have combined and upgraded mwo to create mwo2(hopefully its called something like mwo:3067), which will see a boost from newbs who liked mw5. except this time the influx of new players will have some experience piloting a mech so most of them will overcome the learning curve faster because of it, and a byproduct is that more will stick around. mw5 mercs is almost like a training ground for newbs now i think of it. the perfect solution to the learning curve..... restricted mechlab, basic tech, all the stuff new guys get overwhelmed by is limited in a way that makes sense lore wise.... (source for the limited mechlab was a pcgamer article on mw5, forget the link....source for limited tech is location of the game in the marik-liao periphery, and that its 3015.)

im epiphany-ing this all as i type. oh pgi, you sneaky guys, you.

#37 Drenath

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Posted 05 December 2016 - 01:11 AM

Bring me co-op multiplayer and embrace the "Mod" community - let players provide content and tweaks (player-made campaigns, mechs, insane AI bots, etc)

#38 Aidan

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Posted 10 April 2017 - 06:25 AM

View PostDrenath, on 05 December 2016 - 01:11 AM, said:

Bring me co-op multiplayer and embrace the "Mod" community - let players provide content and tweaks (player-made campaigns, mechs, insane AI bots, etc)


Amen Brother!

Embrace the Mod Community !!!

Design for Virtual Reality !!!

Oculus Rift = Neuro-Helmet !!!

Edited by Aidan, 10 April 2017 - 06:25 AM.


#39 Summon3r

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Posted 10 April 2017 - 06:30 AM

View PostBattleBunny, on 04 December 2016 - 04:33 AM, said:

if it doesnt have a co-op campaign I am not really that interested.


no co-op will be a YUGE dissapointment

#40 TLBFestus

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Posted 10 April 2017 - 07:38 AM

Here is the simple explanation.

PGI is going to include MP in MW5.

There is going to be a "Multi-Player" button in the main menu. When you click said button, it is going to take you to a download screen for MWO which has now been "re-imagined" as MW5 MP.





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