These are the additional items added since Hot-Fix details were first posted
• Steiner Coliseum (1v1 Map): Fixing an issue where changing your Lance would drop you into the ethereal plane.
• Faction Play: Invasion and Scouting pre-drop screens will now convey which side you are fighting on.
• Faction Play: Fixing an issue where Groups be set to un-readied when a Conflict ends.
• Faction Play: Fixing collision issues with certain O-Gens on certain maps.
• Faction Play: Fixing an issue where debug text was used for the 'Contract Time Remaining' values in the Merc Units Leaderboard.
• Faction Play: Fixing an issue where Clan/IS emblems were not being used for Ownership history in Planet Details.
• Faction Play: Increasing the Skirmish, Assault, Conquest, and Domination Faction Play Game Mode timers to 25 minutes (from 15).
Design Note: Initially the match timer for the above Faction Play Game Modes was going to be increased to 20 minutes in this hot-fix, but after continuing to monitor the results of additional matches since then we have opted to increase the timer by an additional five minutes.
Under the original 15 minute timer a significant number of the matches in those Faction Play Game Modes were ending as a result of match timeout, and were not taking full advantage of the benefits offered by the Drop Deck system. We expect this timer increase will result in more engaging matches, less-prone to outcomes dictated by the timer.
Additional changes to HUD Behavior
The December 13th patch brought with it a number of changes to HUD behavior not outlined in the Patch Notes.
As a result of those changes, friendly HUD elements would appear on your HUD at all times; friendly 'Mechs, UAVs, Turrets, and any other friendly elements would all have a persistent HUD presence regardless of whether they were in your direct line of sight.
While the intent behind these changes was to improve the level of information and situational awareness for friendly elements in the match, those benefits were outweighed by the resulting clutter in the HUD, particularly in game modes containing a range of distinct elements. Clutter would be further compounded when enemy HUD elements were also present.
As a result of those issues we will be making the following changes to HUD behavior with this hot-fix:
- Team Turret, UAV, and Game Mode HUD elements will no longer be persistently displayed on the HUD.
- Team 'Mech weight class and status icons (such as ECM) will only appear automatically in the HUD when they are in your direct line of sight (ie. not obstructed by a building or other environmental component).
While pressing 'Q' (by default), all friendly elements in the match will then be visible, regardless of whether they are in direct line of sight. This includes items such as Team 'Mechs, Team UAVs, and Team Turrets, along with the usual information provided with 'Q' engaged, such as health.