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Machine Gun Buffs
#21
Posted 10 December 2016 - 11:02 AM
#22
Posted 10 December 2016 - 11:05 AM
RestosIII, on 10 December 2016 - 11:02 AM, said:
A 20 ton light mech that can only properly mount a single weapon system for its one lore variant, and only has 1 ton of ammo stock getting an entire weapon system nerfed? Considering we never see Paul ingame any more, I don't see that as being likely.
While I don't personally think the Piranha would be OP (too fragile and large because of volumetric scaling), you shouldn't expect PGI to balance mechs based off of TT stock builds.
If you had some decency you would at least use "superstock" builds that make smart choices like adding Endo or DHS. In the Piranha's case, you need a lot more ammo. At least 4-5 tons really.
Your choice to use a poorly designed build should not impact the balancing direction of the game.
Edited by FupDup, 10 December 2016 - 11:06 AM.
#23
Posted 10 December 2016 - 11:07 AM
RestosIII, on 10 December 2016 - 11:02 AM, said:
A 20 ton light mech that can only properly mount a single weapon system for its one lore variant, and only has 1 ton of ammo stock getting an entire weapon system nerfed? Considering we never see Paul ingame any more, I don't see that as being likely.
I do. Anyway, these buffs, even without the Piranha in game, will draw A LOT of complaining in here. And rightfully so imo. This change is not neccessary at all, like a shitload of changes they did recently. I wonder what theyre thinking.
#24
Posted 10 December 2016 - 11:10 AM
FupDup, on 10 December 2016 - 11:05 AM, said:
If you had some decency you would at least use "superstock" builds that make smart choices like adding Endo or DHS. In the Piranha's case, you need a lot more ammo. At least 4-5 tons really.
Your choice to use a poorly designed build should not impact the balancing direction of the game.
There's not much you can rip out of a Piranha to make it scary. Rip all your arm armor out and your lasers, and you've got just a few more tons of ammo. Still forced to go into extreme close range to do anything, and stare at people to do damage. If anyone has a good aim at all, you're going to pop just like short-range locusts do now.
The Zohan, on 10 December 2016 - 11:07 AM, said:
I do. Anyway, these buffs, even without the Piranha in game, will draw A LOT of complaining in here. And rightfully so imo. This change is not neccessary at all, like a shitload of changes they did recently. I wonder what theyre thinking.
Wait, you don't think MGs should have gotten any buffs at all? I... what?
#25
Posted 10 December 2016 - 11:12 AM
RestosIII, on 10 December 2016 - 11:10 AM, said:
For starters you need both Endo and FF for more tree tonnage. The Piranha comes stock without either.
Then you can probably downgrade the ERML's to ERSL's, trading range for free tonnage (ammo). Or go without any lasers if you're crazy enough.
You could make the short-ranged weakness argument for nearly any light mech in MWO, but look at the class as a whole...it's pretty clear that we're not allowed to have nice things.
#26
Posted 10 December 2016 - 11:13 AM
![Posted Image](https://67.media.tumblr.com/7e126b4f301ee340b9a757c16c2fc675/tumblr_nyg2l9y7NF1s2wio8o1_500.gif)
#27
Posted 10 December 2016 - 11:14 AM
Edited by The Zohan, 10 December 2016 - 11:16 AM.
#28
Posted 10 December 2016 - 11:44 AM
The Zohan, on 10 December 2016 - 11:14 AM, said:
lol
Thank Mecha Cthulhu you aren't the Balance Overlord, or Underling
Under 4 MGs are a complete waste, and you'd be better off with 2/3 heatsinks for the sacrifices (IE, constant staring)
They currently deal ~ double damage against structure, so you have half your wish. You'd just prefer they be absolutely worthless weapons.
#29
Posted 10 December 2016 - 04:38 PM
#30
Posted 10 December 2016 - 04:41 PM
The Zohan, on 10 December 2016 - 04:38 PM, said:
Yes, they are bad in sub-4 counts, without quirks. Even with quirks, you want 4+
There are MUCH better ways to spend that tonnage, because for the cost of losing ALL damage mitigation, you do not gain very much
The Cost VS reward is terrible for MGs
#31
Posted 10 December 2016 - 04:44 PM
#36
Posted 10 December 2016 - 07:51 PM
When did you ever see a main battle tank brought down by machine guns.
This is stupid.
#37
Posted 10 December 2016 - 07:56 PM
Steel Claws, on 10 December 2016 - 07:51 PM, said:
When did you ever see a main battle tank brought down by machine guns.
This is stupid.
No heat penalty, but deals worthless damage scattered between 2 or 3 components that encourage you to maintain facing. You're better off adding more heat sinks or engine.
Nothing in Battletech remotely makes sense. Stop trying to apply real world logic to it.
EDIT: Also, it's a half ton weapon that fires 1 pound cartridges. That's not a goddamn machine gun. That is a cannon.
Edited by Kaeb Odellas, 10 December 2016 - 07:58 PM.
#38
Posted 10 December 2016 - 08:01 PM
Steel Claws, on 10 December 2016 - 07:51 PM, said:
When did you ever see a main battle tank brought down by machine guns.
This is stupid.
...well actually
See ~2 minutes
What, do you think these are anti personnel MGs?
They weight as much as that Gau-8
#39
Posted 10 December 2016 - 08:05 PM
Steel Claws, on 10 December 2016 - 07:51 PM, said:
When did you ever see a main battle tank brought down by machine guns.
This is stupid.
The venerable M2 Browning was originally designed as an anti-armor/anti-aircraft weapon to counter the first generation of tanks, attack aircraft, and other armored vehicles, and continued to serve in that role until tank armor became too thick for the .50BMG round to penetrate.
Edited by WrathOfDeadguy, 10 December 2016 - 08:10 PM.
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