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Giving Them The Benefit Of The Doubt


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#1 SirNotlag

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Posted 06 December 2016 - 07:29 PM

Alright, so with what was revealed during mechcon, I am not up in arms about it, but I am also not impressed. I can wait to see how the final implementation is cause chances are its going to be very different from what was shown. At least I hope so.

Skill tree:
My main concern is pricing and grind, I get the sneaking suspicion PGI is gona be like "well they no longer require 3 mechs to completely master one so lets make it take 3 times longer for each one hur dur!" which is just gona be frustrating. If they make it take about the same time as it currently does with final upgrades on a mech totalling 60K like it does now then no biggy. Even 75k would be alright with me as I don't have to grind up 3 per chassis anymore.
Now what do we do when we want to respect the mech? well I've heard from the grape vine that we pay C-bills or Mc to restart it. MC allows us to keep all xp and just reput it where we want while C-bills looses some of it so we have to grind up again. I personally don't like the sound of that at all! How much is the C-bill cost? if its something like 200,000 then no biggy that's just a game or 2 but if its like 3 million WTF that would be stupid.
Then there is the lost XP which if its 10% then its not a big hit you just have to have some xp saved up on your mech before you re-speck it from meta to meta. If its a complete xp wipe then WTF again!? takes long enough to grind up there's no way you could save up to change mechs around, defeating the purpose of customising your mechs.

My biggest issue from what little I can assume is that the new skill tree is more fluid with actual choices to it but it sounds unwieldy and a huge drain on resources requiring more xp and C-bills to be put into it. Which I am afraid might give older players with their big coffers and xp build up an advantage over newer ones who will probably give up the ridiculous grind.

Assault:
new game mode is gona run into the same problem all the other game modes run into. Without respawns the most effective way to achieve victory is just to deathball and kill the enemy mechs. <shrug> but they might surprise me

No more quirks:
perhaps i was one of the few strong supporter of quirks but with them gone whats gona balance the playing field against meta mechs. I hope they keep them or come up with another effective system before they let this new skill tree loose.

All in All i actually have hope for the changes... there is just so much that can go wrong.

Edited by SirNotlag, 06 December 2016 - 07:31 PM.


#2 Y E O N N E

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Posted 06 December 2016 - 07:35 PM

View PostSirNotlag, on 06 December 2016 - 07:29 PM, said:

No more quirks:
perhaps i was one of the few strong supporter of quirks but with them gone whats gona balance the playing field against meta mechs. I hope they keep them or come up with another effective system before they let this new skill tree loose.

All in All i actually have hope for the changes... there is just so much that can go wrong.


Russ has already said that they are keeping the necessary quirks, but they won't be as listed quirks. Instead, they will be rolled into the stats on the 'Mech itself.

#3 SirNotlag

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Posted 06 December 2016 - 07:39 PM

View PostYeonne Greene, on 06 December 2016 - 07:35 PM, said:


Russ has already said that they are keeping the necessary quirks, but they won't be as listed quirks. Instead, they will be rolled into the stats on the 'Mech itself.


Oh I did not hear thanks for the update. What would the stats for weapon cooldown look like i wonder? Its not like they are part of the current stats screen.

#4 Y E O N N E

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Posted 06 December 2016 - 07:42 PM

View PostSirNotlag, on 06 December 2016 - 07:39 PM, said:


Oh I did not hear thanks for the update. What would the stats for weapon cooldown look like i wonder? Its not like they are part of the current stats screen.


I'm not sure. I don't even know if PGI considers any of the weapon quirks "essential." I'm thinking PGI is referring to dissipation, armor, structure, twist, and agility buffs when they say "essential."

On the other hand, it could also mean they are planning to alter the base values on equipment, too. Really, we'll have to wait and see. There's supposedly a Town Hall meeting with Russ on Friday and Russ/Paul said we can expect a detailed post about the system on the forums within a week.

#5 Felicitatem Parco

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Posted 06 December 2016 - 07:43 PM

Also note the XP requirements and skill tree benefit values were placeholders in that promo video. Russ said the amount of time needed to "master" a Mech in the new system will be not much different than the current system.

View PostYeonne Greene, on 06 December 2016 - 07:42 PM, said:


I'm not sure. I don't even know if PGI considers any of the weapon quirks &quot;essential.&quot; I'm thinking PGI is referring to dissipation, armor, structure, twist, and agility buffs when they say &quot;essential.&quot;

On the other hand, it could also mean they are planning to alter the base values on equipment, too. Really, we'll have to wait and see. There's supposedly a Town Hall meeting with Russ on Friday and Russ/Paul said we can expect a detailed post about the system on the forums within a week.


I imagine a Hunchback 4G will get Right Torso health quirks...

#6 SirNotlag

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Posted 06 December 2016 - 07:45 PM

View PostProsperity Park, on 06 December 2016 - 07:43 PM, said:

Also note the XP requirements and skill tree benefit values were placeholders in that promo video. Russ said the amount of time needed to "master" a Mech in the new system will be not much different than the current system.



I imagine a Hunchback 4G will get Right Torso health quirks...


Glad to hear they are keeping it the similar I was just theory crafting what the new amount of xp could be.

There are a lot of mechs that need their health quirks otherwise they are to easy to disarm.

#7 GrimRiver

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Posted 06 December 2016 - 08:20 PM

On the bright side at least I don't have to waste c-bills and xp on a mech I'll most likely never pick up again just to master the one I like the most.

That alone makes me jump in glee.

And it won't be a turnoff to new comers because the whole "elite 3 mechs to master the good one" is just dumb as butts.

Edited by GrimRiver, 06 December 2016 - 08:22 PM.


#8 SirNotlag

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Posted 07 December 2016 - 12:54 PM

View PostGrimRiver, on 06 December 2016 - 08:20 PM, said:

On the bright side at least I don't have to waste c-bills and xp on a mech I'll most likely never pick up again just to master the one I like the most.

That alone makes me jump in glee.

And it won't be a turnoff to new comers because the whole "elite 3 mechs to master the good one" is just dumb as butts.

Fair point. I guess master 3 is currently a much bigger turn off.

#9 C E Dwyer

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Posted 07 December 2016 - 01:07 PM

After four years I ran out of benefit

Even as little as a month ago I was telling people how this game has attempted to give us far more than Wargaming net ever has.

They do attempt it, but the mechanic's they chose to use in the attempt are usually badly flawed, and more likely to make things worse in the long run.

I'm just so tired of that, because I've thrown so much money at P.G.I and it started to feel like an act of charity on my part, to a backward child, trying to keep them in schooling, hoping they improve

#10 Mole

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Posted 07 December 2016 - 01:12 PM

View PostSirNotlag, on 06 December 2016 - 07:29 PM, said:

No more quirks:
perhaps i was one of the few strong supporter of quirks but with them gone whats gona balance the playing field against meta mechs. I hope they keep them or come up with another effective system before they let this new skill tree loose.


Russ said on twitter that they were aware that some 'mechs, Russ giving his Dragon as an example, would need some baseline help over other more 'meta' 'mechs. Not sure what the plan is right now but at least we know it's on their minds.


View PostSirNotlag, on 06 December 2016 - 07:29 PM, said:

Assault:
new game mode is gona run into the same problem all the other game modes run into. Without respawns the most effective way to achieve victory is just to deathball and kill the enemy mechs. <shrug> but they might surprise me


This really strikes on a core problem of the game right here. People, myself included, want more objective based gameplay and less deathmatch. Yet the same people, again, myself included, are against respawns. The problem we are leaving PGI to solve is that without respawns it will always, always, ALWAYS just be more efficient to kill the 12 dudes on the other team than it is to actually complete the objectives. PGI has yet to come up with a solution to this conundrum and frankly I don't blame them for that; I'm at a loss too.

#11 TheLuc

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Posted 07 December 2016 - 01:17 PM

Benefit of the doubt, yeah I do doubt that MWO will get any better. I will give them no money and no benefits at all till they actually do MWO as a Mechwarrior game correctly.

Russ don't want our help, we are living on an island ( maybe he meant Victoria Island ?? ) and NGNG guys also told that the community didn't know what it wants. That`s how much they care.

So that's is the kind of appreciation we get from PGI, did Russ changed his mind over time ? hell no just by seeing what we got served at Mech_con. MW5 mercs has again the wrong title, it should be Russwarrior.

Edited by TheLuc, 07 December 2016 - 01:28 PM.


#12 Mole

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Posted 07 December 2016 - 01:17 PM

View PostTheLuc, on 07 December 2016 - 01:17 PM, said:

so why not list them so its easy to refer to instead of guessing, last thing players need is secrets of the Mech they purchase. Only guys able to do things right in this company is Alex and the 3D modellers.

Russ was trying to ease our fears on Twitter while also not giving out too much info because he said there was some sort of big forum post incoming soon that would cover it in more detail.





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