Who Else Is Furious?
#121
Posted 06 December 2016 - 11:38 AM
We're reckoning without our host here.
At no point did PGI say they were going to move MWO to U4. That's us dreaming. It's us dreaming that MW5 is *anything* but a final cash grab before their license runs out. We're speculating, again, like we always do, that this promise of something with some 'clips' is bigger than it is and means more than it does.
Consider these promises in the context of every other promise made so far. Get excited when it's released and positively reviewed. If you 'preorder' or spend money now based on promises made prior to release of the content itself being what you want then you're being the same idiot we've all been for years.
Yes, some exciting promises have been made. MW:O exists because of the exciting promises of a Community Warfare, role warfare, information warfare BT game environment. That's what paid for this game, which really has none of that.
Be mindful of what it IS, not what it COULD BE.
#123
Posted 06 December 2016 - 12:09 PM
T Decker, on 04 December 2016 - 03:02 PM, said:
Who else feels like they've invested hundreds or even thousands of dollars now, under false pretenses? I know I feel like I've been bent over the counter, and f*cked up the *ss right now.
Sorry this make you angry, but,
Ummmm...
They are a video gaming creating software company.
Besides food housing and paying their employees with MWO earned money, and continuously trying to make the game better in their own way, what else should they spend the money on???
They could easily spend all the "extra(lol) on a new non-Battletech based game and be doing nothing wrong.
Elessar, on 04 December 2016 - 03:09 PM, said:
Thinking long range is a good idea I think. More strategic less tactic.
some only understand one but not the other.
just my $.02
Edited by plodder, 06 December 2016 - 12:10 PM.
#124
Posted 06 December 2016 - 12:18 PM
BluefireMW, on 06 December 2016 - 05:06 AM, said:
This is just another way to get more money... and as it seems... it will work.... but it won't be mine, because i didn't want a single player mechwarrior game, ever.
A fair amount of the older guys like me grew up with 1st player games and those single player MechWarrior games are why we play video games at all, but we learned and adapted to really enjoy multi player games.
I bet you will try it then maybe even like it.
#125
Posted 06 December 2016 - 12:23 PM
TheArisen, on 06 December 2016 - 11:07 AM, said:
And you're buying that...?
You didn't notice how, at the beginning of this year, we started getting monthly patches instead of two-weekly? 3-monthly roadmaps instead of monthly? No devlogs or videos?
THAT was when they started coding MW5. It was obvious to some of us at the time, and they effectively confirmed our suspicions weekend.
As for 'two separate teams'... Yeah, if you put half the dev headcount you used to have on another project, you have "two separate teams". But that's still half (maybe less) the work effort you had on MWO a year ago.
I'm really surprised people are buying this line. It's so obviously been BS since the beginning of this year.
Edited by Appogee, 06 December 2016 - 12:51 PM.
#126
Posted 06 December 2016 - 12:31 PM
Hunka Junk, on 06 December 2016 - 07:07 AM, said:
The new skill tree is the latest version of PGI's minimap fallacy.
This is the fallacy wherein nobody at PGI asks an actual player of the game other than yes men how the new feature is.
Everybody nods their heads and smiles.
Then, it hits the community like a brick because they actually respond critically to how not swell at all the new idea is.
Instead of "Wehehehehe! We Have a SECRET!", the last half of 2016 could've been spent showing this idea to the community, getting feedback, and then making changes so that say, fathers of four can play this game without abandoning their families.
And Johnny, when the new skill tree is a **** sandwich, you're not really helping PGI or the community by going "Yum, it's the best candy bar in the whole wide world!" M'kay?
When I was talking to the PGI team in Vancouver B.C with other players last weekend, I was encouraged at how the mini map situation opened there eyes on the disconnect between their ideas and the players. How they deal with implementation of the Tree is not set in concrete.
I have a lot to lose if they do it wrong, but am intrigued at the concept and how the final product will be.
I would rather them try and stumble than to fear trying something new until it was "perfected" and set in stone. A process instead of a dictate.
just my $.02
#127
Posted 06 December 2016 - 12:42 PM
Appogee, on 06 December 2016 - 12:23 PM, said:
You didn't notice how, at the beginning of this year, we started getting monthly patches instead of two-weekly? 3-monthly roadmaps instead of monthly? No devlogs or videos?
THAT was when they started coding MW5. It was obvious to some of us at the time, and they effectively confirmed our suspicions weekend.
As for 'two separate teams'... Yeah, if you take half the dev headcount you used to have, and halve it, you can make "two separate teams". It's still half (maybe less) the headcount you had on MWO a year ago.
I'm really surprised people bought that line.
Some of you guys are out of control. When you bought your mech packs you got exactly what you paid for. Now you complain that the money raised is being utilized to fund another mech related venture? Prior funds developed the mech pack you bought initially. The money you give them funds future things. I'm willing to wait and see how MW5 turns out. If there's an open ended campaign like the HBS concept, then that's all I need. It doesn't matter how much money you spent. That's your prerogative. You got what you paid for. If you chose to spend thousands of dollars on this game to buy dozens of mech packs or on any other game, that's on you.
-k
#128
Posted 06 December 2016 - 12:50 PM
Kdogg788, on 06 December 2016 - 12:42 PM, said:
I'm not sure why you're quoting me and then responding to something that I didn't say and that I don't even agree with.
My comment was on the obvious lie that "MW5 development won't impact MWO". It already has. It will continue to do so.
I never said PGI couldn't use Mech Pack money to fund the development of MW5. Quote someone who did.
#129
Posted 06 December 2016 - 12:55 PM
Quote
Shoving...forcing you to play? Wow Russ certainly is a powerful person. Someone that powerful, you might want to be careful what you say.
#130
Posted 06 December 2016 - 01:30 PM
And yes they better use the money earned from MWO to do it because I don't think they'd succeed with another crowdfund.
#131
Posted 06 December 2016 - 01:38 PM
Appogee, on 06 December 2016 - 12:23 PM, said:
You didn't notice how, at the beginning of this year, we started getting monthly patches instead of two-weekly? 3-monthly roadmaps instead of monthly? No devlogs or videos?
THAT was when they started coding MW5. It was obvious to some of us at the time, and they effectively confirmed our suspicions weekend.
As for 'two separate teams'... Yeah, if you put half the dev headcount you used to have on another project, you have "two separate teams". But that's still half (maybe less) the work effort you had on MWO a year ago.
I'm really surprised people are buying this line. It's so obviously been BS since the beginning of this year.
This exactly, I didn't see 20 help wanted ads posted and filled on the PGI website recently that would constitute a "separate team" not taken from the MWO development. They just split their already thin staff even thinner.
#132
Posted 06 December 2016 - 02:51 PM
Naglinator, on 04 December 2016 - 03:48 PM, said:
Who are these people satisfied by replaying the same single player campaign over and over again for years on end? PvE is fun in a multiplayer game because other people see your accomplishments (gearing and leveling) and those accomplishments also could be used in PvP.
When MW5 comes out in 2-3 years and there's as mentioned, probably 20 hours of gameplay, and no dlc or expansion is in sight for quite a while after, what the heck will you do?
Will you jump for joy that half the MWO development team was ripped away for 2 years to create this 20 hours of fun?
#133
Posted 06 December 2016 - 04:28 PM
SmithMPBT, on 06 December 2016 - 02:51 PM, said:
When MW5 comes out in 2-3 years and there's as mentioned, probably 20 hours of gameplay, and no dlc or expansion is in sight for quite a while after, what the heck will you do?
Will you jump for joy that half the MWO development team was ripped away for 2 years to create this 20 hours of fun?
If that was the case yes I still would jump for joy! Real games have always been against AI, pvp was a tack on for you and a few buds.
Now I will say if we get mission generation and the game already has seeded random map generation. Then theoretically the game will never end.
What you're claiming though is not the case and you can stop trying to spread lies! There are two different teams what about that do you not understand?
Edited by Imperius, 06 December 2016 - 04:30 PM.
#134
Posted 06 December 2016 - 04:41 PM
T Decker, on 04 December 2016 - 03:02 PM, said:
Who else feels like they've invested hundreds or even thousands of dollars now, under false pretenses? I know I feel like I've been bent over the counter, and f*cked up the *ss right now.
Furious? Hardly.
But, I would not shed a tear when MW5 comes crashing down.
#135
Posted 06 December 2016 - 05:11 PM
#138
Posted 06 December 2016 - 05:58 PM
Imperius, on 06 December 2016 - 04:28 PM, said:
Now I will say if we get mission generation and the game already has seeded random map generation. Then theoretically the game will never end.
What you're claiming though is not the case and you can stop trying to spread lies! There are two different teams what about that do you not understand?
First of all, PGI is developing it, so MW5 will be minimally viable with a promise of future improvements like all PGI games. So if you're expecting procedurally generated missions and smart AI, you're gonna be disappointed. Second, since PGI has "two different teams" and didn't hire new people, it means they removed these people from MWO development. We good?
#139
Posted 06 December 2016 - 06:26 PM
#140
Posted 06 December 2016 - 07:56 PM
SmithMPBT, on 06 December 2016 - 01:38 PM, said:
So they did have people left over from small transverse team so I would assume the were rolled into this, and in the gaming industry a lot of times you do not need to post ads to get help, You can find people pretty easy if you have contacts, so they probably only put the add out for a person when they were having trouble finding one through their contacts.
Being in software development going to 1 patch a month does make the dev cycle much easier.
Also how big a team do you think they need to make a single player Mechwarrior game. I think the only splitting that is going to go on is with the Art and animation departments for the mech models. I would be surprised if the MW5 team is more than 10 people.
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