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Panther Builds


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#1 Bigbacon

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Posted 17 February 2015 - 11:54 AM

start sharing them!!!

only messed with the 8 so far. snagged a 250xl off of the enforcers for now.
LL duration is fast!! went 2 LLs and 2SRM2s
http://mwo.smurfy-ne...db0f6600c11dea7

9R: went STD250, endo,dhs,ferro, 4xML + 3DHS + 3 JJs
http://mwo.smurfy-ne...8566aded6c35c95


overall still slow and easily cored from behind.

Edited by Bigbacon, 17 February 2015 - 12:01 PM.


#2 Bigbacon

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Posted 17 February 2015 - 12:23 PM

definitely feels like an IS version of the myst lynx yet bigger and easier to die in.

#3 Bluttrunken

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Posted 17 February 2015 - 12:25 PM

Of course these are untested...

10K:
http://mwo.smurfy-ne...570398dcfc6c1f8
http://mwo.smurfy-ne...9601bd4081f50ee
8Z:
http://mwo.smurfy-ne...2ef417b26e618e7
9R:
http://mwo.smurfy-ne...f9da90556a7b02b

#4 Thalynos

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Posted 17 February 2015 - 12:33 PM

http://mwo.smurfy-ne...a3ef5fa2cc7b048 10k double erppc

http://mwo.smurfy-ne...b3e2d164b6188ce 9R 4 Mpl srm6

http://mwo.smurfy-ne...e71b6ce34619ed0 8Z 2 LL 2 Ssrm2

have only tried the 10k so far, seems like a fun mech.

#5 Bigbacon

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Posted 17 February 2015 - 12:35 PM

we must think alike
dua ERPPC was on my mind as is the 4MPL, just no cbills to outfit that variant yet for me. Blew it all on the other two.

I alrady dropped the SRM2s from ym 8 for more cooling.

Edited by Bigbacon, 17 February 2015 - 12:36 PM.


#6 Bluttrunken

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Posted 17 February 2015 - 12:36 PM

View PostThalynos, on 17 February 2015 - 12:33 PM, said:



srm6 without artemis is teribad

#7 WrathOfDeadguy

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Posted 17 February 2015 - 12:51 PM

PNT-10K: ERPPC sniper with self defense capability... probably not optimal, but I hate having no brawling ability at all and that's what it would take to stuff a second ERPPC in there.

PNT-8Z: Similar to bacon's dual LL posted above, but with one less jet, a half ton more SRM ammo, and some armor moved around. I think I'm the most optimistic about this one.

PNT-9R: Completely ignores the PPC quirk in favor of a quad MPL arm. Additional armor placed in the dead arm for shielding. Probably still bites as a brawler.

PNT-9R: Built to quirks. I'm a bit skeptical.


If the 'Mech were slightly shorter and more slender, I'd be more comfortable with going whole hog on the energy builds and relying on that one arm for all my damage potential... but that arm is just too big and too weakly armored for its size not to get blasted off all the time. This is going to be an advanced user chassis, to be sure.

Edited by PS WrathOfDeadguy, 17 February 2015 - 12:53 PM.


#8 Clownwarlord

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Posted 17 February 2015 - 01:00 PM

PNT-9R

PNT-8Z

PNT-10K

I hope these will work well. One is a mini party starter not even having half the small pulse lasers but having them with the missile hard points will hopefully pair well with the ERPPC for balance between long range and short range ability.

The next build is straight up brawler; using medium pulse lasers and srms to do point damage and spread damage. It has the ability to just spit out damage which I hope will result in enemy dead.

The last build I put together using the ERPPC quirk and making it long range. Sadly I think I am going to either drop engine tonnage and or some other things to make that a dual ERPPC light. In lore the Panther was known for having PPCs and using them same with ERPPCs.

#9 Ruswarr

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Posted 17 February 2015 - 01:02 PM

Currently testing this 10K dual erppc build
http://mwo.smurfy-ne...845ff3cd27d6840
Runs hot, but seems to be working fine enough, althrough I barely played lights before and really need to get used to its size.

#10 Bigbacon

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Posted 17 February 2015 - 01:23 PM

so far I'm absolutely hating this thing. it really feels like an inferior Myst Lynx and that is kind of tough to top.

Low arms, hit boxes that work

#11 Dawnstealer

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Posted 17 February 2015 - 01:48 PM

I was just theory-hammering this thing, but Panther-wise, I think I might run this:

PNT-10K

Maybe dump some JJs for 2 MPLs? Dunno. Seems zippy, bouncy, and fun. I'd have to see how the hitboxes perform.

#12 WrathOfDeadguy

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Posted 17 February 2015 - 03:46 PM

First impressions after a few games:

It's not a great 'Mech by any standard. It's not as bad as I was afraid it could be, and I actually pulled down some pretty nice scores with it a few times, but most of the tricks used for other IS lights just do not apply to this one. The PPC quirks are nice on the 10K and 9R; haven't tried the 8Z yet so I can't speak to how well it'll do with the lasers.

IMO what really hurts this chassis are those damned pauldrons on the shoulders. They make a 'Mech that's already large for its weight class even easier to hit, and the fact that the right arm is already huge doesn't help at all. Just eyeballing it, the frontal profile of that arm on the 9R with all its hardpoints filled is the same size as if not slightly larger than the CT. The low top speed is not a problem at all compared to the atrociously large hitboxes and incredibly low-slung weapons. Right now, the Panther is a full head taller than the Firestarter, yet its gun arm sits below where the FS9's arms do... and the Panther is not protected by speed or buggy hit detection. Damage spreading is far more critical to this chassis than any other light.

So far I've found that my decision to avoid dual ER/PPC builds was the right one. I'm doing fairly well protecting the gun arm- I only lost it before I died twice- but it is still a major vulnerability of the chassis, and I got a lot more use out of the SRMs and lasers than I expected to. Most of my kills were with those instead of the ER/PPC, which might just come down to my having loads more trigger time with those weapons.

If this were a medium, I'd say it could benefit from a STD to use that gigantic left side as a shield, but the spare tonnage just isn't there to make STD viable. I'm sure somebody could pull it off, and I'd love to see the build, but I am not that somebody. I am, however, going to be adding more armor to my left arm to offset the general squishiness of the right.

All that sounds pretty harsh, but I'm actually enjoying the hell out of the Panthers. They're challenging (unlike a certain overgunned 35-tonner we all know) and utterly unique among IS lights. I'm not breaking even in them yet, but I think I'll be able to once they're elited, and then I see them becoming regulars in my rotation. I don't think I'll be selling any after all.

Edited by PS WrathOfDeadguy, 17 February 2015 - 03:47 PM.


#13 Bigbacon

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Posted 17 February 2015 - 03:49 PM

yea, I've already dropped PPC/ERPPC and trying things that arne't quirk specific now.

the missiles seem failly useless except on the 8 since it has 2.

I am running one with a STD250 and if sorta works long as you don't use 7 ton weapons.

i think once they have speed tweak, they will be a lot better. 124.x kph is overall a good number as even in other lights, you can have high survivability at that speed or above.

Edited by Bigbacon, 17 February 2015 - 03:55 PM.


#14 Anassi

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Posted 17 February 2015 - 04:02 PM

I'm using a twin ER-PPC variant on the 10K and am doing quite well in it, or would be if I could aim these things for ****. Still, I usually get a kill or two per match, something around 300 damage, coupled with opening up or ripping off a few components and generally being a pest. Works out really nicely.
What I find a little bit annoying is having the weapons mounted so low, no idea how often I set a blast into the ground because I'm used to play Stalkers with their high mounts. Heat isn't really that much of an issue, I have to watch what I'm doing but when I run into danger of overheating I'll just resort to using only one of the PPCs instead of both. When I start a fight cool I'll use both liberally.

Only thing is that I didn't have an unused XL250 kicking around and had to make do with an XL240 and an external heat sink, so there's some potential to get a minor increase in heat efficiency and speed. That wasn't worth the cash for me right now though, so the 240 will have to do for now.

#15 zeta44

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Posted 17 February 2015 - 05:12 PM

I replaced my PPC with a ERLRG laser and added a medium laser. But more importantly you need to know how to use the mech, you can't buy it and think you can use it as a Jenner or locust, stick with your team, jump hills with those high power stock jump jets to fire on the other team then drop back down before they can react. Snipe alongside other lights

Also I don't recall the name right now
But the panther with 4 energy hard points, equipping 4 med lasers and extra heatsinks gives you an energy weapon that can fire constantly with the only restraint being heat capacity 1>2>3>4>repeat
I haven't tried but equipping a high power xl engine along with this build could make this a decent urban brawler

#16 Johnny Two Legs

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Posted 17 February 2015 - 07:14 PM

You could try this STD engine build:
http://mwo.smurfy-ne...0fa06fda3d77682
4 ML, 4 JJ, AMS, 49% heat efficiency, ES, FF, DHS, max engine of 250 115kph or 127 with speed tweek.
You lose out on the SRM's, no loss on speed, have all your weapons in the right arm (and no back up SRMs) but gain potentially a tough light to take out.
Torso twist rapidly and use your entire left side as a shield...

It's only theory craft at the moment as I'm working but.. looks do-able.

J2L

#17 0rionsbane

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Posted 17 February 2015 - 08:48 PM

I'm sure ill be tweaking my builds more but I found This http://mwo.smurfy-ne...1e3d1099331e455 is working better than the dual er ppc or dual er llas was for me with the champion mech. I really want dual ams on it, and I want to be able to defend myself at close range with more heat efficient weapons. so its either this dual er llas or llas + ppc (regular ppc for heat savings imo but i cant hit at range with a er ppc that consistently anyway)

this build was doing a good 400 damage average, nothing amazing but relatively reliable and i dont get beat in close combat as easily

#18 Fang01

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Posted 17 February 2015 - 08:55 PM

The jesus fist 9R is my new favorite mech. Beast.

http://youtu.be/RZwNRONVtLo

Edited by Khajja nar Jatargk, 17 February 2015 - 08:57 PM.


#19 Therax

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Posted 17 February 2015 - 10:09 PM

This is the build I have been using;

http://mwo.smurfy-ne...f2e82e57c001bea

Duel ERPPC's with the most heatsinks possible on the chassis at the expense of speed.

It could also be built with one less heatsink and a bit more speed;

http://mwo.smurfy-ne...87e664857bba2e2

The idea for this build is not to play it as a typical IS light mech, instead staying with the heavies and assaults and poptarting and peaking as safely as possible at long range. Never get too separated from the group as it does not have the speed to escape from other lights. Heat is pretty good on the first version allowing for 2-3 alpha strikes before overheating without the elite skills unlocked yet. The hit boxes on this chassis are also surprisingly good for spreading the damage around.

#20 Tarzilman

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Posted 18 February 2015 - 03:32 AM

Had a few nice games with this two variants.

PNT-10K 1xERPPC+SRM
PNT-8Z LL+ML+LRM





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