On top of this, IS mechs generally have a heaping wad of quirks.
POST-SKILL TREE, These system are unified into a single system, from which you must pick and choose what you want on your mech. By Russ's admission, mechs will have their own skill trees and SP restrictions that vary from mech to mech.
This means that while yes, the base system is still universal despite being unified,
IS mechs will likely have larger numbers to pick from and/or have higher node caps.
CLAN mechs will likely get the same numbers they had before, but now they have to pick and choose in a limited fashion. Over all, they lose out. They end up getting *LESS*, not more.
Theoretical Example:
NOW:
IS mech #1 gets 30% gauss cooldown perk, can get 5% cooldown perk from the elite tier on top of all the basic and elite skill boosts, and a 12% cooldown from module.
Clan mech #1 gets 0% gauss cooldown perk, can get 5% cooldown perk from the elite tier on top of all the basic and elite skill boosts, and a 12% cooldown from module.
POST SKILL TREE:
IS mech #1 can unlock up to 35% worth of gauss cooldown from skill tree, and spend a bunch of nodes unlocking other things.
Clan mech #1 can unlock up to 12.5% gauss cooldown from skill tree, and spend their few remaining nodes on other things.
Edited by Tibbnak, 04 December 2016 - 05:09 AM.