Jump to content

Patch Notes - 1.4.90 - 13-Dec-2016


315 replies to this topic

#281 Husker Dude

    Member

  • PipPipPipPipPipPip
  • Överste-Löjtnant
  • Överste-Löjtnant
  • 319 posts

Posted 14 December 2016 - 09:07 AM

I haven't managed to get into any of the new FP modes; everything was pinned so far to the left on the scale that it was only invasion, which isn't bad but I was a little disappointed that I couldn't see how the new modes work for myself.

One thing that I really dislike is not knowing whether you're dropping on attack or defense in invasion until you're literally coming out of the dropship; there are definitely mechs I'd take on one but not the other (ie, taking very slow assaults on a defense, but not on an attack), and without knowing we're all pretty much forced to take a more "safe" mech every time. I'm hoping this gets a fix soon.

It also feels weird to not be able to see groups queued up, waiting for a game; the wait times were definitely great last night, but in the old days if I was playing solo at night or whatever and noticed a partial group queued, I might join to fill out the match. Now, if I don't think I'd take a risk and end up joining a 12-solo team by dropping without a group.

I also think the QP tonnage limits blocking groups from launching is pretty bad, but in all honesty I'll take that over the ready bug from the previous version.

#282 Falconer Cyrus

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 168 posts
  • LocationIronhold

Posted 14 December 2016 - 09:22 AM

View Post1989FordEscortLX, on 13 December 2016 - 03:54 PM, said:

Is anyone else lagging really badly? Turning the mech pretty much freezes my screen.
Some freezes and long connecction time after a match (again).

Edited by Falconer Cyrus, 14 December 2016 - 09:29 AM.


#283 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 14 December 2016 - 11:03 AM

View PostFalconer Cyrus, on 14 December 2016 - 09:22 AM, said:

Some freezes and long connecction time after a match (again).


My app will freeze (go gray) for like a second coming out, but that it...



ONE COOL THING ABOUT THIS PATCH that I was *NOT* expecting... I knew it was going to be IS/Clan buckets for the most part, but I've found to can group up with others not in you faction and drop. This is great for those of us in different factions, but perhaps all IS, that want to drop with friends in other factions...

Beats the heck out of having to try to sync drop with 'em!

#284 Xaat Xuun

    Member

  • PipPipPipPipPipPipPip
  • The Defender
  • The Defender
  • 954 posts
  • LocationA hypervelocity planet

Posted 14 December 2016 - 12:53 PM

need the queued visual back.

IF there were 10 7players teams queued no one would know they need to break up, having 70 players staring at searching screen will more likely just have possibly 70 players stop playing. No one wants to watch a searching screen.

the way it's set up now, it best to drop solo, and just PuG. stuck with 6 drop callers and a mixed of unorganized mech choices for each of those DC's calling.

seeing how many are in queue and what size the teams are in queue, one could break their team to compensate the mixed team sizes.
At least fix it where players can still communicate while queued

#285 cRaZy8or5e

    Member

  • PipPipPip
  • Mercenary Rank 9
  • Mercenary Rank 9
  • 84 posts
  • LocationFlorida

Posted 14 December 2016 - 04:15 PM

View PostXaat Xuun, on 14 December 2016 - 12:53 PM, said:

need the queued visual back.

IF there were 10 7players teams queued no one would know they need to break up, having 70 players staring at searching screen will more likely just have possibly 70 players stop playing. No one wants to watch a searching screen.

the way it's set up now, it best to drop solo, and just PuG. stuck with 6 drop callers and a mixed of unorganized mech choices for each of those DC's calling.

seeing how many are in queue and what size the teams are in queue, one could break their team to compensate the mixed team sizes.
At least fix it where players can still communicate while queued


Yeah right now. Faction play is essentially quick play ... with respawns ....

#286 Talos7

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 130 posts
  • LocationCesspool that is post 2016 Washington DC

Posted 14 December 2016 - 04:49 PM

A few bugs, but thats to be expected.
But, overall I think this is a great step in the right direction. I always have liked the FP invasion games and I'm happy that players have less reason to be in QP and more reason to be in FP. This, in theory, making FP more more active (but unfortunately full of the, shall we say, slower minded players who cant adjust to the greater range of tactics needed beyond hide and snipe) and easier to get a game.

Edited by Talos7, 14 December 2016 - 04:49 PM.


#287 Cox Devalis

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,000 posts
  • LocationTryhard dimension

Posted 14 December 2016 - 06:57 PM

This patch has killed my game. I did 1500+ matches in beta 3 and I was ready to play more and more.
There was an illusion of something bigger to come but 4.1 is too far from any of my expectations.

Just found myself rotating a locust in a home screen for 5 minutes without any will to play CW anymore.

#288 goatreich

    Member

  • PipPipPipPipPip
  • The Wrench
  • The Wrench
  • 105 posts
  • LocationNetherlands

Posted 14 December 2016 - 09:39 PM

It's pretty cool to do quick play maps in FW. There's still the baby seal clubbing once and a while but I think FW improved. I'm looking forward to more development.

Escort mode is a lot of fun. BTW why doesn't the Atlas fight back? At least I haven't noticed it!

And machine guns... They are much better and actually useful in a specialized build or even as tonnage filler!

#289 Zoose

    Member

  • PipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 72 posts

Posted 15 December 2016 - 12:45 AM

Ok played three games of what is apparently now CW.

Your patch is garbage.

#290 Lorne Malvo

    Member

  • Pip
  • Mercenary Rank 4
  • Mercenary Rank 4
  • 12 posts

Posted 15 December 2016 - 09:47 AM

PGI you changed just too much... again.
Now I am not even able to see if there are other players waiting for a game and I might get stuck in the searching process idefinetly... and I am completely disabled when searching for a game.
I can't even use faction chat or other functions to kill the time in-game.
And why exactly do we need to play CW on QP maps now?

Too much, way too much.
Should have just merged the factions and see how that would have worked out.
Well well well atleast I get my LPs faster now Posted Image

EDIT:

So I get timeouts from your server, then the client crashes after reconnecting in mid loading screen and then you cannot rejoin the cw game.... except for... wait aahhh under the QP Button... intuitive really o0

Edited by Lorne Malvo, 15 December 2016 - 09:55 AM.


#291 Aramuside

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 998 posts

Posted 15 December 2016 - 09:50 AM

View PostZoose, on 15 December 2016 - 12:45 AM, said:

Ok played three games of what is apparently now CW.

Your patch is garbage.


Amusingly pointless post. Perhaps you could explain why?

#292 John McHobo

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 15 December 2016 - 10:06 AM

Good things:
-Lots of changes to CW, it can´t stay the way it is.
We will see how it works out.
-New game mode
Enough said.

Neutral things:
-Harder ghost heat penalties for SSRMs
Streaks are a stupid weapon system right now. Outside of boating them against lighter mechs they are unrealiable and ineffective. You need to make up your mind about their base mechanics, maybe giving them a highter CHANCE to hit CT instead of the even distribution they have now or give each salvo a higher chance for one component in general

Bad things:
-Heat cap raised to 1.5
Time and time again it is said that boating, and especially laserboating makes the game quite unenjoyable.
So why on earth are builds rewarded again that do nothing but use 7 medium lasers and nothing else?

-Gauss Range Nerf
It was an undefusable bomb in your mech and harder to use than most other weapons with its charge up.
And now it has the range of an AC5... what is the nichê of the weapon supposed to be?

#293 checker

    Member

  • PipPipPip
  • Legendary Founder
  • 65 posts
  • Google+: Link
  • Facebook: Link
  • LocationUSA

Posted 15 December 2016 - 10:36 AM

Funniest thing ever escorting that VIP Atlas - the pilot is drunk. Posted Image Posted Image Posted Image It was a hoot following it around wandering and weaving and then the transport shows up to make the pick up and what does that Atlas pilot do. He makes a big drunken circuitous route getting to a pick up point he was practically standing in 5 minutes before. Posted Image

#294 Falconer Cyrus

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 168 posts
  • LocationIronhold

Posted 15 December 2016 - 12:35 PM

View PostJohn McHobo, on 15 December 2016 - 10:06 AM, said:

-Harder ghost heat penalties for SSRMs [...] You need to make up your mind about their base mechanics, maybe giving them a highter CHANCE to hit CT

... chance to hit the part you are aiming at.

#295 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 15 December 2016 - 12:50 PM

View PostFalconer Cyrus, on 15 December 2016 - 12:35 PM, said:

... chance to hit the part you are aiming at.


Perhaps a spread bonus when using tag, but spread nerf if firing a ton at once?

#296 Larry Francis

    Member

  • Pip
  • Bridesmaid
  • 14 posts

Posted 15 December 2016 - 09:45 PM

HAH Posted Image
just had my first ghost drop since 4.1

#297 JeepStuff

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 228 posts

Posted 15 December 2016 - 10:46 PM

I was sooooooooo excited about the FW changes this patch. I love the idea of all of it -- the tug of war, the QP maps, all of it.

Then I played it. And it's the same level of "not fun" as before.

It turns out that losing every game, but on a different maps, is the same amount of "not fun" as losing every game on the same maps. Who knew?

#298 Aramuside

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 998 posts

Posted 16 December 2016 - 12:51 AM

View PostJohn McHobo, on 15 December 2016 - 10:06 AM, said:

-Gauss Range Nerf
It was an undefusable bomb in your mech and harder to use than most other weapons with its charge up.
And now it has the range of an AC5... what is the nichê of the weapon supposed to be?


Perhaps the 15pt of single panel damage with almost instantaneous hit and for only 1 point of heat is the niche of the weapon? Lets also not forget the non explosive ammo we could pad out in half ton slots. Posted Image

That said .... please remove that awful charge mechanism now you've nerfed them PGI. Posted Image

Edited by Aramuside, 16 December 2016 - 12:51 AM.


#299 GweNTLeR

    Member

  • PipPipPipPipPipPipPip
  • The Demon
  • The Demon
  • 583 posts

Posted 16 December 2016 - 05:51 AM

IS gauss is broken:
https://mwomercs.com...is-gauss-rifle/
Explodes every time you hitscan open component with lasers. No problems with clan one. Probably 0.10 hp instead of 10.

Edited by GweNTLeR, 16 December 2016 - 05:51 AM.


#300 xXJ35T3RXx

    Member

  • PipPip
  • The Grizzly
  • The Grizzly
  • 31 posts

Posted 16 December 2016 - 03:59 PM

Anyone else notice problems with the audio - some missions the voice comes on, and others there is complete silence? Not sure if the silence was intentional. Also notice with my last Escort mission the voice lagged to the point he didn't announce the VIP was at 50% until after the game ended.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users