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How Is The Marauder Iic?


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#41 Y E O N N E

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Posted 13 December 2016 - 09:32 PM

View PostQuicksilver Kalasa, on 13 December 2016 - 07:11 PM, said:

I love it, I just wish the hardpoint layouts for the made up builds weren't exact copies of the standard Marauders. Especially the one that copies the 5D, if it had been able to carry triple Gauss/LBX20 like one of the lore builds can I would've been much happier.


On the other hand, we now have an assault that can pop-tart as well as the Timberwolf while moving about as fast in the form of the MAD-IIC-C.

Haven't dropped with the 'Mech yet, but I like what I see in terms of potential effectiveness. Don't like that my Battlemaster is going to be out of a job.

#42 Quicksilver Aberration

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Posted 13 December 2016 - 09:39 PM

View PostYeonne Greene, on 13 December 2016 - 09:32 PM, said:


On the other hand, we now have an assault that can pop-tart as well as the Timberwolf while moving about as fast in the form of the MAD-IIC-C.

Haven't dropped with the 'Mech yet, but I like what I see in terms of potential effectiveness. Don't like that my Battlemaster is going to be out of a job.

Meh, I prefer the MAD-IIC-C be a poor man's Kodiak 4, but I'm weird and am ok with the occasional slow Assault.

#43 Gas Guzzler

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Posted 13 December 2016 - 09:44 PM

View PostYeonne Greene, on 13 December 2016 - 09:32 PM, said:


On the other hand, we now have an assault that can pop-tart as well as the Timberwolf while moving about as fast in the form of the MAD-IIC-C.

Haven't dropped with the 'Mech yet, but I like what I see in terms of potential effectiveness. Don't like that my Battlemaster is going to be out of a job.


You mean with Gauss in the shoulder? I honestly can't stand having a Gauss in the shoulder of anything that looks like a Marauder.

#44 Snazzy Dragon

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Posted 13 December 2016 - 09:47 PM

This triple large pulse build is really great. Not to mention how tanky this mech is!

Posted Image

Posted Image

Edited by Snazzy Dragon, 13 December 2016 - 09:47 PM.


#45 RestosIII

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Posted 13 December 2016 - 09:47 PM

I have a feeling no-one will be able to answer this for me, but how are the lore builds for the actual canon variants? I thought they looked.good, but I have no clue if they actually perform well.

#46 Snazzy Dragon

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Posted 13 December 2016 - 09:48 PM

View PostRestosIII, on 13 December 2016 - 09:47 PM, said:

I have a feeling no-one will be able to answer this for me, but how are the lore builds for the actual canon variants? I thought they looked.good, but I have no clue if they actually perform well.


If you elite the mechand get the double basic bonus then I can recommend doing the marauder-iic base variant lore fit slightly modified to carry medium lasers and more armor instead of medium pulses.

Edited by Snazzy Dragon, 13 December 2016 - 09:48 PM.


#47 RestosIII

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Posted 13 December 2016 - 09:57 PM

View PostSnazzy Dragon, on 13 December 2016 - 09:48 PM, said:

modified to carry medium lasersinstead of medium pulses.


Aaaand you lost me. Switching out a weapon system on a lore build makes it not a lore build. Most I'll negotiate with is armor, ammo, heatsinks, and targeting computer size.

#48 Snazzy Dragon

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Posted 13 December 2016 - 10:07 PM

View PostRestosIII, on 13 December 2016 - 09:57 PM, said:

Aaaand you lost me. Switching out a weapon system on a lore build makes it not a lore build. Most I'll negotiate with is armor, ammo, heatsinks, and targeting computer size.


Have fun running 25 less CT armor then!

Honestly I can understand the mentality, but dropping that much armor on assaults in MWO is just really, really rough

Edited by Snazzy Dragon, 13 December 2016 - 10:07 PM.


#49 RestosIII

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Posted 13 December 2016 - 10:15 PM

View PostSnazzy Dragon, on 13 December 2016 - 10:07 PM, said:


Have fun running 25 less CT armor then!

Honestly I can understand the mentality, but dropping that much armor on assaults in MWO is just really, really rough


I really.shouldn't mention it, but I constantly skip leg day and don't wear a helmet, just to get by with lore builds. Not many people notice and take advantage of it. People would definitely notice if I was missing CT armor. Honestly though, one thing I do think about outside lore builds is the Scorch. I look at it, and just think: "I could make this into a poor man's Mad Cat MK 2." And that makes me drool at the thought. I need to stop thinking like that before I spend money I don't have on the MAD-IIC package.

#50 Snazzy Dragon

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Posted 13 December 2016 - 10:24 PM

View PostRestosIII, on 13 December 2016 - 10:15 PM, said:

I really.shouldn't mention it, but I constantly skip leg day and don't wear a helmet, just to get by with lore builds. Not many people notice and take advantage of it. People would definitely notice if I was missing CT armor. Honestly though, one thing I do think about outside lore builds is the Scorch. I look at it, and just think: "I could make this into a poor man's Mad Cat MK 2." And that makes me drool at the thought. I need to stop thinking like that before I spend money I don't have on the MAD-IIC package.


If you're just going to run lore builds then it really isn't worth it. You end up with a usable base variant for a lore build and then a bunch of not so great fits for MWO. A, B, C, and D I mean.. one of them comes with a single streak srm2. How exciting. Another goes as slow as a dire whale. Bad for an 85 tonner! The hero is a decent fit stock though. I'd use it.

#51 Y E O N N E

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Posted 13 December 2016 - 10:25 PM

View PostGas Guzzler, on 13 December 2016 - 09:44 PM, said:


You mean with Gauss in the shoulder? I honestly can't stand having a Gauss in the shoulder of anything that looks like a Marauder.


Yes. I feel that the gun barrel for the Gauss is too short on both Marauders, but it doesn't matter what it looks like. The layout is what it needs to be effective.

This is going to be dirty.

#52 FireStoat

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Posted 13 December 2016 - 10:36 PM

View PostRestosIII, on 13 December 2016 - 09:47 PM, said:

I have a feeling no-one will be able to answer this for me, but how are the lore builds for the actual canon variants? I thought they looked.good, but I have no clue if they actually perform well.


I think the lore build of the Prime IIC would work exceptionally well in a fight that was solely composed of other lore builds. While I did modify mine with a 375XL engine and use endo and standard armor w/ cERPPC x3, ER small laser x6, 27 DH, I think the heat would be manageable on the stock build with only 21 double heat sinks. Assuming you were chain firing and showing restraint on when to lob a shot and when to solely use the smaller weapons (small pulse in the case of the lore).

The 27 DH though with the 3 PPC's lets me pin down up to 2 enemies behind cover for extended periods or 3 for shorter periods of time. There's a psychological effect to being hammered with 2-3 bolts, hearing the shooter fire off 5-7 shots total and thinking "he's gotta be overheating" and sticking their nose out... only for 3 more to be fired before I take cover.

The speed of the 375XL makes it handle like an ebon jaguar with nothing unlocked. For an assault it's not horrible at all to run around in.

#53 Quicksilver Aberration

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Posted 13 December 2016 - 10:53 PM

View PostYeonne Greene, on 13 December 2016 - 09:32 PM, said:

On the other hand, we now have an assault that can pop-tart as well as the Timberwolf while moving about as fast in the form of the MAD-IIC-C.

I will say this, now that I think about it, the MAD-IIC-C is fairly flexible, you can run it like a poor man's Night Gyr (2 Gauss, ERPPC, JJs, but slow as a Mauler due to a STD engine), a poor man's Timber (1 Gauss, 2 ERPPC, JJs, not quite as large of a loss in speed, but still there), or a poor man's KDK-4 (2 Gauss, 2 ERPPC, 1 JJ, slightly slower than the KDK-4 build).

Edited by Quicksilver Kalasa, 13 December 2016 - 10:54 PM.


#54 Gaden Phoenix

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Posted 13 December 2016 - 10:58 PM

Want to ask, is reinforcement bundle worth it?

How is the C and D variants?

#55 RestosIII

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Posted 13 December 2016 - 11:02 PM

View PostYeonne Greene, on 13 December 2016 - 09:32 PM, said:


On the other hand, we now have an assault that can pop-tart as well as the Timberwolf while moving about as fast in the form of the MAD-IIC-C.



[Attempting to sell the Mad Cat MK2 as another poptart Assault intensifies]

Legitimately, add the MK2 and the new skill tree, and I'll max out JJ skills just because I can. The MAD-IIC still can't scratch the itch of a JJ dual goose rifles in the arms Assault.

#56 Gas Guzzler

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Posted 13 December 2016 - 11:06 PM

View PostQuicksilver Kalasa, on 13 December 2016 - 10:53 PM, said:

I will say this, now that I think about it, the MAD-IIC-C is fairly flexible, you can run it like a poor man's Night Gyr (2 Gauss, ERPPC, JJs, but slow as a Mauler due to a STD engine), a poor man's Timber (1 Gauss, 2 ERPPC, JJs, not quite as large of a loss in speed, but still there), or a poor man's KDK-4 (2 Gauss, 2 ERPPC, 1 JJ, slightly slower than the KDK-4 build).


Don't you think the right torso is too easy to hit for that sort of thing?

#57 Tombs Clawtooth

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Posted 13 December 2016 - 11:19 PM

With the UAC nerf I don't really find ballistics to be viable on it, best I could manage with 2x ERPPC 2xERML, 2xUAC10 and a cooldown module was around 380 damage.

Meanwhile with 3xERPPC and 6xERSL I was hitting 700-750 damage per game. Just load up on heatsinks.

Using 3xERPPC and 2xERLL right now and it seems to be doing extremely good as well.

It feels a little soft for an assault, but it most certainly hits people like an assault. The agility and responsiveness of it is certainly nice. My normal marauder will probably never be used again.

#58 Gas Guzzler

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Posted 13 December 2016 - 11:21 PM

View PostTombs Clawtooth, on 13 December 2016 - 11:19 PM, said:

With the UAC nerf I don't really find ballistics to be viable on it, best I could manage with 2x ERPPC 2xERML, 2xUAC10 and a cooldown module was around 380 damage.


I've had a lot of luck with the 3 UAC5 and 2 ER PPC build.

#59 Snowbluff

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Posted 13 December 2016 - 11:22 PM

View PostTombs Clawtooth, on 13 December 2016 - 11:19 PM, said:

With the UAC nerf I don't really find ballistics to be viable on it, best I could manage with 2x ERPPC 2xERML, 2xUAC10 and a cooldown module was around 380 damage.

2 LB10X 2 ERPPC works well for me.

#60 Ace Selin

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Posted 13 December 2016 - 11:27 PM

Hmm ill have to look into some of these.





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