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Rumor Control: Mw 5 Multiplayer


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#41 Jiang Wei

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Posted 13 May 2017 - 10:19 PM

I would like to see MW5 with a personal multiplayer capability just like Mw4, so we can see the return of the awesome NBT and VnR stock leagues. I would like to be able to host my own dedicated server again like in MW4. Or just play vs bots for fun on my own server. Yes they can easily keep monetizing by releasing mech paks, and new adventures and for single player. Also new maps with them, for use in the single player and the multiplayer game.

It would be glorious to have MW4 2.0. Frankly I dont know how they could legitimately call it a Mechwarrior 5 without the multiplayer component. MW1-4 were all multiplayer. I would be happy to pay a high price for a MW5 with old style multiplayer.

Edited by Jiang Wei, 13 May 2017 - 10:22 PM.


#42 Jiang Wei

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Posted 13 May 2017 - 10:25 PM

View PostEgoSlayer, on 04 December 2016 - 09:39 AM, said:


This right here is why it's nearly a certainty that MW5 won't have multiplayer. It would kill the MWO player base by cannibalizing their own sales from a constant revenue stream of MWO vs. a one time purchase game. Frankly it would be the dumbest move PGI ever made if they included multiplayer in MW5. Unless MWO's revenue dropped to the point of being unsustainable.


Really? Guild wars and guild wars 2 would disagree with you. You know... there are only so many mech packs from BT canon they can add to MWO. That pond will be all fished out eventually. But then they could do it all over again in MW5.

Edited by Jiang Wei, 13 May 2017 - 10:26 PM.


#43 MechaBattler

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Posted 13 May 2017 - 10:38 PM

View PostJiang Wei, on 13 May 2017 - 10:19 PM, said:

I would like to see MW5 with a personal multiplayer capability just like Mw4, so we can see the return of the awesome NBT and VnR stock leagues. I would like to be able to host my own dedicated server again like in MW4. Or just play vs bots for fun on my own server. Yes they can easily keep monetizing by releasing mech paks, and new adventures and for single player. Also new maps with them, for use in the single player and the multiplayer game.

It would be glorious to have MW4 2.0. Frankly I dont know how they could legitimately call it a Mechwarrior 5 without the multiplayer component. MW1-4 were all multiplayer. I would be happy to pay a high price for a MW5 with old style multiplayer.


They were single player games with the option for multiplayer. But primarily single player was the primary content. With MWO's business being the sale of mech packs, it's not likely they'll want to take away from that by giving MW5 an online component. Assuming MW5 doesn't gate mechs behind a pay wall. Which would cause a riot the likes of which the universe hasn't seen since 3rd person was introduced. Why pay for mechs in MWO when you can get most of them in MW5 for a one time fee?

View PostJiang Wei, on 13 May 2017 - 10:25 PM, said:


Really? Guild wars and guild wars 2 would disagree with you. You know... there are only so many mech packs from BT canon they can add to MWO. That pond will be all fished out eventually. But then they could do it all over again in MW5.


Not really. People are still complaining we don't have enough pre-clan era mechs. Or enough Clan mechs from the invasion. And now we're moving into a new era. Unless they switch to 4 mechs a month. I don't see them really running out. I mean, where's the Starslayer?

#44 Imperius

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Posted 13 May 2017 - 10:41 PM

View PostPeter2k, on 04 December 2016 - 06:19 AM, said:

Heard?
None

I'm sure they will stay separate for quite some time
Using the funds from MWO means it needs to keep on running

That being said
Ask youreself

If PGI has already ported all mechs for the IS
What is left to port over to include MWO into MW5 if they wanted to

Some maps and some more mech models
It's not like we're having this deep and rich thing in MWO that would be difficult to bring over

We basically have team deathmatch on some maps

Again i am all for porting over all the mechs.
  • Make the Single Player heavy lore oriented and tell a good story with good narration!
  • Then add a scenario creator and the ability to create your own content.
  • Add the all the mechs from MWO into the MW5 via DLC with a discount if you already own the mech in MWO.
  • Start releasing new mech packs with the added value of getting the mech in MW5 mercs.
  • Skip the skins
  • Skip the PVP
  • Skip the "balance" and matchmaking 50/50 system (The Carry Harder Gamemode is real old now like Halo 2 old)
  • Skip CW and Group limits.
Then after all the mechs and what not are added to MW5 then they could create a SEPARATE Online client via the Unreal Engine (as in PVP balance does not effect PVE values)


Remember I tried to get MWO updated and the majority of these forums were against me (because CW needed fixed blah, blah, blah!) a few were not like Peter 2k. So no I think MWO is just fine I'd rather MW5 gets completed without Online compromising MW5.

ALSO PLEASE NOTE I HOPE THAT MW5 is made for GTX 900 series and up cards... Sorry Unreal scales things well but if you don't want to upgrade your toaster that is on you.

Edited by Imperius, 13 May 2017 - 10:45 PM.


#45 Appogee

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Posted 13 May 2017 - 10:47 PM

PGI will see MW5 multiplayer as an opportunity to get all the whales who spent so much on MWO to start spending afresh all over again.

They are not going to let us sit here in MWO with our thousands of dollars of existing Mechs - just spending a little on Premium Time or other low cost items - indefinitely.

Those who think they're going to be able to carry their existing MWO drop decks across to MW5 are living in Cloud Cuckoo Land. Why would PGI do that when there's no money in it for them, and it would cost them potential sales...?

No. PGI will kill MWO to force us across to MW5... And I predict it will work for them. Most whales will obligingly start buying all the DLC PGI can shovel our way, because we want to play Mechwarrior, despite our grievances.

Edited by Appogee, 13 May 2017 - 10:51 PM.


#46 Jiang Wei

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Posted 13 May 2017 - 10:57 PM

MW5 DLC is fine by me. Ill happily buy all the DLC, so long as the game has an old style multiplayer function like MW1-4. If I am enjoying the game in multiplayer, playing on my own server, or in planetary leagues, they can keep shoveling high priced DLC my way all they want and Ill buy every single one. A happy gamer is a spending gamer.

Edited by Jiang Wei, 13 May 2017 - 10:57 PM.


#47 MauttyKoray

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Posted 13 May 2017 - 11:32 PM

View PostHunka Junk, on 04 December 2016 - 11:11 AM, said:


I have no idea what any of this has to do with this thread, but you go right on celebrating.



We're getting a dedicated single player Mechwarrior campaign and people seem to just want to complain that (the main one I've seen) "It doesn't have multiplayer." or that it's going to take away from development time for MWO (which as they keep stating, MW5 is going to be a separate team).

I'm truly excited at the opportunity to have a new Mechwarrior single player experience. If it turns out to be good, it could even lead to a migration/major improvements for MWO. The worst that happens is it sucks, which, oh well. Life goes on.

#48 Tarogato

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Posted 14 May 2017 - 01:59 AM

View PostHunka Junk, on 04 December 2016 - 04:20 AM, said:

So I've just had a little read around and I see multiple people talking about "the multiplayer part of MW5" and MWO being "ported to Unreal Engine...

anything about a plan to port MWO to Unreal? Please chime in and either correct or confirm:


This guy claims to have heard that PGI is porting MWO to Unreal. https://www.reddit.c...d_have/dhalcd0/

"They were at a a local gaming convention, and I spoke with them. They're moving to U4 after MW5 releases iirc."

"LANtasy in Victoria in March. Three staff, don't have their names."

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#49 Jiang Wei

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Posted 14 May 2017 - 04:36 AM

It could just mean they will be making MWO 2 on that engine. Either way, it just proves what I thought all along, that they built MWO on the wrong game engine. I think building with cryengine was only an experiment that didnt turn out as good as they hoped. So they milk it as much as they can for funding instead.

#50 Aidan

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Posted 19 May 2017 - 10:27 AM

View PostJiang Wei, on 14 May 2017 - 04:36 AM, said:

It could just mean they will be making MWO 2 on that engine. Either way, it just proves what I thought all along, that they built MWO on the wrong game engine. I think building with cryengine was only an experiment that didnt turn out as good as they hoped. So they milk it as much as they can for funding instead.


What makes you think Unreal is any better than CRYENGINE? Unreal maybe on better footing as a studio than Crytek but CRYENGINE is a state of the art game engine. There is a lot of CRYENGINE in the Lumber Yard engine which is being used by the most ambitious PC game ever created, namely Star Citizen. Lumber Yard just has a huge cloud presence provided by the very wealthy Amazon Corp. and Crytek does not have those kind of resources.

Don't get me wrong Unreal is a good engine but I would not say it is better than CRYENGINE.

#51 Imperius

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Posted 19 May 2017 - 10:30 AM

View PostAidan, on 19 May 2017 - 10:27 AM, said:


What makes you think Unreal is any better than CRYENGINE? Unreal maybe on better footing as a studio than Crytek but CRYENGINE is a state of the art game engine. There is a lot of CRYENGINE in the Lumber Yard engine which is being used by the most ambitious PC game ever created, namely Star Citizen. Lumber Yard just has a huge cloud presence provided by the very wealthy Amazon Corp. and Crytek does not have those kind of resources.

Don't get me wrong Unreal is a good engine but I would not say it is better than CRYENGINE.

Right it's not just better... Unreal wipes the floor with CryEngine in every category!

#52 sycocys

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Posted 19 May 2017 - 10:36 AM

Well if they release MW5, then silently abandon this game, and shortly after release an update for MP/PVP MW5 - then they get all the whales from this game to buy all their mechs again.

Or they could keep shoveling money into this game while it makes less and less money because they never implemented balance to make it a competitive pvp game and have far more limited sales from MW5 because people won't buy mechpacks for both games.

My guess is they will do the first thing.

#53 Aidan

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Posted 19 May 2017 - 10:36 AM

View PostImperius, on 19 May 2017 - 10:30 AM, said:

Right it's not just better... Unreal wipes the floor with CryEngine in every category!


Have you ever worked with either engine? I have. Maybe you would like to present to this thread a comparative analysis of the two engines instead of your unsupported drive by comment.

#54 Mechwarrior1441491

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Posted 19 May 2017 - 11:00 AM

I wouldn't be against Solaris being attached to MW5 if they have zero intentions of doing it for MWO. They could probably make it work better if it's with MW5.


PGI themselves have drawn attention to the limitations of Cryengine in the past.

Edited by Mechwarrior1441491, 19 May 2017 - 11:01 AM.


#55 CDLord HHGD

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Posted 19 May 2017 - 11:01 AM

Once again this is rumor control....

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#56 Bishop Steiner

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Posted 19 May 2017 - 11:09 AM

View PostTarogato, on 14 May 2017 - 01:59 AM, said:

This guy claims to have heard that PGI is porting MWO to Unreal. https://www.reddit.c...d_have/dhalcd0/

"They were at a a local gaming convention, and I spoke with them. They're moving to U4 after MW5 releases iirc."

"LANtasy in Victoria in March. Three staff, don't have their names."

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Claims without corroborative evidence are pretty pointless and empty. Especially this early in the development cycle.

#57 Baron Zen

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Posted 19 May 2017 - 11:23 AM

Well seems logic to implement both games, mw 5 for single and mwo as the multiplayer part.

#58 Bishop Steiner

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Posted 19 May 2017 - 12:21 PM

View PostBaron Zen, on 19 May 2017 - 11:23 AM, said:

Well seems logic to implement both games, mw 5 for single and mwo as the multiplayer part.

and also require a lot less logistics, to simply keep the Multiplayer they have now.... because really, aside from the Engine... how would adding MP to MW5 really be any different than MWO, playwise? I suppose people figure they'd have insta "free" access to all their Gundams, like in the old Pay Title Games, but, for MW5 to succeed and have expansions, they probably need to keep the profit coming in from MWO.

#59 Proxy01

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Posted 19 October 2017 - 05:05 AM

Mechcon presents the demo play mw5 in like 50 days thay advertise a 1 vs 1 tournament. its a reference to MWO i have seen a few confused about that. I would love to see coop but i don't know if it has one ?

#60 Bombast

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Posted 19 October 2017 - 05:11 AM

View PostProxy01, on 19 October 2017 - 05:05 AM, said:

Mechcon presents the demo play mw5 in like 50 days thay advertise a 1 vs 1 tournament. its a reference to MWO i have seen a few confused about that. I would love to see coop but i don't know if it has one ?


The 1v1 matches at MechCon are unrelated to MW5 - The 'press releases' clearly say Mechwarrior Online 1v1.

Also...

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