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Ok, Who Is Still Not Happy And Why?


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#61 Hawk819

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Posted 05 December 2016 - 09:29 AM

View PostNoiseCrypt, on 05 December 2016 - 01:27 AM, said:

Skilltree concept is awesome. But the current values are a deal breaker for me. I really hope that they respond with some clarification soon.


There's still time to fix those values between now and February. So keep your knickers on, and see how it goes.

#62 Mole

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Posted 05 December 2016 - 09:33 AM

I worry about the precedent set by the Roughneck. Other than that, the new skill tree system announcement has pretty much killed this game for me until it is actually implemented. A lot of the fun I derive from this game is getting new 'mechs and mastering them. I'm not opposed to the new skill tree, however until it arrives it means that all my efforts in doing what I like to do in this game will be for naught. There's no point in me grinding out all those 'mech skills and CBills for a full suite on modules anymore since the skill tree will be completely redone and modules will cease to exist. Other than that though... nothing really wrong. Guess I'll just take a break from MWO until the new skill tree gets here. The good news is I'm in for a hell of a CBill refund considering how many modules I have. A butt ton of legacy XP too.

Edited by Mole, 05 December 2016 - 09:35 AM.


#63 Bulletsponge0

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Posted 05 December 2016 - 09:46 AM

I'm NOT happy that PGI didn't announce a revamp to the PSR system so that people are actually put in their proper tier instead of everyone eventually working their way into tier 1

#64 Captain Stiffy

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Posted 05 December 2016 - 09:47 AM

View PostEl Bandito, on 05 December 2016 - 01:34 AM, said:


1. Skill tree now requiring C-Bills and XP, which will further pull apart those who are new to the game and those who have been playing thousands of matches. And before you say that it is good for matchmaking, remember that MWO has such a low player base even T1 player can be matched with T5 player.


This definitely. I have so much exp across mechs... I can't even fathom. I have individual mechs with millions of EXP. I own at least 100 modules. Almost no matter the new cost if they refund ALL of that... I'll have more than I can ever use because a lot of it is locked up in obsolete mechs.

A new player however is basically tremendously screwed by the way higher values.

#65 Davers

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Posted 05 December 2016 - 09:49 AM

The only things planned for 2017 is finishing the work started in 2016. There is nothing new announced, except a pay to play 1v1 map.


I have a hard time believing that PGI can come through on what they are describing in MW5. A 34 year epic open ended campaign with incredibly detailed merc unit management with control of an AI company of mechs? I don't see them pulling any of that off.

The skill tree leaves (no pun intended) so many unanswered questions I kinda wish they didn't even mention it if they weren't going to take the time to go in to detail on it.

#66 JediPanther

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Posted 05 December 2016 - 09:51 AM

This game is pretty much just filler until 2018 if you believe pgi really can do mw5. All the things people wanted in this game are just hot air and more broken promises of "wait until date." We've wanted all those things promised and shown in that mw5 teaser trailer for MWO for the past three years including a far better cw.

Story,lore,improved game mechanics, and ai were all to be in mwo at one point but they just keep going on with soon and push back to. If I want to do muti player with mechs and have fun with others doing it i'll have to find some thing new or battletech. Cw now is a wasteland and not the fun fallout kind.

#67 Mighty Spike

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Posted 05 December 2016 - 09:59 AM

Not happy because dont need a singleplayer pve game. 4 what? Play though once twice and so on. Dont need a Mercs managing sim, what i want is a Real cool Battlemech simulation because iam a Mechwarrior not a ### business man...So i dont care bout MW5 ...after playing x times though then it catches dust ljust ike the other single player pve games too..Will fight against thinking and hard Enemys Wished they would put their enegry and resources in a better mWO.So will see what happens 2017 and then decide what i will play or not.

#68 Burke IV

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Posted 05 December 2016 - 10:36 AM

Its not so much im unhappy as if they make the grind too much it will just push me out of the game. I bought my mechs i elited them and now i just want to play. I dont play this game enough to be handed another grind, and i beleive that the skill tree changes may well make everything people complain about in qp much worse.

I also think that it is wrong for PGI to just remove all the "overflow" xp just because they failed to think up anything for the player to spend it on. Those are my hard earned xp, they represent the grind i have already done and have value to me. Its pure bs to even suggest taking that away.

Edited by Burke IV, 05 December 2016 - 10:38 AM.


#69 RestosIII

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Posted 05 December 2016 - 10:44 AM

Still no proper news on colorblind support, ammo switching, confirmation on if we'll get an engine change (I'd like to know if we're not going to get it now, so we don't hype ourselves), and I'm sure there's more I just can't think of right now due to being full of cold meds making it hard for me to think. That, and I've been hyped up before, so I'm going to be reserved until the features they've given us actually launch. And I still want more communication between the playerbase and PGI.

#70 Imperius

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Posted 05 December 2016 - 11:42 AM

View PostRestosIII, on 05 December 2016 - 10:44 AM, said:

Still no proper news on colorblind support, ammo switching, confirmation on if we'll get an engine change (I'd like to know if we're not going to get it now, so we don't hype ourselves), and I'm sure there's more I just can't think of right now due to being full of cold meds making it hard for me to think. That, and I've been hyped up before, so I'm going to be reserved until the features they've given us actually launch. And I still want more communication between the playerbase and PGI.

The color bling support was to get discussed this week they just hired a new UXI (I think this is the term) guy. That's why I made a feedback post.

Keep up the feedback to give them more info on what needs addressed.

Edited by Imperius, 05 December 2016 - 11:45 AM.


#71 RestosIII

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Posted 05 December 2016 - 11:46 AM

View PostImperius, on 05 December 2016 - 11:42 AM, said:

The color bling support was to get discussed this week they just hired a new UXI (I think this is the term) guy. That's why I made a feedback post.


Honestly, right now I'm not "angry", just "not excited". I've been burned many times in the past, I'm going to be hesitant to put my hand on the stove so soon afterwards.

Edited by RestosIII, 05 December 2016 - 11:56 AM.


#72 WarHippy

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Posted 05 December 2016 - 11:47 AM

View PostImperius, on 05 December 2016 - 01:19 AM, said:

I'm seeing people literally still complaining about things when MechCon pretty much nailed everything.

So why are you not happy? (Please be specific "this game sucks" is not specific for the record)
What would you have done differently?

Try not to fight peoples views or points and keep this a clean feedback thread please.

I'm not happy or unhappy. I also disagree that they "pretty much nailed everything". There are still too many unknowns for me to be anything other than at best cautiously optimistic. A lot of what was shown and said at MechCon looked and sounded great, but what was shown and talked about in the past looked and sound great as well. What we ended up with was not exactly what I would describe as great.

I am looking forward to MW5, but I still want to see drastic improvements to MWO. To be honest, with what they talked about coming to MWO I have a lot of concerns because even with all of the coming changes that may or may not be good there is still a lot that needs drastic improvement.

#73 Imperius

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Posted 05 December 2016 - 11:50 AM

View PostMole, on 05 December 2016 - 09:33 AM, said:

I worry about the precedent set by the Roughneck. Other than that, the new skill tree system announcement has pretty much killed this game for me until it is actually implemented. A lot of the fun I derive from this game is getting new 'mechs and mastering them. I'm not opposed to the new skill tree, however until it arrives it means that all my efforts in doing what I like to do in this game will be for naught. There's no point in me grinding out all those 'mech skills and CBills for a full suite on modules anymore since the skill tree will be completely redone and modules will cease to exist. Other than that though... nothing really wrong. Guess I'll just take a break from MWO until the new skill tree gets here. The good news is I'm in for a hell of a CBill refund considering how many modules I have. A butt ton of legacy XP too.

https://twitter.com/...821989298393089

CK16 covered that :) you can hold off on your worries my bet is they needed a starter mech for training in MW5 and MWO assets also are used in MW5

#74 Malleus011

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Posted 05 December 2016 - 11:53 AM

View PostWarHippy, on 05 December 2016 - 11:47 AM, said:

I'm not happy or unhappy. I also disagree that they "pretty much nailed everything". There are still too many unknowns for me to be anything other than at best cautiously optimistic. A lot of what was shown and said at MechCon looked and sounded great, but what was shown and talked about in the past looked and sound great as well. What we ended up with was not exactly what I would describe as great.

I am looking forward to MW5, but I still want to see drastic improvements to MWO. To be honest, with what they talked about coming to MWO I have a lot of concerns because even with all of the coming changes that may or may not be good there is still a lot that needs drastic improvement.


This. PGI have made trailers and promises before, and have earned all the skepticism and salt their new trailers and promises have generated. They haven't delivered before, and it's very likely they won't deliver in 2017, either.

#75 RestosIII

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Posted 05 December 2016 - 11:55 AM

View PostImperius, on 05 December 2016 - 11:50 AM, said:

https://twitter.com/...821989298393089

CK16 covered that Posted Image you can hold off on your worries my bet is they needed a starter mech for training in MW5 and MWO assets also are used in MW5


Posted Image

You don't realize how much of a relief seeing that tweet is for me.

#76 Peter2k

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Posted 05 December 2016 - 11:58 AM

View PostMighty Spike, on 05 December 2016 - 09:59 AM, said:

Not happy because dont need a singleplayer pve game. 4 what? Play though once twice and so on. Dont need a Mercs managing sim, what i want is a Real cool Battlemech simulation because iam a Mechwarrior not a ### business man...So i dont care bout MW5 ...after playing x times though then it catches dust ljust ike the other single player pve games too..Will fight against thinking and hard Enemys Wished they would put their enegry and resources in a better mWO.So will see what happens 2017 and then decide what i will play or not.


For every one like you who can live without PvE, we have one that really wants PvE

#77 C E Dwyer

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Posted 05 December 2016 - 12:09 PM

I'm neither happy or unhappy.

I said what I needed to happen at mechcon for me to continue supporting the game with my money, and what I'd do if it was just stuff that going to be happening months down the line.

Now the home brew mech did disgust me, not because it is home brew, which I called in an early thread, but because they've deliberately designed a mech that will work well and make many older ones obsolete, with massive shield arms and high mounts.

Having heard about the new skill table and my growing apathy with the game, I haven't bothered logging in, because I don't see any point in mastering mechs that I will have to do all over again in a few months, and mech mastery was my whole reason for logging on and continuing to buy mechs.

The new skill table was very much needed but two things have hit my desire to log in, I've defended what people call the grind over and over in this game from year 1, but my god this new system really will be a grind if it launches as is.

The second is with this system how the hell are bad mechs even going to be usuable in the pug Q.P

Until those points are answered I can't see me playing much and I certainly won't spend a penny.

Now that may pass it may not, all the time I'm undecided I'll keep posting on the message boards, if I do decide this month was that month I'll just stop posting

#78 Radbane

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Posted 05 December 2016 - 12:34 PM

I'm content, but worried ... about the new skilltree.

What I've gathererd so far
... will not need 3 mechs to master
... will require more time invested into a single variant

Won't this mean that a lot of mechs will become totally obosolete? Will you ever see a light variant without ECM on the battlefiend for example? As the system works now, mechwarriors need to run different variants of the same mech, but with the new skilltree they'll pick the best one and never even look at the others. The diversety of the battlefield will take a big hit.

Won't this also remove a lot of revenue for PGI? Why by mechpacks when one mech is enough, especially with Omni mechs where you'll get most hardpoints on any variant anyway? Not really a problem for us, untill they can't afford to run the game anymore and the servers have to shut down.



My thoughts on a solution:

From what I can see on the skilltree screenshots, most skills are tiered from 1 to 5, just like the modules. Let tier 1-2 be availible as basic upgrades, while tier 3-4 needs you to have gathered X amount of XP into two variants, and the final tier 5 need X amount of XP into three varians. For those skills with only 2 tiers, let tier 2 require 2 mechs. Note that I said gathered, not spent, so there's no need to pay CB's to buy the skills if you do not want to.

However, the xp needed to unlock these skills should of course be greatly reduced since you need to spend time in 3 mechs. The value of X xp needed to gather I mentioned above should be equal or lower than the amount need today to master a mech. I pressume many have bought mechs, mastered them and then sold them. They should not need to buy them again. The XP gathered in those mechs should be enough to unlock Tier 5 upgrades as long as there's 3 mechs with this amount.


I know that my suggestion will hurt those who only want one mech, but I believe the original idea would hurt the whales, those who help keeping this game alive. My suggestions is a middleground, three mechs still need XP to a certain degree to unlock all tiers of skills.

- Keep the variation and diversety
- Less grind per variant

Edited by Radbane, 05 December 2016 - 12:38 PM.


#79 Lostdragon

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Posted 05 December 2016 - 12:48 PM

View PostRadbane, on 05 December 2016 - 12:34 PM, said:

I'm content, but worried ... about the new skilltree.

What I've gathererd so far
... will not need 3 mechs to master
... will require more time invested into a single variant

Won't this mean that a lot of mechs will become totally obosolete? Will you ever see a light variant without ECM on the battlefiend for example? As the system works now, mechwarriors need to run different variants of the same mech, but with the new skilltree they'll pick the best one and never even look at the others. The diversety of the battlefield will take a big hit.

Won't this also remove a lot of revenue for PGI? Why by mechpacks when one mech is enough, especially with Omni mechs where you'll get most hardpoints on any variant anyway? Not really a problem for us, untill they can't afford to run the game anymore and the servers have to shut down.



My thoughts on a solution:

From what I can see on the skilltree screenshots, most skills are tiered from 1 to 5, just like the modules. Let tier 1-2 be availible as basic upgrades, while tier 3-4 needs you to have gathered X amount of XP into two variants, and the final tier 5 need X amount of XP into three varians. For those skills with only 2 tiers, let tier 2 require 2 mechs. Note that I said gathered, not spent, so there's no need to pay CB's to buy the skills if you do not want to.

However, the xp needed to unlock these skills should of course be greatly reduced since you need to spend time in 3 mechs. The value of X xp needed to gather I mentioned above should be equal or lower than the amount need today to master a mech. I pressume many have bought mechs, mastered them and then sold them. They should not need to buy them again. The XP gathered in those mechs should be enough to unlock Tier 5 upgrades as long as there's 3 mechs with this amount.


I know that my suggestion will hurt those who only want one mech, but I believe the original idea would hurt the whales, those who help keeping this game alive. My suggestions is a middleground, three mechs still need XP to a certain degree to unlock all tiers of skills.

- Keep the variation and diversety
- Less grind per variant


Only masochists want to keep the 3 mechs to level requirement and force everyone to play variants they don'g like, so no thanks.

#80 Appogee

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Posted 05 December 2016 - 12:49 PM

What did we get...

1. Confirmation of what I've been saying since January ... that they deprioritised MWO and have been spending our money and their time developing something else.

("Two separate dev teams." Yes, they took the dev team that was working on MWO, split it in two, and now there's "two separate teams". Oh, that's right, and half as much resource working on MWO for the past year and the year ahead.)

Hey White Knights, you can apologise now for living in denial for the past year.

2. A new non-canon Mech Pack

I am actually happy Alex was given this opportunity. He earned it. Not that I'll be buying it. I have 236 Mech and not enough game.


3. The De-Bucketising of Faction Play

I hope it works. But still no logistics, supply lines and other things that would have made it a genuine enduring battle that matters.


4. A Revamped Skill Tree with Grind x12

After 4 shameful years of a placeholder, we get to grind 12x more to master one Mech! It's comical.


5. Solaris

1v1. Try duelling with a ping of 250 to 400 and you will understand why it has no appeal.


6. Single Player Campaign.

In 2018. And that's a PGI forward projection date. Ie. worth the paper it's not printed on. PGI have never met a committed date for any major feature, let alone a whole new game. At least they are not trying to crowdfund it.




So I'm left feeling mildly depressed.

I hope interest in FP is rekindled for a while. Because I'm tired of trying to carry the crap matchmaking in the QP queue, and there's no point in me even trying to level anything any more.

Edited by Appogee, 05 December 2016 - 12:53 PM.






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