El Bandito, on 07 December 2016 - 06:34 PM, said:
Except back then the game was played by Founders, people who actually had immense connection with the game, people who could be pushed around yet stick to the game! Newbies in 2017 are not the same type of people. If they do not like a core aspect of a "completed game", they will leave.
*Smile*
...I was a lottery pilot. Got in without paying a dime and played that way for a long, long time.
El Bandito, on 07 December 2016 - 06:34 PM, said:
Not really. I'm just pointing out that people can be smart or they can be stupid. You can really only build in so many safety nets you know.
Besides, what PGI's doing is nothing new. It's an old model that's pretty widespread. The chances that the people coming here to play MWO haven't already seen something similar in other games is pretty low.
Case in point, the very first online game I ever played was Star Trek Online. I was a complete noob and wound up ruining my skill tree. I didn't have the funds to put towards buying respec tokens back then, so I became trapped into playing that character. However, that was my very first gaming experience ever. Now, having learned that lesson, I always consult with game guides or other players before I start making leveling choices, regardless of the game I'm playing.
What you and others are basically saying, is that this is a bad system because incoming players are too stupid to recognize it and use it. I personally look at it and say, "Huh, PGI is finally catching up to the industry, and is actually surpassing it by adding in a free respec option."