Tahribator, on 06 December 2016 - 11:25 AM, said:
In my eyes these things are happening with this change:
- They're increasing grind.
- They're increasing monetization (XP to GXP more valuable, MC to respec).
- They're throwing away 2 years' worth of quirk balancing and starting anew with a new system. Results to be seen.
- More min-maxing opportunities for the meta stuff.
- They're making customization harder by increasing costs. Making people to "bet safe" by going for FOTM builds. Less incentive for experimentation.
- Clicking through skill three every time you respec will be tedious. You decided to try SRMs on your lurm Catapult? Too bad, pay us for the respec and you have to click through 5 trees again.
- They're making "bad" variants even less attractive.
Grind is subjective. Some folks find the longest of work to result worthy of doing (look at wurm online or eve) others want it so easy it might as well not exist (current skill system in MWO imo).
We do not know if we will be having to pay MC for any respecs, not enough information yet. It could be any number of things that happen, we could even end up with a certain amount of free respecs even if they do put in MC costs.
They might be wrapping the quirks into the skill tree, we don't know for sure or not. There is also speculation about certain mechs getting more SP.
Experimentation might go in a different way. Some folks might try builds on mechs that weren't in line with the previous quirks, then use skills to quirk them how they want. Unknown how this will work out.
Meta will always change around and will always try to min-max. Tell me a time it has not?
The speed in the video in which they clicked didn't seem that slow to me. Again speculation about payment to respec at all.
"Bad" variants could get bonuses, we have no idea at the moment.
In conclusion, too many folks jumping to conclusions when we all need more information. I hope that we either get this on the test server soon or that PGI puts out some more info on their plans at least.