


Rumor Control: Mw 5 Multiplayer
#81
Posted 30 October 2017 - 09:58 AM

#82
Posted 30 October 2017 - 10:04 AM
1) MW5 Xbone version
2) Prototype of an Engine port of MWO

#84
Posted 31 October 2017 - 05:10 AM
Valkyrie was initialy released as VR-only and recently they rolled out non VR release so I presume it wasn't all that successful.
Edited by Nema Nabojiv, 31 October 2017 - 05:11 AM.
#86
Posted 31 October 2017 - 09:02 AM
#87
Posted 31 October 2017 - 12:13 PM
CMDR Sunset Shimmer, on 30 October 2017 - 10:49 AM, said:
very unlikely.
I agree, but instead of very unlikely, I'm going to say a firm that it won't happen at all.
Most MechWarrior titles have been on PC, mainly due to the fact that there are a lot of different inputs, etc, and while you can play on a controller for our current MW game, that itself needs major tweaking for being able to change fire groups, commanding your lancemates, and various other things.
#88
Posted 31 October 2017 - 12:51 PM
Nema Nabojiv, on 31 October 2017 - 05:10 AM, said:
Valkyrie was initialy released as VR-only and recently they rolled out non VR release so I presume it wasn't all that successful.
Not really all that surprising considering the niche market within a small pool of players who even have VR. CCP reminds me a lot of PGI. They create things with tons and tons of potential but always seem to make odd choices and silly commitments they cant keep.
They once made a FPS game with fitting elements similar to the mechbay in MWO, it had a lot of potential but the execution went from mediocre to poor and they thought it would be a good idea to stick it on an already aging PS3.
#90
Posted 27 November 2018 - 06:27 AM
#93
Posted 27 November 2018 - 08:09 AM
#94
Posted 27 November 2018 - 08:14 AM
Scout Derek, on 31 October 2017 - 12:13 PM, said:
Most MechWarrior titles have been on PC, mainly due to the fact that there are a lot of different inputs, etc, and while you can play on a controller for our current MW game, that itself needs major tweaking for being able to change fire groups, commanding your lancemates, and various other things.
Honestly I could build a mech that would play well on a controller but it would use ATM or Streaks or LRMs and some lasers. But those are lock on weapons. Mouse will always aim better for this type of game. Controllers beat mouse and keyboard when games are third person action games were a analog stick beat WASD.
Edited by SirSmokes, 27 November 2018 - 08:58 AM.
#96
Posted 27 November 2018 - 07:05 PM
BTW I really hope we see a dope *** trailer for MW5 at Mech_Con.
#97
Posted 27 November 2018 - 07:51 PM
#98
Posted 28 November 2018 - 12:47 AM
#99
Posted 28 November 2018 - 03:41 AM
Edited by Old MW4 Ranger, 28 November 2018 - 03:46 AM.
#100
Posted 28 November 2018 - 03:45 AM
Old MW4 Ranger, on 28 November 2018 - 03:41 AM, said:
That's what I was thinking. There most likely going have re balance all the weapon's. But they should have pretty good idea now how too do that now.
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