Quicksilver Kalasa, on 08 December 2016 - 10:16 PM, said:
I don't care about anything else you said
Okay. Nothing fallacious about doing that.
Quote
but this one, because it made my jaw drop at the ridiculousness of this statement and to me is the real difference between our views right now. The idea of resources (especially ones that cost you time or real money) you have to "manage" is stupid for a PvP game.
C-bills are stupid for a PvP game.
Money in CS:GO is stupid in a PvP game.
In what way does GXP cost you real money?
If there is no time requirement for getting all the resources you'll ever need, how exactly is a F2P game supposed to ensure there are always opponents available for everyone to play against?
You do realize that this "lack of GXP" problem is not universal, right? Most players are not in your situation. They don't have several hundred mechs. They aren't planning on near constant tinkering with nodes of dozens of them. And, they didn't use their GXP as a shortcut to avoid having to you know "play the game." Playing the game is it's own reward. If you see "playing the game" as a grind you have to go through in order that you can . . . what is it exactly you want out of this game again?
It sounds like you are really upset that you might have to play this game in order to be able to play this game. If you are only here so that you can participate in private lobby matches then more power too you, but you aren't actually helping the game to remain viable despite any pittance of money you yourself might have spent.
A free-to-play, PvP game stays viable as long as there are enough players for everyone to find matches consistently. The small portion of those players who actually pay money to the developer will stop paying if there is no one to play against. If you do nothing but private lobbies, you are just as useless to the viability of the game as someone who has permanently quit. The game must have mechanics in place that encourage as many players as possible (free and paying) to play as often as possible.
With the new skill tree, the daily double XP bonus will now have more meaning and some players might be more apt to drop just one or two more times to collect just a little more Mech XP and GXP on chassis they didn't use yet. All of those, "one more drops" in aggregate will increase the likelihood that everyone will have a larger player pool to draw opponents from. It's why the double XP system was implemented in the first place but the current skill system doesn't synergize with the mechanic at all. The new system will. That makes for a better game for everyone.
Quote
Resources have one focus in a F2P PvP game, slowing down the access of content to the point where you are encouraged to spend money to avoid all that (so you have the time vs money trade-off). Ideally that should only be one resource because it makes things simple and nice to the user (which is what you really should be going for).
Yep. We should all have to grind for our gold ammo. No more MC or Mech XP or GXP. Gold ammo all the way. If you don't want to grind for it, then just pay for it. Sounds like a great game. Sign me up!
You know what makes MWO different from those other F2P PvP games you are referencing? There are no Tiers for equipment/units in the game. A complete noob flush from his cadet bonus matches can choose to buy any mech they want for their first in game purchase. Is that how those other games work? If not, then why should the resource management system of this game be the same as those others?
Quote
The idea that this needs to be a resource to "manage" is absolutely absurd because you are in effect trying to add some aspect of R&R to this (because is it suddenly needs to be managed better, expenditures can set you back) and that doesn't work well in a F2P for obvious reason.
Says the guy who's all salty because he wasn't patient enough to just play the game and earn rewards.
Look, you took a short cut and now are getting burned for it. I don't have the slightest bit of sympathy for you.
Quote
If you want consequences for expenditure choices, ask for that in MW5 (a single player game) where it belongs because it sure as hell does not belong in a PvP F2P game.
Because all PvP F2P games must operate with the same mechanics, right? Why don't we just adopt the whole system and rename this game World of Mechs?
I know, we can just get rid of that pesky tonnage limit each mech has. Why should players be punished for making bad choices between speed, armor, ammo, heat and firepower? Let's just make every mech 200 tons, run at 200 kph and carry 5 of every weapon. No need to make any sort of choice at all. After all, you might make a bad choice and end up being punished for it in a match. Come to think of it, maps with varied terrain offer choices for which players might end up being punished for making bad ones. Better make all the maps flat planes.
I'm going to assume that you aren't against players being punished for making those types of bad choices. You just seem to not want to admit that you made some bad choices of your own. Or more accurately, you don't want to actually be punished for those choices. Once again, no sympathy from me.
Quote
Honestly this game technically already has that problem of which you can make bad choices that cost you time and money, but they don't need to be made worse (and honestly I would prefer them to not be here either).
Yes, I see. You don't want there to be consequences for your bad choices. You'll pardon me if I don't support you in this cause.
BTW: Your lack of addressing all the other points of my post is pretty telling in its own right.