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Machine Gun Buffs


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#21 Navy Sixes

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Posted 10 December 2016 - 11:02 AM

Here it comes...


#22 FupDup

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Posted 10 December 2016 - 11:05 AM

View PostRestosIII, on 10 December 2016 - 11:02 AM, said:


A 20 ton light mech that can only properly mount a single weapon system for its one lore variant, and only has 1 ton of ammo stock getting an entire weapon system nerfed? Considering we never see Paul ingame any more, I don't see that as being likely.

While I don't personally think the Piranha would be OP (too fragile and large because of volumetric scaling), you shouldn't expect PGI to balance mechs based off of TT stock builds.

If you had some decency you would at least use "superstock" builds that make smart choices like adding Endo or DHS. In the Piranha's case, you need a lot more ammo. At least 4-5 tons really.

Your choice to use a poorly designed build should not impact the balancing direction of the game.

Edited by FupDup, 10 December 2016 - 11:06 AM.


#23 The Zohan

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Posted 10 December 2016 - 11:07 AM

View PostRestosIII, on 10 December 2016 - 11:02 AM, said:


A 20 ton light mech that can only properly mount a single weapon system for its one lore variant, and only has 1 ton of ammo stock getting an entire weapon system nerfed? Considering we never see Paul ingame any more, I don't see that as being likely.


I do. Anyway, these buffs, even without the Piranha in game, will draw A LOT of complaining in here. And rightfully so imo. This change is not neccessary at all, like a shitload of changes they did recently. I wonder what theyre thinking.

#24 RestosIII

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Posted 10 December 2016 - 11:10 AM

View PostFupDup, on 10 December 2016 - 11:05 AM, said:

While I don't personally think the Piranha would be OP (too fragile and large because of volumetric scaling), you shouldn't expect PGI to balance mechs based off of TT stock builds.

If you had some decency you would at least use "superstock" builds that make smart choices like adding Endo or DHS. In the Piranha's case, you need a lot more ammo. At least 4-5 tons really.

Your choice to use a poorly designed build should not impact the balancing direction of the game.


There's not much you can rip out of a Piranha to make it scary. Rip all your arm armor out and your lasers, and you've got just a few more tons of ammo. Still forced to go into extreme close range to do anything, and stare at people to do damage. If anyone has a good aim at all, you're going to pop just like short-range locusts do now.

View PostThe Zohan, on 10 December 2016 - 11:07 AM, said:


I do. Anyway, these buffs, even without the Piranha in game, will draw A LOT of complaining in here. And rightfully so imo. This change is not neccessary at all, like a shitload of changes they did recently. I wonder what theyre thinking.


Wait, you don't think MGs should have gotten any buffs at all? I... what?

#25 FupDup

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Posted 10 December 2016 - 11:12 AM

View PostRestosIII, on 10 December 2016 - 11:10 AM, said:

There's not much you can rip out of a Piranha to make it scary. Rip all your arm armor out and your lasers, and you've got just a few more tons of ammo. Still forced to go into extreme close range to do anything, and stare at people to do damage. If anyone has a good aim at all, you're going to pop just like short-range locusts do now.

For starters you need both Endo and FF for more tree tonnage. The Piranha comes stock without either.

Then you can probably downgrade the ERML's to ERSL's, trading range for free tonnage (ammo). Or go without any lasers if you're crazy enough.

You could make the short-ranged weakness argument for nearly any light mech in MWO, but look at the class as a whole...it's pretty clear that we're not allowed to have nice things.

#26 Battlemaster56

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Posted 10 December 2016 - 11:13 AM

Still searching for the mythical 6mg spider to this day....Posted Image

#27 The Zohan

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Posted 10 December 2016 - 11:14 AM

I really dont. Every mech that can carry 2+ (and a pilot that knows what hes doing) is fine. I got a cSPL/MG Viper - kicks ***. Same with a 5x cMPL/3x MG Linebacker or a cSPL/MG Nova. If it were on me to decide, they´d do zip damage to armor and only damage internals.

Edited by The Zohan, 10 December 2016 - 11:16 AM.


#28 Mcgral18

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Posted 10 December 2016 - 11:44 AM

View PostThe Zohan, on 10 December 2016 - 11:14 AM, said:

I really dont. Every mech that can carry 2+ (and a pilot that knows what hes doing) is fine. I got a cSPL/MG Viper - kicks ***. Same with a 5x cMPL/3x MG Linebacker or a cSPL/MG Nova. If it were on me to decide, they´d do zip damage to armor and only damage internals.


lol

Thank Mecha Cthulhu you aren't the Balance Overlord, or Underling

Under 4 MGs are a complete waste, and you'd be better off with 2/3 heatsinks for the sacrifices (IE, constant staring)


They currently deal ~ double damage against structure, so you have half your wish. You'd just prefer they be absolutely worthless weapons.

#29 The Zohan

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Posted 10 December 2016 - 04:38 PM

I dont really know whats there to laugh about honestly. You´re pretty wrong with what you post there re: <4 MG the tonnage is wasted. They aint exactly meta but they aint bad either. I stand by that: a buff is not neccessary.

#30 Mcgral18

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Posted 10 December 2016 - 04:41 PM

View PostThe Zohan, on 10 December 2016 - 04:38 PM, said:

I dont really know whats there to laugh about honestly. You´re pretty wrong with what you post there re: <4 MG the tonnage is wasted. They aint exactly meta but they aint bad either. I stand by that: a buff is not neccessary.


Yes, they are bad in sub-4 counts, without quirks. Even with quirks, you want 4+

There are MUCH better ways to spend that tonnage, because for the cost of losing ALL damage mitigation, you do not gain very much


The Cost VS reward is terrible for MGs

#31 The Zohan

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Posted 10 December 2016 - 04:44 PM

Thats only true if you are trying hard. Maybe to hard.

#32 Mcgral18

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Posted 10 December 2016 - 04:53 PM

View PostThe Zohan, on 10 December 2016 - 04:44 PM, said:

Thats only true if you are trying hard. Maybe to hard.


Forgive me for wanting weapons to be more than worthless

#33 RestosIII

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Posted 10 December 2016 - 04:56 PM

View PostThe Zohan, on 10 December 2016 - 04:44 PM, said:

Thats only true if you are trying hard. Maybe to hard.


Posted Image

If we want a weapon to not be Mediocre(!)(tm), we're tryhards? I really don't understand your logic.

#34 Pjwned

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Posted 10 December 2016 - 06:59 PM

View PostThe Zohan, on 10 December 2016 - 04:44 PM, said:

Thats only true if you are trying hard. Maybe to hard.


Let me guess, LRMs are also OP to you.

#35 cazidin

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Posted 10 December 2016 - 07:42 PM

View PostMcgral18, on 10 December 2016 - 04:53 PM, said:


Forgive me for wanting weapons to be more than worthless


I prefer that machine guns be just above worthlessness. Posted Image

#36 Steel Claws

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Posted 10 December 2016 - 07:51 PM

Machine guns were already far to good for their weight. Pack on tons for no heat penalty.

When did you ever see a main battle tank brought down by machine guns.

This is stupid.

#37 Kaeb Odellas

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Posted 10 December 2016 - 07:56 PM

View PostSteel Claws, on 10 December 2016 - 07:51 PM, said:

Machine guns were already far to good for their weight. Pack on tons for no heat penalty.

When did you ever see a main battle tank brought down by machine guns.

This is stupid.


No heat penalty, but deals worthless damage scattered between 2 or 3 components that encourage you to maintain facing. You're better off adding more heat sinks or engine.

Nothing in Battletech remotely makes sense. Stop trying to apply real world logic to it.

EDIT: Also, it's a half ton weapon that fires 1 pound cartridges. That's not a goddamn machine gun. That is a cannon.

Edited by Kaeb Odellas, 10 December 2016 - 07:58 PM.


#38 Mcgral18

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Posted 10 December 2016 - 08:01 PM

View PostSteel Claws, on 10 December 2016 - 07:51 PM, said:

Machine guns were already far to good for their weight. Pack on tons for no heat penalty.

When did you ever see a main battle tank brought down by machine guns.

This is stupid.


...well actually



See ~2 minutes


What, do you think these are anti personnel MGs?
They weight as much as that Gau-8

#39 WrathOfDeadguy

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Posted 10 December 2016 - 08:05 PM

View PostSteel Claws, on 10 December 2016 - 07:51 PM, said:

Machine guns were already far to good for their weight. Pack on tons for no heat penalty.

When did you ever see a main battle tank brought down by machine guns.

This is stupid.


The venerable M2 Browning was originally designed as an anti-armor/anti-aircraft weapon to counter the first generation of tanks, attack aircraft, and other armored vehicles, and continued to serve in that role until tank armor became too thick for the .50BMG round to penetrate.

Edited by WrathOfDeadguy, 10 December 2016 - 08:10 PM.






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