We know that the Mechs will have a Max points. But what we don't know is if it will be a Flat Line Max or on a Per chassie bases. I personally think (AGAIN THINK high odds it will not be this) it should look something like this.
Base Line Value "A" which is the starting point of All mechs. Now "A" could be different between battlemech & Omni-Mech
Mech weight Value "M"
For Every 5 tons under 100ton add 1 to Value "A"
Special Equipment Value "X"
Jump Jets = -3
Each AMS pass the 1st one is a -1, If no AMS slots are on the Mech Add +1
ECM -5 (Maybe even -8 or -10, yes it is that Powerful)
MASC = -2
Number of Weapons Value "Z"
6 - Mech number of Weapons Slots on the mech = "Z"
Weapon Types (Value B ) (Anti Boat point basically)
The Highest Type of weapon (Energy, Missile, Ballistic), subtract the other two weapons system from it individually, then Add them together for the Total remove modifier
AKA a Mech with 4 Energy and 1 Ballistic, 0 Missile. would look like this (4E-1B=3, 4E-0M=4, Total Weapon type Mod would be 7 Skill point removed from Max
The Summoner Prime would have No Penalty Due to the fact it perfectly Balanced between the weapon types. (1E-1B=0, 1E-1M = 0)
But the Timber-Wolf Prime would have a -6 (5E-2B=3,5E-2m=3)
Omni-Pod sets (Value O), if you have Full set I can see give that Omni Mech some where between 4 to 12 Free Skill point to slots(They will alway be the End point of spending, aka you cannot use the free slot to jump over a skill you don't like than brake the Omnipod set). But Brake the Set and you get 0.
For the final formula looking like this.
A+M+X+Z+B+O= Total Max Skill Point for said Mech
Again this is just my thoughts on how they could bring some balance to under preforming mech and add some extra Value to some of the lighter weight classes.
What do you all think? Please be respectful of other player thoughts. Most of us are here because of a love of Battletech/Mechwarrior games.
Edited by wolf74, 10 December 2016 - 05:08 PM.