

Rumor Control: Mw 5 Multiplayer
#61
Posted 19 October 2017 - 05:42 AM
As a customer, I will be happy if they do port MWO to a new engine and call it MWO2 or whatever.
But only if I get to keep all the stuff I bought here. Not gonna buy mechpacks I already paid for.
#62
Posted 19 October 2017 - 08:23 PM
And MWO in Cryengine looks better ,have better Effects and more Textures as Ark Survival in the UE4 or the two Textur+veg layer Procedual Terrain Screenshot seeing in PC Gamer
Edited by Old MW4 Ranger, 19 October 2017 - 08:53 PM.
#63
Posted 20 October 2017 - 12:28 AM
Hunka Junk, on 04 December 2016 - 04:20 AM, said:
Before this becomes accepted as some sort of truth, did anybody who watched that presentation hear anything said about MW5 having any multiplayer element whatsoever? I'm pretty sure it was quite specifically and clearly stated that MW5 is a single-player-only game.
Maybe my listening ability is pants. Did anybody who listened hear that MW5 would have multiplayer or anything about a plan to port MWO to Unreal? Please chime in and either correct or confirm:
No future multiplayer mech game or port was announced at Mech Con.
The only multiplayer I want to see with MW5 is the ability to Co-op your lance of mechs with mates.
#64
Posted 20 October 2017 - 04:30 AM
Otherwise, yes, I also predict MWO2 in Unreal engine when MW5 comes out, and if MW5 does well, also a MW5: Clan Invasion DLC or straight-up sequel.
One can only hope..
#65
Posted 20 October 2017 - 05:05 AM
World of Tanks hasn't had a sequel in many years and when the game started showing it's age they updated it's graphics and maps to keep it modern, they introduced two games that directly compete with their flagship title, one of which flopped, that they still support. MWO, as much as it's detractors would like to say otherwise - ain't flopping even half as hard as something like WoWP.
There are literally hundreds of 'Mechs across many many eras we don't have yet. MWO is far from looking bad to be honest compared to some other F2P games. We've got a lot of time left in the game. As long as people keep paying (Which they have been for years) the game ain't going anywhere.
They already announced they're making a single player MW game to avoid diluting MWO development. I'm happy with a single player experience and expansions every few years and keep my online fun on the game-as-a-service platform. I'm not sure why people think MW5 is going to be anything other than what it is.
#66
Posted 20 October 2017 - 05:24 AM
Tristan Winter, on 04 December 2016 - 04:32 AM, said:
The big question for multiplay in MW5 is whether it will support Coop PVE. Imagine playing through an MW5 campaign where your lance mate isn't AI, but actually an online friend of yours. Imagine playing through an MW5 campaign with a group of 2-4 friends, from beginning to end.
It's probably not that hard to do. You don't think people would pay for that? I do.
I know game development and this is hard to do. Multiplayer is always a *****, no matter how you use it and will take a lot of development just to get working, not to mention all the extra UI and design considerations that needs to be made. I fully understand if this is not worth doing when the time can be better spent on polishing the single player.
#67
Posted 20 October 2017 - 08:14 AM
Wishful thinking on my part, PGI does not have the talent to do this. Sigh !!!

#68
Posted 20 October 2017 - 08:45 AM
as a competitive player, i see a lot more potential in mwo staying true to itself, as it has a lot of solid stuff in it, that make it really nice for hardcore players.
and tbh. the hard part about it is, that it really needs cleaning up, not truly a lot of gameplay changes.
as someone who is interested in game design and development since decades, i predict, the right card to play would be to keep any running online title a rolling release, as the database of players who play and own digital assets and the community around that is worth more, than a singular title.
microsoft certainly realized that aswell, when they announced windows 10 will be just "windows" in the future. because its their number one problem of people skipping over to alternatives, like linux, at every new windows release, since in non-profit unix world versions are just versions, and not a marketing gag.
that being said, porting the game over to unreal, so that it uses the same db backends, and mainly the same assets as the current mwo, might be a smart card to play, if one has the correct experts, and especially if it gives the team behind the game new power to work on it. but switching its name to something like "mwo2" is an old school approach i would not go anymore. we are past release numbers. release numbers are only a sign of degeneration. you don't play chess 34.0 - you play chess. for the future, you want to establish a brand of gameplay, not just a game.
another smart possibility would be to wait until citizen is finished, and try to license their modifications to lumberyard or wait how much they release from it, and port over mwo to that, as probably the network tech and texture streaming tech they built for citizen would be neat for mwo, and porting from crytec to it would be easier.
generally, porting the game to another engine makes a lot of sense, if i would be russ, i would seriously go that way. besides costing time and money, it has only upsides, as it would probably be a good investment in a potentially stalling development (get the geniuses and prototypers interested again), lead to a lot of bugfixes, and an independent techbase from engines
since if you transition once, you can transition again, you would be independent from libraries, a freedom that usually decides the long term viability of any technology. but its risky, and knowing us developers, often risks are not taken.
so in the end it only depends on how smart they are, and how much money they have.
Edited by g4borg, 20 October 2017 - 08:47 AM.
#69
Posted 20 October 2017 - 08:58 AM
Aidan, on 20 October 2017 - 08:14 AM, said:
Wishful thinking on my part, PGI does not have the talent to do this. Sigh !!!

I believe they said they would be trying to implement VR back when they presented the original scope of the MW5 plan.
https://uploadvr.com...ned-support-vr/
Edited by SuperFunkTron, 20 October 2017 - 09:04 AM.
#70
Posted 20 October 2017 - 09:27 AM
Jiang Wei, on 13 May 2017 - 10:19 PM, said:
Mechwarrior 1 had no multiplayer part, neither had its ports. And it seems Mechwarrior 5 wants to be its spiritual successor.
Mechwarrior 4 2.0 would be a disaster for me.
#71
Posted 20 October 2017 - 09:50 AM
One thing I will say, regardless of what PGI has done with MWO thru these years, they have always managed to bring a surprise or two to the screen. I discount nothing, only going with what was said. IF anything else happens (porting of MWO or making MW5 multiplayer) I will be surprised again.
#72
Posted 24 October 2017 - 11:27 AM
#74
Posted 24 October 2017 - 11:40 AM
Pika, on 20 October 2017 - 05:05 AM, said:
World of Tanks hasn't had a sequel in many years and when the game started showing it's age they updated it's graphics and maps to keep it modern, they introduced two games that directly compete with their flagship title, one of which flopped, that they still support. MWO, as much as it's detractors would like to say otherwise - ain't flopping even half as hard as something like WoWP.
There are literally hundreds of 'Mechs across many many eras we don't have yet. MWO is far from looking bad to be honest compared to some other F2P games. We've got a lot of time left in the game. As long as people keep paying (Which they have been for years) the game ain't going anywhere.
They already announced they're making a single player MW game to avoid diluting MWO development. I'm happy with a single player experience and expansions every few years and keep my online fun on the game-as-a-service platform. I'm not sure why people think MW5 is going to be anything other than what it is.
Actually talking about World of Tanks there is a HD pack coming soon and it looks amazing. The amount of work that’s gone into it is just staggering the maps look fantastic and wargaming will drag me back once they get released!
As for World of warplanes they have just released v2.0 and it’s 1000x better than the shite it used to be.
To stay healthy and alive PGI are going to have to pull their thumb from up their ******** and actually update MWO because it’s looking old and tired now.
#75
Posted 24 October 2017 - 12:33 PM
Pika, on 20 October 2017 - 05:05 AM, said:
World of Tanks hasn't had a sequel in many years and when the game started showing it's age they updated it's graphics and maps to keep it modern, they introduced two games that directly compete with their flagship title, one of which flopped, that they still support. MWO, as much as it's detractors would like to say otherwise - ain't flopping even half as hard as something like WoWP.
There are literally hundreds of 'Mechs across many many eras we don't have yet. MWO is far from looking bad to be honest compared to some other F2P games. We've got a lot of time left in the game. As long as people keep paying (Which they have been for years) the game ain't going anywhere.
They already announced they're making a single player MW game to avoid diluting MWO development. I'm happy with a single player experience and expansions every few years and keep my online fun on the game-as-a-service platform. I'm not sure why people think MW5 is going to be anything other than what it is.
The big difference between MWO and WOT is that the latter has over a million active players. That translates directly to more money available to spend on further development. PGI's financial situation is only (mostly) known to PGI.
Edited by Mystere, 24 October 2017 - 12:36 PM.
#76
Posted 27 October 2017 - 05:17 AM
PGI do not miss out on this VR explosion happening now.
http://www.develop-o...in-psvr/0236806
Oculus Rift = Neuro Helmet !!!
#77
Posted 27 October 2017 - 05:39 AM
Aidan, on 27 October 2017 - 05:17 AM, said:
PGI do not miss out on this VR explosion happening now.
http://www.develop-o...in-psvr/0236806
Oculus Rift = Neuro Helmet !!!
I'd rather have a polished game than a game with VR that I have no interest in (I'm not saying you're wrong, just wanted to voice my opinion, too

In the words of a certain someone: "Focus = Quality".
#78
Posted 27 October 2017 - 06:13 AM
Fox the Apprentice, on 27 October 2017 - 05:39 AM, said:
I'd rather have a polished game than a game with VR that I have no interest in (I'm not saying you're wrong, just wanted to voice my opinion, too

I support this. Have no interest in sitting with bucket on my head, especially when it comes at the cost of more important features.
Edited by Nema Nabojiv, 27 October 2017 - 06:14 AM.
#79
Posted 27 October 2017 - 11:26 AM
From the updates and what not, I imagine MWO won't have that any time soon, with their big update being Solaris. And it sounds as if MW5 is destined to be a single-player only.
Maybe I am crazy, but the demand for co-op PVE can't be that small can it? I would imagine there are more than a few people (based on other comments) that would love co-op PVE.
Well, time to disappear into the shadows for another few months. Maybe I'll try a few matches first for the heck of it.
#80
Posted 30 October 2017 - 08:45 AM
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