Peter2k, on 04 December 2016 - 06:19 AM, said:
Heard?
None
I'm sure they will stay separate for quite some time
Using the funds from MWO means it needs to keep on running
That being said
Ask youreself
If PGI has already ported all mechs for the IS
What is left to port over to include MWO into MW5 if they wanted to
Some maps and some more mech models
It's not like we're having this deep and rich thing in MWO that would be difficult to bring over
We basically have team deathmatch on some maps
Again i am all for porting over all the mechs.
- Make the Single Player heavy lore oriented and tell a good story with good narration!
- Then add a scenario creator and the ability to create your own content.
- Add the all the mechs from MWO into the MW5 via DLC with a discount if you already own the mech in MWO.
- Start releasing new mech packs with the added value of getting the mech in MW5 mercs.
- Skip the skins
- Skip the PVP
- Skip the "balance" and matchmaking 50/50 system (The Carry Harder Gamemode is real old now like Halo 2 old)
- Skip CW and Group limits.
Then after all the mechs and what not are added to MW5 then they could create a SEPARATE Online client via the Unreal Engine (as in PVP balance does not effect PVE values)
Remember I tried to get MWO updated and the majority of these forums were against me (because CW needed fixed blah, blah, blah!) a few were not like Peter 2k. So no I think MWO is just fine I'd rather MW5 gets completed without Online compromising MW5.
ALSO PLEASE NOTE I HOPE THAT MW5 is made for GTX 900 series and up cards... Sorry Unreal scales things well but if you don't want to upgrade your toaster that is on you.
Edited by Imperius, 13 May 2017 - 10:45 PM.