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Update From Russ - The New Skill Tree Is Being Released In Final Form With No Further Adjustments.


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#181 Johnny Z

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Posted 08 December 2016 - 02:59 PM

View PostMalagant, on 08 December 2016 - 02:52 PM, said:



I would probably be wise to also consider that he is purposely trolling us to get these responses...


I think he is one of the guys that is genuinely in a bad mood. But should take a step back and chill out and try see if the game eventually gets to being an excellent finished game or not.

If the trailer is any indication, this could be one of the best online games ever made, and the legit players may feel silly being so negative about it so much some day. The trolls :) are just trying to be downers.

Edited by Johnny Z, 08 December 2016 - 03:01 PM.


#182 Malagant

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Posted 08 December 2016 - 03:14 PM

View PostJC Daxion, on 04 December 2016 - 09:27 PM, said:

MY hopes is that the XP is shared, or at least between classes.. Sorta like if you unlock one module it can be used on all mechs.. I am hoping that it is similar.. Unlock a +cool down or something, It can be upgraded on all mechs with the single unlock..


Perhaps having more of one variant will change the cost structure as well..

So in other words, having tons of mechs would speed along, and make it cheaper to upgrade many mechs, than it would be to just slug along in one mech unlocking everything..


that said.. Even my most played mechs don't even have 500k XP (after skill tree unlocks) and i've been playing almost since launch....)


Let's not forget the fact some of us, in an effort to minimize grinding new mechs, transmuted xp on almost all of the heavily played mechs that were already mastered in xp spent on upgrades, modules, and new mechs, which required MC. All this before the constant barrage of free MC from events...

#183 50 50

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Posted 08 December 2016 - 03:17 PM

Did you rename this thread or something?
I feel like there was some sort of timewarp.

View Postoldradagast, on 04 December 2016 - 06:49 PM, said:

- Veteran players are rightly ticked off that they'll go from dozens of fully mastered mechs to a handful.
- New players will have a longer grind to get useful skills, making them even easier to kill targets than they already are... and it's not like the game is rolling in new players as it is.
- With the removal of chassis-specific quirks, there will no longer be a good reason to play any mechs other than the ones with the best hardpoints and geometry.
- With the insane grind that is being proposed and the removal of the need for the 3 mechs of a kind rule, there will be far fewer reasons to even buy new mechs, which will reduce interest in the game and cut into PGI's profits which - let's face it - consist of selling mech packs.

All of the above are facts based upon what we currently know about the proposed system.


- Veteran Players...... why won't they be able to instantly reallocate the XP on the mechs into those 75 points straight away? Is it that they have no extra XP sitting on those mechs because they never used them again after they mastered them under the current system? Or has it all been converted to general XP with the various sales in which case.... have they managed to burn through all of that on what..... pilot skills for modules which is being refunded?

- New Players..... why would they have a longer grind? The proposed change is said to have the same length of time. Why would they be easier targets with this change given that the diversity of skills may mean less disparity simply due to not being able to get all the skills.

- Removal of quirks..... there is discussion that the under performing mechs will have some different options but we know nothing about it at this stage so you are assuming this to be the case. Besides, with the diversity in the skills it may be that there is no longer an optimal path meaning that the under performing mechs as they are currently viewed may perform better in other ways.

- The need for 3 mechs..... sure, don't need to get three of a kind just to do the mastery thing as it currently stands but if you want to have a different variant for different hard points or to set up the mech for a different purpose then getting more of them is still valid. If you only play the game one way regardless of mechs, sure, save your c-bills and grind less. The mech packs may change, who knows. There are other reasons to get the packs.

#184 Johnny Z

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Posted 08 December 2016 - 03:40 PM

Most of the complaints don't even make sense, some will troll anything done with this game.

#185 MischiefSC

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Posted 08 December 2016 - 05:21 PM

My fear is PGI making two tweaks, then ignoring it for a year.

I like the potential I see in the new system - could have said the same for FW. However PGI has consistently released the foundation of a good system, tweaked it a bit and let it ride way, way too long broken.

Why should I not expect that here?

#186 I_AM_ZUUL

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Posted 09 December 2016 - 04:58 AM

View PostDaZur, on 04 December 2016 - 09:29 PM, said:

Don't ya know it's fashionable to run around with our hair on fire making wild speculation over things we have near-zero information on that we derived from some fancy graphics?

You know... MWO forum usual hysterics and hyperbole. Posted Image


being a facetious c**t seems to be pretty fashionable as well, apparently. that "near-zero" information from the "fancy graphics" is what PGI put out ON PURPOSE!!! A Skill Tree system that requires 750,000xp & 3,750,000c-bills is something that should be troubling especially with PGI proven track record of screwing things up. but sure theyll implement a brand new system that takes more than x12 the amount of XP to master and the price of a meduim IS mech without any issues this time.

Im saying this as someone who is going to be getting 11 million XP and half a billion cbills refunded... so its just tanking my entire reason for playing which is "To Master Them All", and driving my +200 mastered mechs that still have like about 130 of (have like 20 mechs i was in the process of mastering which i have stopped doing now, no reason to EVER play a crab besides completionist) into the ground. But this really bad for new players who already have a massive disadvantage just learning to play the game, now they are going to have wildly inferior mechs and everyone else is going to be driven into the most meta mechs possible even beyond how it currently sits.

#187 BLOOD WOLF

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Posted 09 December 2016 - 05:03 AM

View PostMischiefSC, on 08 December 2016 - 05:21 PM, said:

My fear is PGI making two tweaks, then ignoring it for a year.

I like the potential I see in the new system - could have said the same for FW. However PGI has consistently released the foundation of a good system, tweaked it a bit and let it ride way, way too long broken.

Why should I not expect that here?

well, you should accept whatever the evidence is. You don't know what FW is going to bring nor the new skill tree.

#188 Arugela

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Posted 24 December 2016 - 09:10 AM

When is the skill tree coming out. I can't wait personally. I want to try the new layouts and skill point combos!

Custom heating and cooling and other options are going to be awesome!

Edited by Arugela, 24 December 2016 - 09:11 AM.


#189 Jun Watarase

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Posted 24 December 2016 - 09:21 AM

Does anyone else remember when PGI revealed the clan mechs and people kept insisting that its just a beta, blah blah blah, then they went live with no other adjustments?

Or, you know, almost everything that happened in the closed and open betas? Like the placeholder critical hit system?

#190 Phra

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Posted 24 December 2016 - 09:54 AM

People can't possibly be stupid enough to really believe it will take 750k XP to master one mech.

Right?

#191 LordKnightFandragon

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Posted 24 December 2016 - 10:03 AM

So is the new skill tree in yet?

View PostPhra, on 24 December 2016 - 09:54 AM, said:

People can't possibly be stupid enough to really believe it will take 750k XP to master one mech.

Right?


LOL, I would fully believe it. Games LOVE to make **** grindy as ****.

#192 Ratpoison

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Posted 24 December 2016 - 10:16 AM

View PostLordKnightFandragon, on 24 December 2016 - 10:03 AM, said:

So is the new skill tree in yet?



LOL, I would fully believe it. Games LOVE to make **** grindy as ****.

But that's like saying you'd believe a grocery store would charge a hundred dollars a gallon for milk because they love to take your money. Completely ignorant of the actual motivators involved.

#193 ztac

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Posted 24 December 2016 - 10:21 AM

Funny they make changes when they still have not solved existing and lingering problems all the way back from beta!

But PGI never have actually fixed what matters , But certainly do put a lot of time and effort into new 'bundles for cash'.

The game was certainly a lot more fun back in the days of beta than it is now.....

#194 Phra

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Posted 25 December 2016 - 08:33 AM

View PostRatpoison, on 24 December 2016 - 10:16 AM, said:

But that's like saying you'd believe a grocery store would charge a hundred dollars a gallon for milk because they love to take your money. Completely ignorant of the actual motivators involved.


What he said.

A singular mech will NOT take 750k to master, period.

#195 Y E O N N E

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Posted 25 December 2016 - 11:37 AM

View PostI_AM_ZUUL, on 09 December 2016 - 04:58 AM, said:

Im saying this as someone who is going to be getting 11 million XP and half a billion cbills refunded... so its just tanking my entire reason for playing which is "To Master Them All", and driving my +200 mastered mechs that still have like about 130 of (have like 20 mechs i was in the process of mastering which i have stopped doing now, no reason to EVER play a crab besides completionist) into the ground. But this really bad for new players who already have a massive disadvantage just learning to play the game, now they are going to have wildly inferior mechs and everyone else is going to be driven into the most meta mechs possible even beyond how it currently sits.


"Mastering them all" as in just reaching max level cap, or "mastering them all" as in being proficient with the chassis? Numbers in the skilltree are a cheap reason to keep playing, IMHO. Gitting gud with a chassis is much more rewarding.

#196 Felicitatem Parco

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Posted 25 December 2016 - 11:42 AM

View PostYeonne Greene, on 25 December 2016 - 11:37 AM, said:


"Mastering them all" as in just reaching max level cap, or "mastering them all" as in being proficient with the chassis? Numbers in the skilltree are a cheap reason to keep playing, IMHO. Gitting gud with a chassis is much more rewarding.


Dude... You can *kind of* understand where he is coming from, though... I wouldn't be happy until I got gold trophies in every Grand Prix in 150cc mode... Would you?

Heheh. The problem is with folks who chase statistics or values for sake of chasing numbers. No, you do not have to master all your Mechs. That is a fact.

#197 Y E O N N E

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Posted 25 December 2016 - 11:50 AM

View PostProsperity Park, on 25 December 2016 - 11:42 AM, said:

Dude... You can *kind of* understand where he is coming from, though... I wouldn't be happy until I got gold trophies in every Grand Prix in 150cc mode... Would you?

Heheh. The problem is with folks who chase statistics or values for sake of chasing numbers. No, you do not have to master all your Mechs. That is a fact.


Difference being that Mario Kart is a fixed target while a game like MWO is a moving target. Even the number-chasers should realize that folly. Posted Image





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