Is a Imperator Series A Autocannon better than an Armstrong Buster Autocannon?
#1
Posted 19 July 2012 - 12:03 PM
So, this being MWO and thus an MMO, I was wondering... will we be seeing variations on some weapons when going from one 'brand' to another?
Will an Imperator have a faster rate of fire, but lower accuracy, than the Armstrong Buster? Will Sarna's entry regarding the Autocannon 10 and referring to how "the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage" see some variation between differing versions of "the same gun?"
#2
Posted 19 July 2012 - 12:08 PM
#3
Posted 19 July 2012 - 12:11 PM
Just a thought.
#4
Posted 19 July 2012 - 12:12 PM
#5
Posted 19 July 2012 - 12:13 PM
#6
Posted 19 July 2012 - 12:22 PM
Kraven Kor, on 19 July 2012 - 12:11 PM, said:
Just a thought.
This would be cool on the condition that if it gets destroyed in a match, it's gone forever.
But unified stats would be better for simplicity's sake.
#7
Posted 19 July 2012 - 12:26 PM
so one AC5 fires slowly, one in bursts, and one full auto, but all do identical DPS.
#8
Posted 19 July 2012 - 12:29 PM
#9
Posted 19 July 2012 - 12:32 PM
Riin Suul, on 19 July 2012 - 12:26 PM, said:
so one AC5 fires slowly, one in bursts, and one full auto, but all do identical DPS.
Pointless. Plus you would need varient ammo. What if you mix a full auto and semi auto ac5? It is unneeded complexity.
#10
Posted 19 July 2012 - 12:35 PM
sakkaku, on 19 July 2012 - 12:32 PM, said:
Pointless. Plus you would need varient ammo. What if you mix a full auto and semi auto ac5? It is unneeded complexity.
I don't think we need that level of variation...
But maybe one AC-10 has a slightly higher rate of fire (like, 5% at most), another slightly more damage per hit (again, maybe 10.5 damage instead of just 10), and yet another that was slightly more accurate ("+1 to all range increments.")
All would use the same ammo, same tonnage, hardpoint, crit spaces, etc.
#11
Posted 19 July 2012 - 12:36 PM
#12
Posted 19 July 2012 - 12:36 PM
Kraven Kor, on 19 July 2012 - 12:35 PM, said:
No. Then you have a gear grinding ecosystem that destroys competitive play and turns off new players.
#13
Posted 19 July 2012 - 12:38 PM
#14
Posted 19 July 2012 - 12:55 PM
Kraven Kor, on 19 July 2012 - 12:11 PM, said:
I don't thikn you can have "Rare" equipment in a game without salvage.
sakkaku, on 19 July 2012 - 12:36 PM, said:
gear grinding is already in, you need to grind C-Bills to buy new tech and mech.
However, I don't think this add much since we already have weapon upgrades (get an LB10X or Ultra-10, or Gauss), I don't think name brand distinction will bring any benefit to the game, just add an unnecessary layer of complexity.
Edited by Major Tom, 19 July 2012 - 12:55 PM.
#15
Posted 19 July 2012 - 12:57 PM
Major Tom, on 19 July 2012 - 12:55 PM, said:
Yeah. But you don't roll on the chance that you might be able to get an ac10 with .5 extra damage. You have a clear target to work toward that isn't hidden behind a layer of obscurity called a random number generator.
#16
Posted 19 July 2012 - 01:04 PM
#17
Posted 19 July 2012 - 01:09 PM
#19
Posted 19 July 2012 - 02:54 PM
sakkaku, on 19 July 2012 - 12:36 PM, said:
Not necessarily. It's not intended to be like one AC/5 is 'better' than another AC/5, but i'd love to have some diversity in this sector. There are arguments for and against single shot or rapid fire or even continuous fire ACs. Off course all must do 5dmg/10sec if they hit the same spot in this 10sec!
Easy way to suit different playstyles, and not really that much horror in the balance department if done right.
#20
Posted 19 July 2012 - 03:03 PM
Soupstyle, on 19 July 2012 - 01:09 PM, said:
does this count?
http://www.flickr.co...60667/lightbox/
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