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I Don't Want Three Roughnecks


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#1 Dr Wubs

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Posted 06 December 2016 - 03:40 AM

I'm a busy person and will be way too busy to grind 75k exp on three of them.

In fact, I don't really want three of any mech I have pre-ordered. Same reason.

Three is now an obsolete, if not excessive number.

Please change this imminently.

Give me an option to buy 1.

#2 Juodas Varnas

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Posted 06 December 2016 - 03:49 AM

Honestly? I'd happily just buy the Collector variant for 20 bucks and ditch the standard pack. Posted Image

#3 Dr Wubs

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Posted 06 December 2016 - 03:55 AM

View PostJuodas Varnas, on 06 December 2016 - 03:49 AM, said:

Honestly? I'd happily just buy the Collector variant for 20 bucks and ditch the standard pack. Posted Image

Make that an option too.

#4 NeoCodex

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Posted 06 December 2016 - 04:22 AM

Correction: not 75k, but 750k. I also made the same mistake in my early calculations. So enjoy leveling your Roughnecks.

#5 LordNothing

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Posted 06 December 2016 - 05:06 AM

i wouldn't mind if you could buy single mechs for like $10 each. i like the $20 mech packs but sometimes i really want a mech, but dont have enough change left in the couch. having an economy option would be great.

#6 N0MAD

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Posted 06 December 2016 - 05:57 AM

Can you not see..New Mech pack comes with 30SP as a bonus..

#7 Bombast

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Posted 06 December 2016 - 05:59 AM

Yah...

Mech Packs really don't make much sense anymore do they?

#8 Bud Crue

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Posted 06 December 2016 - 06:04 AM

View PostBombast, on 06 December 2016 - 05:59 AM, said:

Yah...

Mech Packs really don't make much sense anymore do they?


Perhaps they will have a clever mechanism whereby the more mechs you have, the more squirks will be available to you?

Edit: "clever" was meant as sarcasm btw.

Edited by Bud Crue, 06 December 2016 - 06:04 AM.


#9 Otto Cannon

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Posted 06 December 2016 - 06:12 AM

A bonus if they start selling individual mechs is it that they wouldn't have to invent fake variants in order to sell mechs without enough lore variants.

#10 Mechteric

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Posted 06 December 2016 - 06:12 AM

Then you'll have to wait for it to come out for MC/CBills. That's the name of the F2P game.

#11 N a p e s

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Posted 06 December 2016 - 07:47 AM

View PostNeoCodex, on 06 December 2016 - 04:22 AM, said:

Correction: not 75k, but 750k. I also made the same mistake in my early calculations. So enjoy leveling your Roughnecks.


How do you figure 750k to level a single mech?

#12 Mike McSullivan

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Posted 06 December 2016 - 07:58 AM

View PostN a p e s, on 06 December 2016 - 07:47 AM, said:

How do you figure 750k to level a single mech?

75 Points per mech. 10.000XP(*) per point> 750k XP per mech for all "skills"
(*) was shown in the top right corner of the presentationscreen.


I still guess it was just a showcase. Everything above 2000 Xp per point would be hillarious.
OR, the maximum # of skills will be around 10 (+X for bad mechs, -X for topmetamechs)


@Dr Wubs: I am scratching my head right now how and when i should "level up" my Supernovas ^^

Edited by Mike McSullivan, 06 December 2016 - 08:02 AM.


#13 Radbane

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Posted 06 December 2016 - 08:43 AM

IF the new skilltree will be like we think it will with the little info we have, it'll kill the game... I would probably sell 90% of my mechs, and never buy a mechpack again. And I do not think I'm alone in this thought. If I was 100% sure that the preview of the new tree would become reality I'd refund my Marauder IIC pack in a second.

And it worries me a bit.

My original post about this issue, and a suggested solution (that won't be liked by many) here: https://mwomercs.com...ost__p__5509501

There has to be some kind of bonus/advantage to leveling several variants or this game will become all about a narrower meta than we have now.

Edited by Radbane, 06 December 2016 - 08:45 AM.


#14 Burke IV

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Posted 06 December 2016 - 09:47 AM

The only way to handle the skill tree that is even and fair to all is for an unlocked mech under the old system to mean an unlocked mech under the new one.

Edited by Burke IV, 06 December 2016 - 09:47 AM.


#15 Belacose

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Posted 06 December 2016 - 10:28 AM

View PostJuodas Varnas, on 06 December 2016 - 03:49 AM, said:

Honestly? I'd happily just buy the Collector variant for 20 bucks and ditch the standard pack. Posted Image


Definitely the coolest looking variant as it actually looks like an industrial mech, or the power loader from Aliens.

Posted Image

#16 Rift Hawk

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Posted 06 December 2016 - 10:34 AM

View PostDr Wubs, on 06 December 2016 - 03:40 AM, said:

I'm a busy person and will be way too busy to grind 75k exp on three of them.

In fact, I don't really want three of any mech I have pre-ordered. Same reason.

Three is now an obsolete, if not excessive number.

Please change this imminently.

Give me an option to buy 1.


Why do you have two threads going about this same topic, simultaneously ?

#17 Belacose

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Posted 06 December 2016 - 10:36 AM

Just found that Bulletsponge beat me to it... by about 3 days.
https://mwomercs.com...ck/page__st__20

#18 Bandilly

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Posted 06 December 2016 - 10:42 AM

View PostBelacose, on 06 December 2016 - 10:28 AM, said:


Definitely the coolest looking variant as it actually looks like an industrial mech, or the power loader from Aliens.

Posted Image


It's not even that good, but I really want that (S) variant for the construction paintjob. $40 is a bit much just to get it, though it does come with more cockpit items and some worthless overkill premium time. I'll prolly drop $20 for the early adopter and wait till I see the final skinned result to see if I really wanna drop that other $20...otherwise we might be able to mimic it with the new yellow in the early adopter rewards (one of the best reward sets in some time).

#19 Pika

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Posted 06 December 2016 - 10:51 AM

Any reason you've made the same thread twice but just changed the 'Mech names? We get it, it's a valid concern. Please don't spam :(

#20 Bradigus

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Posted 06 December 2016 - 11:45 AM

Probably should have posted it in this thread instead... oh well, copy pasting.

The issue of mech packs providing essentially worthless content could easily be solved if the new skill tree system is outfitted to give you benefits for owning multiple variants: every mech of that chassis you own and play with can use it's experience points to unlock the skill tree steps of that chassis. After unlocking that skill, you could then choose whether or not to allocate a skill point into the slots you previously unlocked.

For example; I play the newly released Marauder IIC, but only one variant catches my eye. If I want to unlock the skill tree quicker, I can play for the first win of the day bonus on multiple variants and use the extra experience to fully unlock the skill trees for it quicker.

This way, you still have incentive to own multiple mechs of a chassis, you do not disrupt the current mech pack selling system, and you make it slightly easier for collectors to master the chassis.

TL;DR:
Skill tree unlocking is chassis wide
X mechs of same chassis = more experience gain with first win of the day bonus for faster mastery
Each individual can still pick and choose the final composition of their skill tree separately
Grind isn't as severe





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