Lupus Aurelius, on 10 December 2016 - 09:55 AM, said:
And yet, you can fire till the cows some home so long as you have ammo with Gauss and NEVER overheat. Firing 2 ERPPCs, of either faction, good luck getting 3 volleys off without overheating, then you have to hide till you can cool off enought to be able to fire them again. Lasers are a bit better that way, and you can mitigate both by chain firing,
Yeah sure, you can "fire till the cows come home" with only 10 ammo per ton available, oh, and you can only do that every 5.75 seconds too, OH, and only a maximum TWO gauss per shot too, let's not forget that. YOU'LL NEVER OVERHEAT, unfortunately the next ANYTHING 'mech that gets you in its own primary range will absolutely out dps you, constantly barraging you with damage between those 5.75 seconds and if they're close enough it will be darned hard to bring those gauss to bare, especially on the more nimble 'mechs.
But hey, having gauss makes you absolutely invulnerable to anything the enemy is dong right?
That's apparently the basis of your statement there...
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And you are forgetting the most important thing - Gauss speeds are 2000 meters a second, vs 1300 a second on ERPPCs, they still have a huge advantage to hit due to that, at 15 damage a shot, which is higher than ERPPCs.
At maximum range, yeah, advantage gauss, although let's not forget damage drop off, now when we get to the 700 meters and below distances, that speed difference between gauss and ERPPC is negligible, at most, practically a non-factor for most people.
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Add to that, you can snap shots off and drop to copver immediately, vs lasers that you have to expose for huge ammounts of face time to keep damage on targets. You are standing with your willy in the breeze for a second at least, 1.5 seconds with Clan ERLL, and having to take damage if you try to get full damage on target.
If you're a smaller/faster 'mech carrying one, almost true, you only have the charge duration to "snap" that shot though, and unless you're fighting potatos who are standing still on the battlefield, your enemy is moving making the timing of starting your gauss charge, popping out, aiming, releasing, all within that charge time window a lot more critical when you're talking about a finite quantity of shots. With lasers, so what if I pop out, for the same amount of time as a gauss does, hit you with a portion of the duration, then pop back under cover. I'm still doing damage, and I can do that indefinitely as lasers and ERPPCs don't require ammo.
On any build carrying TWO gauss, speed is extremely limited and "popping" in and out of cover (try it with a KGC or DWF, see how much "popping" you actually do) is a VERY relative thing. On those few 'faster' (again relative) builds that can actually carry two gauss and are better at 'popping' in and out of cover (I'm thinking the Hunchback IIC), they've got EXTREMELY limited ammo, and/or they're probably ONLY carrying gauss.
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Whereas every ballistic other than machine guns, you can snap a shot off, torso twist to mitigate damage, or simply drop into cover.
If you're foolishly standing there the entire laser duration then you're playing in a non-optimal manner. When I use my lasers, I'm very happy to get only a few pulses on the enemy while I'm moving between cover, I'm doing damage, I'm not draining ammo, and as I move from cover to cover, I dissipate my heat. When I observe the people who are REALLY good at piloting their laser boats, I don't see them getting every shot for max duration on the enemy. They get a few touches in and move.
Again, every argument I've seen discussing gauss seems to me to be implying that no one else is moving, the gauss pilot can always hit from maximum optimum range and the enemy isn't allowed to move, or get close, or anything that actually happens in real matches.